Commit Graph

181 Commits

Author SHA1 Message Date
Guilherme Felipe d1f5deabd8 Opens the menu with the same parent on mouse focus 2018-07-24 19:59:40 -03:00
Juan Linietsky 336db8bcd1 -Fix tooltips in inspector, now they show as rich text. 2018-07-20 18:16:19 -03:00
Max Hilbrunner 43748f67be
Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text
Fixes to the new inspector
2018-07-05 03:50:31 +02:00
Guilherme Felipe 709948aa5a Fixes to the new inspector
- Fix inspector dock not updating tree for main resource;
- Fixes the inspector input text reverted during typing;
- Add method bind for "refresh" used by MultiNodeEdit;
2018-07-04 20:08:45 -03:00
groud 560deda207 Fixes control nodes size not updated when outside the tree 2018-07-04 15:14:42 +02:00
Rémi Verschelde 3724f1562b
Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding
Fix control pixel snap rounding using floor() instead of round()
2018-07-04 15:11:08 +02:00
Max Hilbrunner b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Guilherme Felipe b2e78e117c Fix performance for godot's interface 2018-07-01 09:48:03 -03:00
Juan Linietsky eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
Hugo Locurcio 88c23e243f
Fix control pixel snap rounding using floor() instead of round()
This resulted in small leftwards/upwards movement of controls being
faster than it should be.

This closes #19763.
2018-06-26 17:55:23 +02:00
groud 4d78e16bc1 Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
Guilherme Felipe 7a3882723c Fix #16069, #19292, #19267 and #18940 2018-06-06 13:16:52 -03:00
Juan Linietsky 4b5227ff77 -Ability to open resources in the same window
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Juan Linietsky 1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Rémi Verschelde 7e2782e177
Merge pull request #17081 from endragor/no-press-when-scroll
Make Button not emit press when container is scrolled
2018-04-10 07:56:37 +02:00
Ruslan Mustakov dcf5be92a3 Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.
2018-04-09 20:34:52 +07:00
Juan Linietsky 24cf58f917
Merge pull request #16574 from isaacremnant/better_grow_direction
Added GROW_DIRECTION_BOTH for controls
2018-04-08 16:42:16 -03:00
Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
Rémi Verschelde b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
isaacremnant cc902cf9ab Force controls to save rect_clip_content since they do not all default to false. 2018-02-18 22:24:05 -05:00
Gilles Roudiere 8dad41e395 2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
  code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
  is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
  you to move it normally
2018-02-16 10:14:52 +01:00
isaacremnant 4ef11eb3ed Implements #16546 by adding GROW_DIRECTION_BOTH which allows a control to grow from its center. 2018-02-12 01:39:18 -05:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Ruslan Mustakov 0b632be4a9 Fix get_parent_range to return 0 when there is no parent
Fixes #15635
2018-01-13 16:48:07 +07:00
letheed 524ee14054 Small fix for Control bindings 2018-01-13 09:40:42 +01:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Gilles Roudiere 00473e0897 Fixes nodes being resized or moved when changing an anchor 2018-01-11 23:39:49 +01:00
Fabio Alessandrelli a63a82d5e5 Fix theme inheritance 2018-01-05 18:30:40 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs ef32018d1f Fix Clip Content property is not saved 2017-12-17 23:10:59 +09:00
Bernhard Liebl efc3ffb816 fix certain popup close clicks with popup buttons 2017-12-10 10:55:48 +01:00
Gilles Roudiere 8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor 2017-11-19 13:36:31 +01:00
Saracen e4201734df Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours. 2017-11-16 09:45:52 +00:00
letheed 482e07af7e Unify degree members and properties 2017-11-10 12:52:07 +01:00
letheed ab2647a0d0 Remove deprecated rotation methods 2017-11-10 09:09:30 +01:00
Poommetee Ketson 9cadb9e5f3 Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
Gilles Roudiere bd8a5fba30 Fixes set_anchors_and_margins_preset() 2017-09-27 00:38:41 +02:00
Gilles Roudiere 05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
Gilles Roudiere 92f062696a Implements set_margins_preset(...) 2017-09-22 09:23:07 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
toger5 202e4c8836 also loop for classes if there is no coustom theme fixes #11250 2017-09-14 18:15:39 +02:00
Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
Juan Linietsky 1eeda0f32f Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00
Ignacio Etcheverry c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Wilson E. Alvarez baa94a3758 Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00