est31
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1268e65aa5
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Set settings directory variable when loading settings fails
This makes export work when you are first running godot for your user.
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2015-05-05 18:19:14 +02:00 |
Juan Linietsky
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74b0e0c296
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fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
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2015-05-05 00:17:22 -03:00 |
Juan Linietsky
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68700ee3a9
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Proper support for code editor autosaving (disabled by default)
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2015-05-04 23:32:40 -03:00 |
Juan Linietsky
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2a02d3f96f
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fix font import path on windows, closes #1675
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2015-05-04 15:06:41 -03:00 |
Juan Linietsky
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30f652998d
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Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
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2015-05-03 23:00:26 -03:00 |
Juan Linietsky
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4804462ee0
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-Fixes from source code analyzizer, closes #1768
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2015-05-01 10:44:08 -03:00 |
Juan Linietsky
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fa83cf3c96
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label properly adjusted to size when inserting key, fixes #1607
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2015-04-28 22:46:05 -03:00 |
Juan Linietsky
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eeb0fcfb41
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fix quit bug on linux when using alt-f4, fixes #1677
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2015-04-26 19:02:32 -03:00 |
jack
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d22a13e2e8
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issue #1715 - menu separator
There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
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2015-04-25 22:45:49 -04:00 |
Juan Linietsky
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807a811fad
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changed some shortcuts in text editor, maybe fixes #1732
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2015-04-24 16:25:27 -03:00 |
Juan Linietsky
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4fb905ed29
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-24 15:09:47 -03:00 |
Juan Linietsky
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115f55e972
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local changes
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2015-04-24 15:09:35 -03:00 |
Juan Linietsky
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b09a8bd32f
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fix to collada import crash
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2015-04-23 22:42:52 -03:00 |
Juan Linietsky
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5e03874571
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-04-22 23:31:09 -03:00 |
Juan Linietsky
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c43dfddb65
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Changed collada importer to properly handle ALL blend shape arrays, fixes problems with animated normals, uvs, etc.
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2015-04-22 23:29:03 -03:00 |
Juan Linietsky
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1721ef17d6
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disable apply modifiers by default in export flag
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2015-04-22 18:20:29 -03:00 |
Juan Linietsky
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66c71c21df
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resolved some cases wehre built-in doc is not properlt generated, fixes #1719
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2015-04-22 00:25:13 -03:00 |
Juan Linietsky
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8aab677906
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corrected project manager popup, fixes #1721
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2015-04-21 21:30:00 -03:00 |
Juan Linietsky
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93ce7d92c1
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-Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
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2015-04-21 16:01:58 -03:00 |
Juan Linietsky
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59154cccf9
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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
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2015-04-20 19:38:02 -03:00 |
Juan Linietsky
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1de1a04b78
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-fix local and global usage for DirAccess, fixes #791
please test anyway..
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2015-04-18 20:11:33 -03:00 |
Juan Linietsky
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b66b86b05e
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-Fixed post-import script-reload buf, fixes #1683
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2015-04-18 19:06:58 -03:00 |
Juan Linietsky
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bedb4f1ab2
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Merge pull request #1662 from TheHX/fix_plugins
Fix toolbar menu position(RichText and MultiMesh plugins)
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2015-04-18 14:45:29 -03:00 |
Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
Juan Linietsky
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2998515442
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-Fix issue of scene import script path being broken on reimport, fixes #1668
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2015-04-13 09:21:34 -03:00 |
Juan Linietsky
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2dfa1279ea
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improved save path error messages for scene, textures and audio, fixes #1514
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2015-04-12 16:45:59 -03:00 |
Juan Linietsky
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ab6eaa3de4
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renamed scrts to scripts, fixes #1525
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2015-04-12 15:40:08 -03:00 |
Franklin Sobrinho
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5cb4ba24d3
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Fix toolbar menu position(RichText and MultiMesh plugins)
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2015-04-09 09:48:46 -03:00 |
Franklin Sobrinho
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59692d9012
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Changed popup_centered by popup_centered_minsize in editor dialogs
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2015-04-08 14:02:13 -03:00 |
Juan Linietsky
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e18c6ef63b
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-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
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2015-04-08 01:46:55 -03:00 |
Juan Linietsky
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b016f3898b
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fixed re-import of scene when new nodes are added, fixes #1620
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2015-04-08 01:11:50 -03:00 |
Juan Linietsky
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ef222aea89
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Merge pull request #836 from adolson/new-default-project-icon
new default project icon
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2015-04-07 20:25:33 -03:00 |
Juan Linietsky
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e336306e91
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Merge pull request #1554 from NateWardawg/inspectorupdate
Camel casing being capitalized only happens in the inspector now.
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2015-04-07 20:22:09 -03:00 |
Juan Linietsky
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d1567636f4
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Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
Pr-sort-sample-library
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2015-04-07 20:17:16 -03:00 |
Juan Linietsky
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5ed2600279
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Merge pull request #1580 from UsernameIsAReservedWord/fixes_help_background_color_theme
fixes #332 : makes EditorHelp uses EditorSettings bg color
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2015-04-07 20:15:06 -03:00 |
Juan Linietsky
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b1bf4fcef2
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Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
(Fix crash) in visual shader for curve remap node
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2015-04-07 20:14:10 -03:00 |
Juan Linietsky
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9c1fef866f
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Merge pull request #1602 from TheHX/fix_issue_#1594
Fix Issue #1594
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2015-04-07 20:12:39 -03:00 |
Juan Linietsky
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b36e41cb71
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Added a PVRTC encoder for iOS
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2015-04-06 21:48:20 -03:00 |
Franklin Sobrinho
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f77349a4c2
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Better fix
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2015-04-03 10:28:30 -03:00 |
Franklin Sobrinho
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aa929bc1f1
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fix_issue_#1594
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2015-04-02 15:32:37 -03:00 |
Juan Linietsky
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1572238adb
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merging okam changes
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2015-04-02 07:22:17 -03:00 |
mostafahassan
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78d734873d
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Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
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2015-03-31 22:49:11 +02:00 |
mostafahassan
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3d4cc27bad
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New node will be added to root node if nothing is selected
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2015-03-31 20:26:38 +02:00 |
yg2f
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303ce0ea32
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makes_editorhelp_uses_editor_settings_bg_color
This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
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2015-03-26 15:45:53 +01:00 |
sanikoyes
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1515de217e
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Sort sample lists by name(more readable)
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2015-03-25 10:57:35 +08:00 |
Juan Linietsky
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92905075d3
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crash bug solved, fixes #1560
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2015-03-23 13:44:03 -03:00 |
Juan Linietsky
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7ad7f2f6a9
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android fixes, please test
(can' t build android atm)
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2015-03-23 11:31:23 -03:00 |
Nathan Warden
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21eb3b2a83
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Camel casing being capitalized only happens in the inspector now.
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2015-03-23 00:08:07 -05:00 |
Carl Olsson
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b9bd83e178
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Merge branch 'master' of https://github.com/not-surt/godot into snapping2
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2015-03-23 08:31:54 +10:00 |
Carl Olsson
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817f9debe7
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Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
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2015-03-23 08:24:52 +10:00 |