Commit Graph

1969 Commits

Author SHA1 Message Date
Markus Sauermann a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Rémi Verschelde f626e8ef91
Merge pull request #60396 from vnen/gdscript-self-lambda 2022-04-27 13:11:24 +02:00
Rémi Verschelde 3dd550e1ca
Merge pull request #59613 from PastMoments/dict-arr-const-fix 2022-04-27 12:45:30 +02:00
Rémi Verschelde cb5f3a39b9
Merge pull request #60418 from ShimmyShaman/master 2022-04-26 11:11:08 +02:00
Rémi Verschelde bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
George Marques 01d13ab2c1
GDScript: Allow using self in lambdas 2022-04-24 21:49:02 -03:00
Nathan Franke 1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
ShimmyShaman b3922a42e9 improved error msg for gdscript load_source_code 2022-04-22 16:10:48 +12:00
Yuri Roubinsky 540fca147d Fix typo in `GDScript::range` doc 2022-04-20 19:38:49 +03:00
PastMoments b3704e664d Fixes GDScript define nested dictionary and array as constants #50285 2022-04-19 08:57:23 -04:00
Rémi Verschelde 7032b111ce
Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
2022-04-15 08:17:27 +02:00
bruvzg 4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
George Marques cdbd6056ef
GDScript: Fix method call on singletons 2022-04-08 12:20:57 -03:00
Aaron Franke f3eca5abef
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix 2022-04-07 23:32:56 -05:00
David Maziarka 1f62965d26 Add built-in Variant types to autocompletion list
Co-authored-by: Gustav <gusan092@student.liu.se>
2022-04-07 11:10:19 -05:00
Rémi Verschelde 4d0fdf2e98
Merge pull request #59947 from vnen/gdscript-static-methods-classdb 2022-04-06 20:57:34 +02:00
George Marques 4710e2b278
GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
Rémi Verschelde db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message 2022-04-04 23:56:20 +02:00
Jason Yundt 1cc7e7ec33 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.
2022-04-04 15:51:02 -04:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Eric M 4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
bruvzg 947d7c8329
Fix some issues found by clang sanitizers. 2022-03-31 18:35:56 +03:00
Rémi Verschelde a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde 5ba3b993d5
Merge pull request #59694 from vnen/gdscript-better-call-super 2022-03-30 17:58:11 +02:00
George Marques be718285f7
GDScript: Fix issues with completion and `super` calls
- Make call errors use the call node instead of the calle, which will be
  empty on super calls.
- Don't allow `super()` to be used within lambdas.
2022-03-30 11:58:29 -03:00
Yuri Roubinsky 0584387918 Fix autocompletion of static methods in built-in types in GDScript 2022-03-30 17:40:41 +03:00
Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde 143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Juan Linietsky ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way" 2022-03-28 13:31:32 +02:00
Rémi Verschelde 795304e34f
Merge pull request #59612 from YeldhamDev/style_and_grace 2022-03-28 11:36:27 +02:00
Rémi Verschelde 7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde c422dc5feb
Merge pull request #59064 from Chaosus/gds_fix_narrowing_conv_warning
Prevent NARROWING_CONVERSION warning for `int(float)` function in GDScript
2022-03-28 08:55:52 +02:00
Michael Alexsander 42df9ed059 Make script templates follow the GDScript style guide 2022-03-28 01:32:12 -03:00
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Eric M f9e1c094a2 Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
Rémi Verschelde d7d528c15f
Merge pull request #59065 from fabriceci/script-template-condition-too-wide 2022-03-23 12:13:07 +01:00
fabriceci dae97909bd Restrict the condition when checking if a script is a template 2022-03-23 11:03:44 +01:00
Yuri Roubinsky c14043b166 Prevent NARROWING_CONVERSION warning for int(float) function in GDScript 2022-03-22 09:17:00 +03:00
Yuri Rubinsky 6cba2143de
Merge pull request #59056 from Chaosus/gds_fix_extends_crash 2022-03-22 08:27:03 +03:00
Yuri Rubinsky 7befa7234d
Merge pull request #58971 from Chaosus/gds_multiline_annotation 2022-03-22 08:25:37 +03:00
Rémi Verschelde 188fa0c846
Merge pull request #59194 from Chaosus/gds_export_flags_limit_error
Add an error emitting when the `@export_flags` arg count is exceeded
2022-03-21 21:21:49 +01:00
Yuri Roubinsky 8a6ab899ec Add an error emitting when the `@export_flags` arg count is exceeded 2022-03-16 17:12:15 +03:00
Yuri Roubinsky 5a99aa3b3a Fix default value count checking for inherited function 2022-03-14 18:00:42 +03:00
Yuri Roubinsky d009d96a92 Prevent crash due to empty error message on empty extends in GDScript 2022-03-12 09:46:51 +03:00
Yuri Roubinsky 85488f12f3 Allow making multiline annotations in GDScript 2022-03-10 10:56:14 +03:00
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Yuri Roubinsky 4fee0e3b7d Fix `VisualShaderNodeCustom` script template 2022-03-09 09:45:20 +03:00