Gilles Roudière
62d2549e9e
Add terrain center bit
2022-06-10 14:37:39 +02:00
FireForge
87cfe90f6e
Update viewport when toggling TileMap grid
2022-06-03 13:52:53 -05:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
...
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Vitika9
aef3b5681d
Changed signals of ItemList
2022-05-06 13:09:04 +05:30
kobewi
142d0e7d75
Change Place Random Tiles to an icon
2022-05-01 22:13:30 +02:00
Michael Alexsander
deb1342036
Make `TabBar/Container` default their alignments to the left instead of center
2022-03-17 18:12:23 -03:00
kobewi
42078dec9f
Allow negative indexes in ItemList and PopupMenu
2022-03-12 01:14:03 +01:00
bruvzg
74ff5921d6
Improve popup window handling.
...
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
kobewi
b727b81468
Fix source picking with sort
2022-02-24 01:20:21 +01:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
...
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
kobewi
547786650f
Automatically select source of the picked tile
2022-02-16 00:39:00 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
3db1d689ce
Merge pull request #57631 from groud/terrain_fix_with_empty_cells
2022-02-04 19:03:44 +01:00
Gilles Roudière
64e53cdc55
Fixes terrain painting on TileMaps when using empty terrain bits
2022-02-04 18:10:12 +01:00
bruvzg
244db37508
Cleanup and move char functions to the `char_utils.h` header.
2022-02-04 11:35:01 +02:00
Markus Sauermann
51b5b51653
Fix TileMap Display Grid fadeout
2022-02-01 18:58:27 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
...
This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
kobewi
e793331cd7
Allow sorting tileset sources
2022-01-26 13:58:32 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
...
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Fazil Babu
61c2d397d6
Right-clicking with copied tiles cancels it
2021-11-30 00:23:44 +05:30
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Gilles Roudière
c609d39214
Implement missing TileMap brushes for terrains
2021-10-29 19:46:42 +02:00
Yuri Sizov
12838bd99d
Add focus font color to Button and derivatives
2021-10-26 17:42:40 +03:00
Rémi Verschelde
01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen
2021-10-26 08:15:07 +02:00
Gilles Roudière
d1aef45072
Allow updating TileMap cells using surrounding terrains
2021-10-21 16:57:28 +02:00
Rémi Verschelde
c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
2021-10-20 15:42:41 +02:00
Gilles Roudière
5317b79a1d
Remove the tilemap/tileset editor switch, move it to tabs
2021-10-19 17:11:34 +02:00
Michael Alexsander
67acb7de6e
Rename `Tabs` to `TabBar`
2021-10-19 11:37:31 -03:00
Gilles Roudière
1a95f893c4
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
Rémi Verschelde
21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources
2021-10-19 09:56:19 +02:00
Gilles Roudière
3b42660105
Add a name to TileSet sources
2021-10-14 14:54:48 +02:00
kobewi
0afd47d8bc
Add tool quick-select to tile editor
2021-10-14 02:24:39 +02:00
Rémi Verschelde
94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating
2021-10-11 18:11:55 +02:00
Gilles Roudière
1f82d617e2
Fix selection not updating when erasing tiles
2021-10-11 17:34:20 +02:00
Gilles Roudière
ae3ce8beaf
Fix TileSet selection not updating when selecting on TileMap
2021-10-11 14:09:44 +02:00
Lightning_A
c63b18507d
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Anilforextra
cc51b045da
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
Nicholas Huelin
d625901032
Fix paint tool duplicate shortcut
...
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-21 23:04:46 -04:00
Gilles Roudière
73cc6f94bf
Fix transform of TileMap nodes and tilemap selection
2021-09-14 12:18:36 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Gilles Roudière
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
Nicholas Huelin
28f45e923c
Fix duplicate shortcut in TileMap Editor
...
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28 17:33:17 -04:00