Emmanuel Leblond
fb9b010384
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:15:31 +01:00
PouleyKetchoupp
d900cfafa3
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
...
Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor
Fixes #34021
2019-12-01 15:45:23 +01:00
Paulb23
b68703a35c
Fixed caret alignment with placeholder text
2019-12-01 14:27:39 +00:00
Paulb23
3df68b4fa6
Fixed LineEdit alignment when removing text or undo / redo
2019-12-01 13:54:09 +00:00
Rémi Verschelde
52e3993eb0
Merge pull request #33994 from nekomatata/start-fail-errors
...
Flush remaining messages before quitting the game when loading fails
2019-12-01 11:53:43 +01:00
Rémi Verschelde
ea7f3037da
Merge pull request #34002 from KoBeWi/crashonat
...
Don't try to initialize empty NativeLibrary
2019-12-01 11:53:19 +01:00
Rémi Verschelde
7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
...
makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
Rémi Verschelde
06fd6e6945
Merge pull request #34019 from nekomatata/inspector-transform-update
...
Update transform property in the inspector when changing translation/rotation/scale
2019-12-01 11:43:04 +01:00
Fabio Alessandrelli
6f38aeef52
Merge pull request #33640 from mewin/http_head_request
...
Fix HTTP HEAD requests
2019-12-01 05:50:33 +01:00
Rémi Verschelde
dac2a7b237
Merge pull request #34032 from aaronfranke/approx-docs-hey-that-rhymes
...
Add docs for is_equal_approx on structures
2019-12-01 00:12:57 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
Rémi Verschelde
2e76c7ce19
Merge pull request #34029 from nekomatata/create-physical-skeleton-error
...
Fixed error when creating physical skeleton
2019-11-30 22:13:38 +01:00
Rémi Verschelde
ea8a30a5ea
Merge pull request #34024 from miere43/script-docs-typo-fix
...
Fixed typo in docs for Script and GDScript classes
2019-11-30 22:08:29 +01:00
PouleyKetchoupp
f0fdd7de80
Fixed error when creating physical skeleton
...
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).
Fixes #23920
2019-11-30 20:27:12 +01:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
PouleyKetchoupp
b44e0d60c7
Update transform property in the inspector when changing translation/rotation/scale
2019-11-30 17:16:19 +01:00
Rémi Verschelde
5bf04d16f0
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
...
Handle state machine travel before the start node is processed
2019-11-30 17:05:17 +01:00
Rémi Verschelde
fc034be033
Merge pull request #34014 from KoBeWi/like_2d_like_3d
...
Port Path2D changes to 3D
2019-11-30 14:50:53 +01:00
Tomasz Chabora
9276684e95
Port Path2D changes to 3D
2019-11-30 12:43:34 +01:00
Rémi Verschelde
cde6775e11
Merge pull request #34012 from KoBeWi/useless
...
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 11:19:26 +01:00
Rémi Verschelde
52e3944846
Merge pull request #34009 from flyingpimonster/gridmap-docs
...
Docs: GridMap and MeshLibrary
2019-11-30 11:13:42 +01:00
Tomasz Chabora
7e6fa6c7a8
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 03:16:33 +01:00
PouleyKetchoupp
598d769804
Handle state machine travel before the start node is processed
...
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-30 02:41:40 +01:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
...
The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
Tomasz Chabora
f4a1a79d01
Don't try to initialize empty NativeLibrary
2019-11-29 21:10:20 +01:00
Rémi Verschelde
1b40a95b6f
i18n: Sync translations with Weblate
2019-11-29 15:51:09 +01:00
Rémi Verschelde
55676b16da
makerst: Escape default values using reST markup
...
Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
2019-11-29 14:25:37 +01:00
PouleyKetchoupp
85a955fc56
Flush remaining messages before quitting the game when loading fails
...
This change allows error messages to be printed in the editor debugger when the game fails on load, instead of displaying them in the console terminal only.
2019-11-29 14:01:56 +01:00
Rémi Verschelde
fa0e682027
Merge pull request #33982 from neikeq/issue-29349
...
