Rémi Verschelde
0ef18532de
Merge pull request #48517 from pycbouh/editor-better-profiles-dialog
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Improve the layout and texts of the Editor Feature Profiles dialog
2021-05-31 18:17:13 +02:00
Yuri Sizov
00bcfaed85
Improve the layout and texts of the Editor Feature Profiles dialog
2021-05-31 18:08:11 +03:00
Rémi Verschelde
ff648e2504
Merge pull request #49226 from Faless/net/4.x_empty_chunk_fix
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[Net] Fix HTTPRquest store_buffer error.
2021-05-31 16:48:56 +02:00
Fabio Alessandrelli
507a9beca1
[Net] Fix HTTPRquest store_buffer error.
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HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.
2021-05-31 15:42:31 +02:00
Rémi Verschelde
afe1d1672f
Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap
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Wrap description TextEdit of plugin config dialog
2021-05-31 14:52:04 +02:00
Rémi Verschelde
e615060cd6
Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
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Rename the bundled text editor themes for consistency with themes
2021-05-31 14:47:49 +02:00
Rémi Verschelde
643da45e16
Merge pull request #49173 from KoBeWi/navigational_oblivion
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Tweak arguments of list_dir_begin() (skips navigational and hidden files by default)
2021-05-31 14:33:58 +02:00
Rémi Verschelde
144759303d
Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat
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Disable loop with CompatibilityTileData in TileSet when building with deprecated=no
2021-05-31 14:26:13 +02:00
Hugo Locurcio
1704be0a44
Rename the bundled text editor themes for consistency with themes
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The Adaptive text editor theme is the default, and has therefore
been renamed Default for consistency with the Default theme preset.
It keeps its automatic dark/light switch status.
The Default text editor theme was actually a legacy Godot 2-style theme,
so it has been renamed to Godot 2 to match the theme preset.
Its background color has been changed to be a constant opaque color,
since the new editor theme made the theme look less good on a translucent
background. The previous background color on light theme also lacked
contrast.
2021-05-31 14:02:13 +02:00
Rémi Verschelde
c9ce5367e3
Merge pull request #49213 from Calinou/doc-resource-duplicate-copy-export-only
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Document `Resource.duplicate()` only copying exported variables' values
2021-05-31 13:42:09 +02:00
Rémi Verschelde
3c7f09bfeb
Merge pull request #49194 from madmiraal/fix-43544
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Fix UV mapping on CSGSphere
2021-05-31 13:05:48 +02:00
Haoyu Qiu
e83c2cd0c3
Wrap description TextEdit of plugin config dialog
2021-05-31 19:02:35 +08:00
Rémi Verschelde
da23f99123
Merge pull request #49185 from DrRevert/inertia_nan_fix
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GodotPhysics: Avoid NaNs when calculating inertias for bodies without mass/area
2021-05-31 12:56:36 +02:00
Rémi Verschelde
652a9debad
Merge pull request #49191 from pfertyk/issue-46020-pluginscript-instance-has-crashes-godot
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Check for _language in PluginScript.instance_has
2021-05-31 12:46:07 +02:00
Rémi Verschelde
afe776c19e
Merge pull request #49222 from bruvzg/fix_unix_free_space
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Fix `Directory::get_space_left()` result on macOS and Linux.
2021-05-31 12:42:04 +02:00
Rémi Verschelde
4a97424576
Merge pull request #49182 from timothyqiu/parent-cache
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Check cache_parent_physical_bone when rebuilding parent cache
2021-05-31 12:30:10 +02:00
Rémi Verschelde
f0aa4e597a
Merge pull request #49178 from YeldhamDev/remove_dim_option
2021-05-31 12:27:01 +02:00
Rémi Verschelde
4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
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Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
kobewi
bd50006aae
Tweak arguments of list_dir_begin()
2021-05-31 12:16:26 +02:00
bruvzg
1d7a63fb8f
Fix `Directory::get_space_left()` result on macOS and Linux.
