Rémi Verschelde
3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
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fixed incorrect mesh normals in shaders
2022-11-20 11:35:52 +01:00
Rémi Verschelde
5b235e2e5e
Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin
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Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20 11:35:38 +01:00
rune-scape
a6410878db
Fix empty text in editor
2022-11-20 03:17:16 -05:00
dzil123
9ce9c959ab
RenderingServer::create_local_rendering_device null check and docs
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Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19 16:31:05 -08:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51
Fix connection of animation changed signal in AnimationTrackEditor
2022-11-20 06:38:51 +09:00
Hugo Locurcio
2a0afb1dcc
Improve collision exception error messages for easier understanding
2022-11-19 17:35:44 +01:00
Haoyu Qiu
42ab2b9ef5
Revert move vector parameter name to motion
2022-11-19 20:19:50 +08:00
Fabio Alessandrelli
f38e116026
[MP] Initial replication profiler.
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Part of the current network profiler stack.
Tracks synchronizers, incoming/outgoing state sizes, and their
bandwidth usage.
2022-11-19 12:48:16 +01:00
Rémi Verschelde
895428c805
Merge pull request #68863 from clayjohn/RD-2D-skeleton
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Fix drawing of 2D skeletons in the RD renderer.
2022-11-19 10:25:31 +01:00
Rémi Verschelde
52c51563fd
Merge pull request #68866 from raulsntos/dotnet/godot-enums
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C#: Synchronize Godot enums with core
2022-11-19 09:40:05 +01:00
Rémi Verschelde
8fd2a24882
Merge pull request #68869 from timothyqiu/editor-plugins
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Fix missing editor plugins
2022-11-19 09:36:21 +01:00
Silc Renew
3818be64a4
Fix the behavior of focus selection in bezier editor
2022-11-19 16:46:10 +09:00
Yuri Rubinsky
c2f03533d1
Merge pull request #68872 from adamscott/remove-fix-leftover
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fix https://github.com/godotengine/godot/issues/61386
2022-11-19 10:37:12 +03:00
clayjohn
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
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Also clean up skeleton code in preparation for adding them to GLES3
Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
dzil123
8000751d90
RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-18 22:03:46 -08:00
Ayush Singla
75ba0a7957
fixed incorrect mesh normals in shaders
2022-11-19 11:06:03 +05:30
Adam Scott
6d7c8533d5
Remove fix leftover that caused cyclic load issues
2022-11-18 23:37:00 -05:00
Haoyu Qiu
d11bb8809a
Fix missing editor plugins
2022-11-19 10:48:38 +08:00
Raul Santos
792e618749
C#: Synchronize Godot enums with core
2022-11-19 01:54:23 +01:00
Andy Maloney
cb6cffbfd9
Static analysis: remove "break" after "return"
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Changes as requested to keep in sync with godotengine/godot-cpp#929
2022-11-18 17:57:33 -05:00
Rémi Verschelde
84c404f6bc
Merge pull request #68842 from Uxeron/DragPositionFix
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Fixed `_get_drag_data` getting incorrect position on a scaled `Control`
2022-11-18 23:32:08 +01:00
Rémi Verschelde
1bc131afb8
Merge pull request #68758 from Faless/mp/4.x_better_debug
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[MP] Improve network profiler.
2022-11-18 23:29:02 +01:00
Rémi Verschelde
fcfd1e548c
Merge pull request #68824 from TokageItLab/fix-root-assign
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Make the root motion track candidates all the bones of the Skeleton existing in the tracks
2022-11-18 23:26:23 +01:00
Rémi Verschelde
14c1726b97
Merge pull request #68821 from EricEzaM/68617-fix-event-text-and-jpmotion-deadzone
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Refactor `get_event_text` to a static method, remove high deadzone from event configuration
2022-11-18 23:23:18 +01:00
Rémi Verschelde
5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
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Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
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Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Rémi Verschelde
a66fc4cf7e
Merge pull request #60686 from trollodel/move_editor_registration
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Move editor class and plugin registrations to a dedicated file
2022-11-18 23:07:48 +01:00
souplamp
a3917039d1
capitalize skeleton3d plugin dropdown
2022-11-18 15:47:58 -06:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
ocean (they/them)
ef2aeca5df
Add error highlighting for duplicate variables/constants
2022-11-18 15:20:26 -05:00
Rémi Verschelde
c9c09ad608
Merge pull request #68847 from anvilfolk/silly-vs
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Add VS's enc_temp_folder to .gitignore
2022-11-18 20:44:22 +01:00
Rémi Verschelde
35ff5ff1aa
Merge pull request #68828 from bruvzg/win_regen_icon
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Windows icon export improvements.
2022-11-18 20:44:16 +01:00
Rémi Verschelde
1af7e393be
Merge pull request #68831 from YuriSizov/docs-classref-better-split
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Improve class reference split, list variant types separately
2022-11-18 20:43:43 +01:00
ocean (they/them)
8ae66c143b
Add VS's enc_temp_folder to .gitignore
2022-11-18 13:42:32 -05:00
bruvzg
ac0ed9ce67
Windows icon export improvements.
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Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-18 19:42:07 +02:00
Uxeron
721e51ac28
Fixed _get_drag_data getting incorrect position on scaled controls
2022-11-18 19:10:57 +02:00
Rémi Verschelde
d93bec61c3
Merge pull request #68432 from Geometror/generic-math-func-tests
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Generic math function tests: Test float and double variants
2022-11-18 16:21:39 +01:00
Rémi Verschelde
c36691394a
Merge pull request #68799 from Chaosus/shader_fix
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Prevent stack overflow when setting a shader global value
2022-11-18 16:21:18 +01:00
Rémi Verschelde
c3132b42cb
Merge pull request #66816 from raulsntos/dotnet/readonly
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Add `readonly` to C# methods and types that don't mutate
2022-11-18 16:20:29 +01:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
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Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
Rémi Verschelde
6b6572963f
Merge pull request #68430 from anvilfolk/check-superclass-member
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Fix minor inheritance errors
2022-11-18 16:19:28 +01:00
Rémi Verschelde
58cb11b396
Merge pull request #68710 from BastiaanOlij/fix_vrs
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Fix VRS issues
2022-11-18 16:19:22 +01:00
Rémi Verschelde
b1605c6d35
Merge pull request #68801 from vincentmoreschi/vincentmoreschi/master
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Add raise -> move_to_front rename line
2022-11-18 16:19:07 +01:00
Yuri Sizov
aac01fbaf8
Improve class reference split, list variant types separately
2022-11-18 15:47:53 +03:00
Silc Renew
7f00fd4ff7
change root motion track candidating method
2022-11-18 17:49:34 +09:00
Eric M
da1589dae6
Refactor `get_event_text` to a static method, remove high deadzone from event configuration.
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* `get_event_text` and `get_device_string` are now static methods (they always could have been)
* Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
2022-11-18 18:18:31 +10:00
trollodel
75177455d9
Move editor class and plugin registrations to a dedicated file
2022-11-18 08:02:08 +01:00
Yuri Rubinsky
e8f9cd8ac5
Merge pull request #68808 from CherrySodaPop/global-instance-uniform
2022-11-18 09:49:49 +03:00
Rémi Verschelde
cca9f78025
Merge pull request #63497 from YuriSizov/docs-split-classref
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Split generated RST for class reference based on the base type
2022-11-18 00:03:11 +01:00