Commit Graph

24945 Commits

Author SHA1 Message Date
Rémi Verschelde 157246ae86
Merge pull request #33507 from SneakyFish5/update-zstd
Update zstd to 1.4.4
2019-11-10 10:18:53 +01:00
Rémi Verschelde 2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde 2fdeed1b4f
Merge pull request #33501 from akien-mga/camera-project_position-defval
Camera: Don't set default value for project_position
2019-11-10 10:11:16 +01:00
Rémi Verschelde e711534c46
Merge pull request #33452 from Chaosus/fix_tilemap
Fix incorrect offset for old-format tilemaps
2019-11-10 10:10:29 +01:00
Rémi Verschelde d65719fb13
Merge pull request #33515 from nekomatata/case-mismatch-file-not-found
Handle missing file properly when checking for case mismatch
2019-11-10 10:07:40 +01:00
Rémi Verschelde b2ff90fecf
Merge pull request #33513 from nekomatata/multi-selection-focus
Keep focus on the top-most node for multi-selection in scene tree
2019-11-10 10:06:16 +01:00
Rémi Verschelde 3353d797d6
Merge pull request #33512 from nekomatata/multi-selection-switch-scene
Multi-selection restored properly after switching scenes
2019-11-10 10:03:26 +01:00
PouleyKetchoupp 90b6062ebb Handle missing file properly when checking for case mismatch
This was causing false alarms to be randomly reported on Windows for files that didn't exist.
2019-11-10 09:51:09 +01:00
Rafał Mikrut 7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
PouleyKetchoupp 824bc3fed8 Keep focus on the top-most node for multi-selection in scene tree
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting.

Fixes #33332
2019-11-10 09:37:51 +01:00
PouleyKetchoupp b777d9b34a Multi-selection restored properly after switching scenes
Fixes #33511
2019-11-10 09:32:07 +01:00
Marcel Admiraal b7fdac60f1 Send m_msg directly to _err_print_error(). 2019-11-10 08:03:54 +01:00
Jonathan Mannancheril 55afd6e784 Update zstd to 1.4.4 2019-11-09 23:20:49 -06:00
Rémi Verschelde 6c557b8bdf Camera: Don't set default value for project_position
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.

For the reference, in 3.1, the z_depth was hardcoded to the near plane.

Closes #33493.
2019-11-10 00:17:26 +01:00
Rémi Verschelde 94f00eb6c5
Merge pull request #33498 from nekomatata/error-save-scene-preview
Fixed errors when saving scene with a shrunk viewport
2019-11-10 00:06:06 +01:00
Rémi Verschelde f2cd52ddd7
Merge pull request #33500 from nekomatata/button-icon-override-crash-2
Fixed crash when using icon override in button
2019-11-10 00:05:01 +01:00
PouleyKetchoupp 0fc0f0fc98 Fixed crash when using icon override in button
Missing change for PR #33495
2019-11-09 23:06:46 +01:00
PouleyKetchoupp 72453e566d Fixed function/audio/anim tracks in blend tree animation filter 2019-11-09 22:30:08 +01:00
PouleyKetchoupp 133014c3fb Fixed errors when saving scene with a shrunk viewport
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0.

