Commit Graph

7931 Commits

Author SHA1 Message Date
Marcelo Fernandez
764f607611 Reinit audio device when the system default device changes on OS X 2017-07-16 23:35:23 -03:00
L. Krause
69e0dee983 Fix zipping HTML5 templates when using implicit cache 2017-07-17 03:53:31 +02:00
Daniel J. Ramirez
a3c2d9a6bd Improvements and fixes for the default theme.
Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
toger5
7556aacb03 focus box size fix for new theme 2017-07-16 20:07:06 +02:00
Juan Linietsky
4366b7c8b0 Added a simpler/faster way to bind script languages instance wrappers to Godot 2017-07-16 12:40:23 -03:00
Rémi Verschelde
40ab9adec3 Merge pull request #9665 from devnexen/get_executable_path_fix
get_executable_path slight change to make it work under OpenBSD
2017-07-16 12:22:32 +02:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
David Carlier
df87ad14d0 get_executable_path slight change to make it work under OpenBSD 2017-07-16 10:53:51 +01:00
Juan Linietsky
3da3a36034 Many fixes to improve GI Probe quality 2017-07-15 23:24:37 -03:00
Juan Linietsky
5dd7c3b6ab Fix to make voxel cone tracing work properly again 2017-07-15 20:02:56 -03:00
Juan Linietsky
741145febd -Fix for multiple reflection probes causing issues.
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Thomas Herzog
6422b9d150 Merge pull request #9660 from sheepandshepherd/dictionary_next
Expose Dictionary::next to GDNative
2017-07-15 23:31:29 +02:00
sheepandshepherd
914a68723f Expose Dictionary::next to GDNative 2017-07-15 23:02:19 +02:00
Rémi Verschelde
a5b7c2200c Merge pull request #9658 from dumitru-stama/docfix_twostep
Docfix twostep

[ci skip]
2017-07-15 18:52:15 +02:00
dumitru-stama
06831d5088 Added documentation for blit_rect_mask 2017-07-15 09:40:52 -07:00
dumitru-stama
03425fe088 sync doc template 2017-07-15 09:38:46 -07:00
Juan Linietsky
5e361ba2ea Script editor usability fixes 2017-07-15 09:35:29 -03:00
Juan Linietsky
2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Rémi Verschelde
e64b82ebfc Some more typo fixes for "threshold"
Looks like @reduz really does not like that word.
2017-07-15 12:01:46 +02:00
Rémi Verschelde
b1ca62af52 libpng: Update to upstream version 1.6.30 2017-07-14 22:36:01 +02:00
Maxwell Paul Brickner
1dcd4d3624 Changed badge to use HTTPS
Howdy!

I just changed the Code Triage badge to use https instead of http.

Thanks for your time! :D
2017-07-14 16:10:55 -04:00
Rémi Verschelde
e70d36071e doc: Sync classref with current source
Some descriptions were lost for refactored APIs, but they cannot be matched 1:1
with the new ones, so will need to be rewritten anyway.
2017-07-14 17:56:27 +02:00
Ralph Minderhoud
bf18c35dd7 Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh 2017-07-14 08:46:21 -05:00
Mariano Suligoy
99bda42d4d Add anchor shortcut to fit parent
Also remove old Edit -> Expand to Parent menu option
2017-07-14 10:25:50 -03:00
Jakub Grzesik
7f31cbda4f Fix uncheckable checkboxes in RMB menu. closes #9625 2017-07-14 10:59:11 +02:00
Rémi Verschelde
9a502d3c17 Merge pull request #9619 from marcelofg55/master
Fix fullscreen on X11 for non-resizable windows
2017-07-13 20:31:33 +02:00
George Marques
0f765c86e5
Add GZIP compression support
- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Marcelo Fernandez
11dbca419c Fix fullscreen on X11 for non-resizable windows 2017-07-13 13:08:38 -03:00
Rémi Verschelde
0ee47fefbe Merge pull request #9627 from Noshyaar/dialog
AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
2017-07-13 11:51:46 +02:00
Rémi Verschelde
651600a34f Merge pull request #9626 from Noshyaar/label
Control: save SIZE_FILL size flag property
2017-07-13 11:51:35 +02:00
Rémi Verschelde
9fd7beaa93 Merge pull request #9622 from Hinsbart/default_templates
Add default GDScript templates.
2017-07-13 11:51:19 +02:00
Rémi Verschelde
5cd4fdfda5 Merge pull request #9621 from djrm/Icons
Added some missing icons, fixed search button as zoom in some ui elem…
2017-07-13 11:50:28 +02:00
Rémi Verschelde
d331b84ae3 Merge pull request #9620 from Noshyaar/ehb
EditorHelpBit: fix stylebox error of some instances
2017-07-13 11:49:49 +02:00
Rémi Verschelde
b8f4304997 Merge pull request #9617 from Noshyaar/xlate
Ignore fuzzy translations
2017-07-13 11:48:05 +02:00
Rémi Verschelde
a86c5e8bce Merge pull request #9613 from vnen/uwp-exporter
Bring back the UWP exporter
2017-07-13 11:47:49 +02:00
Poommetee Ketson
b5b4abb56d AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized 2017-07-13 15:57:24 +07:00
Poommetee Ketson
e2dd495ff2 Control: save SIZE_FILL size flag property 2017-07-13 13:50:15 +07:00
George Marques
53026c069d
Bring back the UWP exporter 2017-07-12 16:31:48 -03:00
Daniel J. Ramirez
12db63df14 Added some missing icons, fixed some ui icons 2017-07-12 14:11:56 -05:00
Andreas Haas
7ac2b6d3b3
Add default GDScript templates.
Adds some default templates, an empty one (that just extends the base class) and one without the comments.
Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
2017-07-12 20:54:12 +02:00
Poommetee Ketson
da8734bd30 EditorHelpBit: fix stylebox error of some instances 2017-07-13 01:27:26 +07:00
Poommetee Ketson
fdd2a87b8f Ignore fuzzy translations 2017-07-12 21:49:22 +07:00
Rémi Verschelde
fca9c75f2b Merge pull request #9611 from Corruptinator/master
OUYA Controller GUID and button mapping for Godot 3.0 (Android)
2017-07-12 07:39:29 +02:00
George Marques
f55fff3528
UWP: Fix problem with Cert Kit validation 2017-07-12 01:24:07 -03:00
Corruptinator
a6b519fe71 OUYA Controller for Version 3.0 input_default.cpp
OUYA Game Controller for the Godot Game Engine version 3.0, allows the
controller to be implemented in the if (ANDROID) part within
input_default.cpp, hopefully fixing the problem that originated from
#9390 on version 2.1.4 BETA as well.
2017-07-11 19:17:28 -07:00
Rémi Verschelde
a7d1c902cc Merge pull request #9553 from timoschwarzer/master-scons-human-friendly-output
[3.0] Add options for more human-friendly build output
2017-07-11 22:09:53 +02:00
Timo Schwarzer
f93bb4f458 Add options for more human-friendly build output 2017-07-11 19:46:23 +02:00
Pedro J. Estébanez
9a868cd846 Add atomics for 64-bit integers
The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde
a5bb77d523 Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955 Merge pull request #9607 from Noshyaar/astar
AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00