Commit Graph

45814 Commits

Author SHA1 Message Date
Juan Linietsky 5eb546e04b Merge pull request #867 from adolson/circleshape2d-radius-increment
add sane radius increment to CircleShape2D
2014-12-01 21:44:14 -02:00
Anton Yabchinskiy fff056bdc5 Merge branch 'libao' 2014-11-28 17:16:55 +03:00
Anton Yabchinskiy c29239a6f9 Add missing check for AO_ENABLED in audio_driver_ao.cpp 2014-11-28 17:09:22 +03:00
Juan Linietsky d70e16f72f -fix sound room params (was not working)
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Anton Yabchinskiy 3e09c09915 Update the list of authors in libao driver sources 2014-11-24 15:56:02 +03:00
Anton Yabchinskiy 6bfdfa041a Merge branch 'libao' 2014-11-22 17:55:22 +03:00
Anton Yabchinskiy 298f6be9bf Include cstring header for memset() 2014-11-22 17:54:41 +03:00
Anton Yabchinskiy 29be6da54a Cast samples_in to samples_out with reinterpret_cast<int16_t*> 2014-11-22 17:54:00 +03:00
Anton Yabchinskiy 4a3e240732 samples_in is an instance variable, prefix it with ad-> 2014-11-22 17:52:00 +03:00
Anton Yabchinskiy e60c41be9f Fix syntax error in call to ao_play() 2014-11-22 17:49:51 +03:00
Anton Yabchinskiy e696dba522 Merge branch 'libao' 2014-11-22 17:43:20 +03:00
Anton Yabchinskiy e58731ee01 Set libao sample format to 16 bits
Some plugins don't support 32 bit samples.
2014-11-22 17:37:27 +03:00
Anton Yabchinskiy ba6d83f3e1 Check return value of ao_play() 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy f9db628d17 Write audio samples to libao device 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy 4c8bfecc43 Change 0 to NULL for ao_open_live() and device
It's NULL in other places.
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy 3c2e35ada9 Minor code formatting fixes in ao driver 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy 2f92e2a67a Open/close libao audio device 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy 9fb49e56a4 Initialize/shutdown libao 2014-11-22 13:38:11 +03:00
Anton Yabchinskiy c26a1b9d7b Use libao driver on X11 platform 2014-11-22 13:37:50 +03:00
Anton Yabchinskiy 540b95f5b0 Add ao/ subdir to drivers/SCsub 2014-11-22 13:37:50 +03:00
Anton Yabchinskiy 05f6c73020 Add 'ao' build option 2014-11-22 13:37:40 +03:00
Anton Yabchinskiy c1f62a04d7 Import sources for libao driver (unfinished, based on dummy driver) 2014-11-22 13:37:24 +03:00
Anton Yabchinskiy 7ed9a8a007 Disable X11 joystick functions also for OpenBSD 2014-11-22 13:23:38 +03:00
Anton Yabchinskiy c7ff604164 Include string.h for memset() on OpenBSD 2014-11-22 13:23:31 +03:00
Anton Yabchinskiy e136033e1c Include stdlib.h for alloca() on OpenBSD 2014-11-22 13:23:22 +03:00
Anton Yabchinskiy 4a1fd94f0d Enable ALSA only for Linux 2014-11-22 13:23:12 +03:00
Juan Linietsky e709468bb1 missing navmesh demo and small fixes 2014-11-19 11:33:15 -03:00
Juan Linietsky d5cb758d36 NavMesh
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky 56b30b31e4 Merge pull request #880 from adolson/editor-shortcut-keys
allow Alt+arrow keys to pass through editor
2014-11-13 10:02:52 -02:00
Dana Olson 7d8e34c284 allow Alt+arrow keys to pass through editor 2014-11-13 00:38:26 -05:00
Juan Linietsky 43d0eddc3c Merge branch 'master' of https://github.com/okamstudio/godot 2014-11-13 00:56:36 -03:00
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky 3daab56f17 Merge pull request #879 from DCubix/master
GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes e2ba6ecf57 Editor goodies update 2014-11-12 11:39:21 -03:00
Juan Linietsky d02953c596 oops 2014-11-12 11:29:22 -03:00
Juan Linietsky 12f3bc83b3 missing bind 2014-11-12 11:28:23 -03:00
Juan Linietsky 6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky c8cd5222a7 Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo
Fix AnimationTreePlayer.node_get_input_source typo
2014-11-11 19:13:15 -02:00
Brandon DeRosier 6628c0035b Fixed documentation typo 2014-11-11 13:57:25 -05:00
Brandon DeRosier 4b76b2caf5 Fix AnimationTreePlayer.node_get_input_source typo
- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky 72d5c2b8ca Merge pull request #870 from Gerold31/fix-32bit-linux
Fix compilation error on 32-bit linux
2014-11-09 09:16:32 -02:00
Gerold31 ab0974448b Fix compilation error on 32-bit linux 2014-11-09 10:09:41 +01:00
Dana Olson dae2f4c96f add sane radius increment 2014-11-08 03:30:49 -05:00
Boris Egorov 1ce14e3321 Fix CppCheck 'duplicateExpression' warning
BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
2014-11-07 05:26:41 +00:00
Juan Linietsky fc676fa6f8 missing files with fixes for shower of bullets 2014-11-06 11:02:40 -03:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky d14baf6e41 Merge pull request #860 from Mavhod/patch-1
Update cubio.gd
2014-11-04 20:38:33 -02:00
Mavhod cdeb610a13 Update cubio.gd
a little wrong only.
2014-11-05 04:21:03 +07:00
Juan Linietsky 0f0b21e84a Merge branch 'master' of https://github.com/okamstudio/godot 2014-11-02 11:38:16 -03:00
Juan Linietsky d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00