Fixes #33497
2019-11-09 21:16:19 +01:00
Rémi Verschelde 3aeb43f14c
Merge pull request #33495 from nekomatata/button-icon-override-crash
Fixed crash when using icon override in button
2019-11-09 20:41:34 +01:00
PouleyKetchoupp 0c79bbeea3 Fixed crash when using icon override in button
Fixes #33457
2019-11-09 20:14:52 +01:00
unknown e00426c512 Update opus to 1.3.1 and opusfile to 0.11 2019-11-09 13:06:56 -06:00
Rémi Verschelde 78f7cca69e
Merge pull request #33491 from nekomatata/camera-preview-new-scene
Fixed Camera preview when creating new scenes
2019-11-09 19:49:24 +01:00
Rémi Verschelde 7afa1a64ec
Merge pull request #33478 from nekomatata/particles-restart-glitch
Fixed Particles restart after visibility has been set to off and on again
2019-11-09 18:53:34 +01:00
Rémi Verschelde 52de63afc8
Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap
Fixed not being able to scroll ending wrapped line
2019-11-09 18:52:45 +01:00
Rémi Verschelde 9369fd98a0
Merge pull request #33486 from piratesephiroth/uwp
[UWP] [Export] added additional checks for blank values
2019-11-09 18:43:53 +01:00
Rémi Verschelde 0bfd06a911
Merge pull request #33465 from rxlecky/list-theme-resources-fix
Fix functions listing all theme resources
2019-11-09 18:23:49 +01:00
Paulb23 25cba699f0 Fixed not being able to scroll ending wrapped line 2019-11-09 16:45:44 +00:00
PouleyKetchoupp 311ab52b6c Fixed Camera preview when creating new scenes
Fixes #33490
2019-11-09 17:24:40 +01:00
piratesephiroth a0fd450415 [UWP] [Export] added additional checks for blank values
`Short Name` and `Publisher Display Name` are mandatory.
You can't even sign the app package without them in the manifest.
2019-11-09 10:37:10 -03:00
rxlecky 80b9c8e950 Fix functions listing all theme resources
Fix functions get_<resource>_list in Theme currently returning vector
of double-the-necessary size with the first half completely empty.
2019-11-09 11:56:55 +00:00
piratesephiroth 778b421973
Set ShellExecuteW's verb to NULL - fixes #33388
from https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew

>the default verb is used, if available. If not, the "open" verb is used. If neither verb is available, the system uses the first verb listed in the registry.

so "open" is redundant at best
2019-11-09 07:59:15 -03:00
PouleyKetchoupp 530665197f Fixed Particles restart after visibility has been set to off and on again
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.

Fixed #33476
2019-11-09 09:51:17 +01:00
Rémi Verschelde 0ab0d11c17
Merge pull request #33464 from KoBeWi/backdroid
Clarify how to handle go back button on mobile
2019-11-09 07:44:48 +01:00
Rémi Verschelde 7a333eb15a
Merge pull request #33462 from KoBeWi/bulletproofreading
Fix some small text mistakes
2019-11-09 07:43:07 +01:00
Rémi Verschelde 60d4909048
Merge pull request #33431 from Kaonnull/bugParticles2D_2
Fixed the particles2D prematurely animation ending
2019-11-09 07:40:07 +01:00
Tomasz Chabora 5d618b0570 Clarify how to handle go back button on mobile 2019-11-09 00:15:50 +01:00
Tomasz Chabora 2bde99f790 Fix some small text mistakes 2019-11-08 23:31:29 +01:00
Simon Hardt 7e4ae4c503 Fixed prematurely ending animation of particles. 2019-11-08 21:28:19 +01:00
Rémi Verschelde 28294b1f19
Merge pull request #33444 from BastiaanOlij/external_msaa
Make MSAA in GLES2 work with external textures for VR
2019-11-08 19:54:06 +01:00
Hugo Locurcio e6d53ba75f
Expose the `OS.low_processor_usage_mode_sleep_usec` property
This makes it possible to change it at runtime in projects.
2019-11-08 18:53:25 +01:00
Yuri Roubinsky 26b933dc21 Fix incorrect offset for old-format tilemaps 2019-11-08 20:07:41 +03:00
Rémi Verschelde 9d4e596c69 doc: Sync classref with current source
Fix incomplete binding.
2019-11-08 16:00:01 +01:00
Rémi Verschelde 0e54b2d43c
Merge pull request #33445 from kawa-yoiko/astar-soft-error
Emit an error rather than crash in A*
2019-11-08 14:18:26 +01:00
Rémi Verschelde 6049c32cd4
Merge pull request #33446 from bruvzg/mingw_ucrt_fix
Fix MinGW/clang/LLD/UCRT build.
2019-11-08 14:18:06 +01:00
bruvzg 5d6ff7f2a2
Fix MinGW/clang/LLD/UCRT build. 2019-11-08 15:04:35 +02:00
Shiqing aac7ddf89f Emit an error rather than crash in A* 2019-11-08 20:32:50 +08:00
Bastiaan Olij add5eaca43 Make MSAA work with external texture 2019-11-08 23:27:48 +11:00
Bastiaan Olij f7cba26a52 Revert "fix #33188 MSAA depth buffer not used for external texture"
This reverts commit 418b035dda.
2019-11-08 22:47:36 +11:00
Rémi Verschelde a22d0b5109
Merge pull request #33443 from dalexeev/master
Fixed initial title in audio buses editor
2019-11-08 12:28:19 +01:00