Mono/C#: Add option to export assemblies outside of PCK
2019-11-29 11:37:18 +01:00
Rémi Verschelde
266e3e53c8
Merge pull request #33990 from akien-mga/sdl-gamecontrollerdb
...
Sync controller mappings DB with SDL2 community repo
2019-11-29 11:11:18 +01:00
Rémi Verschelde
502a667070
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@d329cb6a71 .
2019-11-29 10:56:55 +01:00
Rémi Verschelde
f82539944b
Merge pull request #33986 from nekomatata/gles2-conditional-cleaning
...
Removed duplicated conditional in GLES2
2019-11-29 09:39:47 +01:00
Rémi Verschelde
c9989c5390
Merge pull request #33983 from neikeq/issue-32980
...
Mono/C#: Fix crash on exported games that don't use C#
2019-11-29 08:34:16 +01:00
PouleyKetchoupp
f5e81b894a
Removed duplicated conditional in GLES2
2019-11-29 06:32:55 +01:00
PouleyKetchoupp
299b85c46f
Disable shadow map sampling when shadows are not used in GLES3
...
Fixes #20742
2019-11-29 06:21:17 +01:00
Ignacio Etcheverry
85d8c42763
Mono/C#: Fix crash on exported games that don't use C#
2019-11-29 01:35:46 +01:00
Ignacio Etcheverry
66de28eda8
Mono/C#: Add option to export assemblies outside of PCK
...
When using this options, assemblies will be saved in the Assemblies folder of the data directory: 'data_AppName/Assemblies/'.
2019-11-29 00:36:05 +01:00
PouleyKetchoupp
e6ebc43d72
Fixed antialiased option for Polygon2D / Line2D
...
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.
Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.
Fixes #26823
2019-11-28 22:57:27 +01:00
Rémi Verschelde
7735af7e76
Merge pull request #33964 from aaronfranke/canvas-in-spatial-crash
...
Don't cast item to Spatial when checking if it's locked
2019-11-28 12:05:07 +01:00
Aaron Franke
4af218f9e3
Don't cast item to Spatial when checking if it's locked
...
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Rémi Verschelde
0e6e64c9e9
Merge pull request #32854 from cooperra/fix-wireless-adb-debugging
...
Fix Android deploy with Remote Debug or Network FS over Wi-Fi
2019-11-28 10:02:55 +01:00
Rémi Verschelde
cf8ee15986
Merge pull request #33955 from Calinou/document-warning-unused-exclude
...
Document how to bypass the unused argument/variable warning in message
2019-11-28 09:45:45 +01:00
Rémi Verschelde
1f4cbc0f84
Merge pull request #33952 from KoBeWi/not_my_fault
...
Fix box selection being cancelled immediately
2019-11-28 09:28:22 +01:00
Rémi Verschelde
da880520ca
Merge pull request #33963 from clayjohn/GLES3-sky-mipmaps-on-mobile
...
Fix radiance map generation on mobile
2019-11-28 09:06:38 +01:00
clayjohn
192aacd5d7
Fix radiance map generation on mobile
2019-11-27 22:18:21 -08:00
Hugo Locurcio
247767eb89
Document how to bypass the unused argument/variable warning in message
...
Note that prefixing with an underscore only works with unused arguments
and local variables, not class variables and signals.
This closes #26056 .
2019-11-27 22:52:43 +01:00
Rémi Verschelde
a87a871250
Merge pull request #33953 from marstaik/gltf_bugfix
...
Bugfix: Sanitize glTF importer Animation Names and do not set bone_pose
2019-11-27 22:01:24 +01:00
Rémi Verschelde
9e3fb2b1e8
Merge pull request #33945 from Calinou/doc-viewportcontainer-stretch
...
Document the `ViewportContainer.stretch_shrink` property
2019-11-27 21:41:13 +01:00
Marios Staikopoulos
4b28fd4f23
Bugfix: Sanitize glTF importer Animation Names and do not set bone_pose
2019-11-27 12:20:38 -08:00
Tomasz Chabora
66cefde2b0
Fix box selection being cancelled immediately
2019-11-27 21:07:51 +01:00