2021-05-31 12:57:18 +03:00
Rémi Verschelde
1d35a35d4f
Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position
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Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st…
2021-05-31 11:45:59 +02:00
Rémi Verschelde
52ab531a56
Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4
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[4.x] Fix canvas rect bound calculation
2021-05-31 11:34:46 +02:00
Rémi Verschelde
6ebe3bebae
Merge pull request #49192 from lawnjelly/bvh_current_tree4
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BVH - fix stale current_tree in deactivate function [4.x]
2021-05-31 11:33:24 +02:00
Rémi Verschelde
0e678a2bad
Merge pull request #49144 from aemreaydin/editor-features-collapse-reset
2021-05-31 11:24:10 +02:00
Rémi Verschelde
a8c144f72e
Merge pull request #49121 from KoBeWi/dropreload
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Add preload() to resource path when holding Ctrl
2021-05-31 11:10:37 +02:00
Rémi Verschelde
2f386ac100
Merge pull request #49162 from Paulb23/fix_find_text_change_signal
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Fix FindReplaceBar text_change signal binding after replace all
2021-05-31 11:10:14 +02:00
Rémi Verschelde
04b85add38
Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming
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Improve the audio bus editor appearance
2021-05-31 11:04:05 +02:00
Rémi Verschelde
596eb783fe
Merge pull request #49050 from reduz/implement-spirv-cache
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Implement shader caching
2021-05-31 11:02:19 +02:00
Rémi Verschelde
f7bcada709
Merge pull request #49137 from RandomShaper/ios_targeted_family
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Add iOS export option for device family
2021-05-31 10:34:49 +02:00
Rémi Verschelde
544bbc9483
Merge pull request #49136 from Calinou/editor-light-theme-use-negative-contrast
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Use a negative contrast setting for light editor themes
2021-05-31 10:33:19 +02:00
Rémi Verschelde
bc29826fd3
Merge pull request #49125 from Calinou/tweak-camera2d-editor-colors
2021-05-31 10:16:14 +02:00
reduz
0d2e02945b
Implement shader caching
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* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Rémi Verschelde
39df47b88f
Merge pull request #48915 from lyuma/gltf_mesh_nodes_bones
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gltf: Fix mesh nodes which are also bones.
2021-05-31 09:55:05 +02:00
Hugo Locurcio
2ba893e3ce
Document `Resource.duplicate()` only copying exported variables' values
2021-05-31 00:11:38 +02:00
Paweł Fertyk
4b25892501
Check for _language in PluginScript.instance_has
2021-05-30 22:21:26 +02:00
Aaron Franke
dbb5c036c4
Disable loop with CompatibilityTileData when building with deprecated=no
2021-05-30 09:37:03 -04:00
K. S. Ernest (iFire) Lee
da12086ceb
Merge pull request #49197 from HaSa1002/sync-meshopt
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Meshoptimizer: Sync with upstream commit f5d83e8
2021-05-29 17:35:03 -07:00
Johannes Witt
9f37456743
Meshoptimizer: Sync with upstream commit f5d83e8
2021-05-30 00:26:13 +02:00
Marcel Admiraal
3dc1a2951b
Fix UV mapping on CSGSphere
2021-05-29 19:14:52 +01:00
lawnjelly
bd42de5fea
BVH - fix stale current_tree in deactivate function [4.x]
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Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely.
Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
2021-05-29 18:03:43 +01:00
Arkadiusz Marcin Kołek
e347baddf3
Avoid division by zero when calculating inertias for bodies with colliders without areas.
2021-05-29 14:11:59 +02:00
Haoyu Qiu
96fe795bdb
Check cache_parent_physical_bone when rebuilding parent cache
2021-05-29 15:34:55 +08:00
Yuri Roubinsky
b63f9b5961
Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_Seed
2021-05-29 07:27:38 +03:00
Michael Alexsander
38e635bb1d
Remove `dim_editor_on_dialog_popup` from editor settings
2021-05-28 21:04:38 -03:00
nobuyuki_nyuu
a715887299
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
2021-05-28 13:34:30 -05:00
Paulb23
7860710d27
Fix FindReplaceBar text_change signal binding after replace all
2021-05-28 10:12:58 +01:00
lawnjelly
07ca9cd263
[4] Fix canvas rect bound calculation
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It turns out the calculation of the bounding rect for canvas items has a nasty bug. When a transform is applied (especially in a custom draw), in the renderer this extra matrix is applied to all later commands in the canvas item. However in the calculation of the bound, the transform is only applied to the first command following the transform.
This PR fixes this inconsistency.
2021-05-28 09:04:24 +01:00
Yuri Roubinsky
f06db8b778
Added Billboard Node to Visual Shaders
2021-05-28 09:24:06 +03:00
Lyuma
e839a3291b
gltf: Fix mesh nodes which are also bones.
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Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-27 19:33:01 -07:00
Emre Aydin
0f9913ce33
Fixed changing enabled classes resetting folding in manage editor features.
2021-05-27 17:19:40 +03:00