Rémi Verschelde
a912ae5762
Merge pull request #9245 from toger5/project_manager_hiDpi
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project manager HiDpi size fix [2.1]
2017-06-18 20:31:41 +02:00
d
48f8931d48
Added two new methods 'blend_rect_mask' and 'fill'
2017-06-18 10:27:50 -07:00
ageazrael
fc27e46af4
Used in the macOS HiDPI options window is too small
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(cherry picked from commit 109ad227d3
)
2017-06-17 16:03:13 -07:00
Pedro J. Estébanez
2018db093c
Add one-way collision to tile-set/tile-map
2017-06-17 22:26:50 +02:00
Rémi Verschelde
eeb1d94dc9
Bump version to 2.1.4-beta
2017-06-17 14:05:00 +02:00
aswinmohanme
945f40303a
Prevent Editor from hang when importing stl as mesh
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When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.
This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.
Fixes : #9200
2017-06-17 12:55:46 +02:00
Rémi Verschelde
e17966ca01
Merge pull request #9167 from dumitru-stama/blitalpha
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Added new "blend_rect" method as an alpha-aware blit_rect
2017-06-17 12:54:15 +02:00
dumitru.stama
e99d13c6bc
Fixed a blit_rect crash with out-of-bounds coords
2017-06-17 12:53:32 +02:00
Kryptocron
cb2697e98e
Added option to not save a scene when played.
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(cherry picked from commit 4bee1d98fa
)
2017-06-17 12:53:29 +02:00
Rémi Verschelde
f1af9f380b
Merge pull request #9119 from pixelpicosean/improve-tileset-convert-shape-offset-2.1
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Subtract body position from shape offset during tileset convert
2017-06-17 12:52:52 +02:00
Rémi Verschelde
ff002ada5d
Merge pull request #9022 from RandomShaper/improve-mem-class-2.1
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Remove mutex-locking from non-debug memory routines (2.1)
2017-06-17 12:45:12 +02:00
Bojidar Marinov
9c44d72b3c
Fix EditorFileSystem duplicating root folder in new folders
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Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662 .
(cherry picked from commit c89d9720f0
)
2017-06-17 12:31:27 +02:00
Rémi Verschelde
bc7ceebc19
Add more recent contributors to AUTHORS
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(cherry picked from commit bd33fd0435
)
2017-06-17 12:31:27 +02:00
Hugo Locurcio
db2cb08057
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
(cherry picked from commit cdcc3c919b
)
2017-06-17 12:31:27 +02:00
Martin Capitanio
3213ddd060
Don't append standard ports to the request header.
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Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.
Fixes #9146
(cherry picked from commit 5cabe5f0fc
)
2017-06-17 12:16:45 +02:00
Fabio Alessandrelli
f6f8628ec9
Editor now shows error when debug port is in use
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(cherry picked from commit fc1368bee0
)
2017-06-17 12:09:09 +02:00
Poommetee Ketson
f1901d8e3f
Fix unsaved scene not running after save
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(cherry picked from commit 6b7021ad90
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2017-06-17 12:07:27 +02:00
Nuno Donato
575ee17779
Run project after selecting main scene. Fixes #9077
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(cherry picked from commit 1ab0a779d8
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2017-06-17 12:07:18 +02:00
Nuno Donato
ef2a962bad
Automatically open new project after creating it in project manager.
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Fixes #9075
(cherry picked from commit 9fd41416a9
)
2017-06-17 12:07:10 +02:00
toger5
e1f4abe062
added grow functions to Rect2
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- grow_individual
- grow_margin
(cherry picked from commit 66b308925c
)
2017-06-17 12:04:49 +02:00
toger5
314fa89978
project manager, fixed siing of sort button
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(cherry picked from commit c33eff4bf9
)
2017-06-17 12:03:59 +02:00
Poommetee Ketson
44864eb663
About: add contributors list
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(cherry picked from commit db439308e6
)
2017-06-17 12:03:19 +02:00
Poommetee Ketson
0aa6b4aac7
Fix autoplay animation starts from last editor state #8976
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(cherry picked from commit c7ac90c97f
)
2017-06-17 12:00:23 +02:00
Gilles Roudiere
cbca1d8343
Formatting CONTRIBUTING.md to 80 colums
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Added a little paragraph about how to contribute to Godot's translations
(cherry picked from commit 4f874e4f8e
and synced with master text)
2017-06-17 11:58:55 +02:00
Andreas Haas
c0747b22c3
X11: Turn warning about not finding cursor theme into verbose output.
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Failing to get the cursor theme should not cause any issues since we're then using the default one anyway.
So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error..
(pretty much like `iCCP: known incorrect sRGB profile` :P)
(cherry picked from commit d6333066fc
)
2017-06-17 11:55:05 +02:00
Rémi Verschelde
75a6e0f65a
opus: Update to upstream version 1.1.5
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(cherry picked from commit 47e0e530a9
)
2017-06-17 11:53:19 +02:00
Poommetee Ketson
15ab3804df
CreateDialog: fix activating recent item creates node selected in search result
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(cherry picked from commit db64fcdd5f
)
2017-06-17 11:52:45 +02:00
Poommetee Ketson
76955cc187
CreateDialog: select root if search exactly match
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(cherry picked from commit 9fb90d7aea
)
2017-06-17 11:52:23 +02:00
Rémi Verschelde
1fea09bfeb
openssl: Sync with upstream 1.0.2l
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(cherry picked from commit 67305d1b0a
)
2017-06-17 11:51:29 +02:00
Rémi Verschelde
22e1512638
openssl: Reapply necessary WinRT changes from patch
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(cherry picked from commit 996f1ae29e
)
2017-06-17 11:51:28 +02:00
Rémi Verschelde
b5d200898e
openssl: Define WIN32_LEAN_AND_MEAN on Windows
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This avoids namespace collisions with things such as X509_NAME.
Also force include of necessary definitions in `crypto/o_str.c`
which seem missing on MSVC (but work on MinGW).
(cherry picked from commit c1b0662b40
)
2017-06-17 11:51:28 +02:00
Rémi Verschelde
c2e022c7c9
openssl: Sync with pristine upstream 1.0.2h
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Our necessary custom changes will be reapplied in later commits for clarity,
and saved as patches for future updates.
(cherry picked from commit cb0f771aaa
)
2017-06-17 11:51:28 +02:00
Rémi Verschelde
8301137b38
openssl: Document update process and delete unused files
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(cherry picked from commit 022541d917
)
2017-06-17 11:51:28 +02:00
Rémi Verschelde
c4a0679776
Merge pull request #8948 from RandomShaper/improve-mobile-builds-2.1
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Improve/harmonize mobile builds (2.1)
2017-06-17 11:51:17 +02:00
William Tumeo
a82bf83ea2
Add advanced string format
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Cherry-pick from #7010
2017-06-16 00:41:51 -03:00
Rémi Verschelde
90a07122c2
Merge pull request #9197 from vnen/fix-wheel-pos
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Fix MouseWheel position on Windows
2017-06-15 18:24:48 +02:00
George Marques
7174d706aa
Fix MouseWheel position on Windows
2017-06-15 13:18:58 -03:00
Rémi Verschelde
734045667d
Merge pull request #9100 from RandomShaper/optimize-2d-lighting-2.1
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Add optimizing AT_LIGHT_PASS builtin to canvas shaders (2.1)
2017-06-15 15:12:43 +02:00
Rémi Verschelde
8536d21931
Merge pull request #9101 from RandomShaper/filtered-texscreen-2.1
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Add option for filtered texscreen (2.1)
2017-06-15 13:35:33 +02:00
Rémi Verschelde
89621fee5d
Merge pull request #9178 from RandomShaper/fix-touchbutton-2.1
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Fix/improve TouchScreenButton (2.1)
2017-06-15 12:39:04 +02:00
Pedro J. Estébanez
184ef18420
Add optimizing AT_LIGHT_PASS builtin to canvas shaders
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This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.
You can use `if (AT_LIGHT_PASS) , negated or not, and that will be converted to a preprocessed #if when the shader is compiled.
Depending on your game (number of items and lights), this can be a *significant* performance gain, or at least avoids relying on the driver's optimizing abilities.
2017-06-15 02:03:25 +02:00
Pedro J. Estébanez
693ebbb807
Fix/improve TouchScreenButton
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- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
Fixes #9159 .
2017-06-14 17:13:58 +02:00
Rémi Verschelde
a514518aa8
Merge pull request #9172 from StraToN/signals-description
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[2.1] Add Signals descriptions when they exist.
[ci skip]
2017-06-14 16:13:07 +02:00
Julian Murgia
e15162ccc3
Add Signals descriptions when they exist
2017-06-14 15:55:27 +02:00
dumitru.stama
95dcd22b46
Added a new 'blend_rect' method acting as 'blit_rect' with alpha-blending
2017-06-14 00:55:52 -07:00
Rémi Verschelde
dc420b3b0a
Doc: Sync classref with current source
2017-06-14 09:26:43 +02:00
Sean Bohan
e513ecb7a1
Add setting to hide tile info on the tilemap menu
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Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
2017-06-13 13:02:26 +08:00
Andreas Haas
6ae8cbb850
EditorSettings: Default game window placement to Centered.
2017-06-12 21:10:31 +02:00
Sean Bohan
1028739690
Subtract body position from shape offset during tileset convert
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To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
2017-06-11 11:58:02 +08:00
Rémi Verschelde
fe78ebbcb4
Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor
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Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
2017-06-09 10:49:25 +02:00