Leon Krause
61026e62bf
Check only for WebGL 1.0, move test to HTML file
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Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after
reading project settings, so check for the lower version.
The test is now in the HTML file, so if desired WebGL 2.0 can be
checked early by changing the behaviour there.
2018-03-15 04:04:24 +01:00
Brylie Christopher Oxley
32fc6c9041
Add brief description
2018-03-14 23:23:38 +02:00
Rémi Verschelde
955397dfd5
Merge pull request #17194 from garyo/scons_find_msvc
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Enable SCons to autodetect Windows MSVC compiler
2018-03-14 21:27:00 +01:00
Bernhard Liebl
1d3b5d5a2f
Fix mismatch between Color.h and Color.from_hsv()
2018-03-14 21:04:02 +01:00
Lars Kokemohr
3dfef37628
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.
2018-03-14 16:42:13 +01:00
Rémi Verschelde
e767482952
Merge pull request #17506 from akien-mga/scons-no-platform
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SCons: Fix running 'scons' without platform argument
2018-03-14 15:42:39 +01:00
Rémi Verschelde
a44f9ca545
SCons: Fix running 'scons' without platform argument
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The cache and progress logic assumed the 'env' to be defined,
but it is only when the selected platform is in the supported list.
Fixes #17497 .
2018-03-14 15:25:59 +01:00
Rémi Verschelde
ea204628ad
Merge pull request #17493 from Rubonnek/bullet-physics-server-leak
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Fixed leak in BulletPhysicsServer
2018-03-14 14:09:32 +01:00
Ruslan Mustakov
aa8561ded4
Ceil dynamic font glyph size
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Fixes #15459 . When oversampling is enabled, glyphs may have fractional
size, but they are still rendered into integral pixels, which results in
them taking more space than was anticiped by autowrapping algorithm. The
solution here is to return ceiled width, which makes autowrapper
consider characters a bit larger than they are, but it doesn't hurt the
actual rendering and ensures there is enough space for the characters.
2018-03-14 19:53:44 +07:00
Rémi Verschelde
a8bbb708a8
Merge pull request #17489 from mhilbrunner/docs-input
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[DOCS] Input
2018-03-14 12:29:47 +01:00
Rémi Verschelde
a55e2f2dac
Dist: Fix Linux desktop file launch argument
2018-03-14 12:05:25 +01:00
Rémi Verschelde
db289e0e85
Merge pull request #17420 from marcelofg55/fscache_err_checks
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Added error checks for fscache saving
2018-03-14 09:21:31 +01:00
Goutte
ed69345a19
Add a binary mask to allow configuration of which mouse buttons the BaseButton will respond to.
2018-03-13 23:59:53 +01:00
Max Hilbrunner
c90f18e3f5
[DOCS] Environment: Whitespace fixes
2018-03-13 21:24:17 +01:00
Wilson E. Alvarez
e5ae9750ed
Fixed leak in BulletPhysicsServer
2018-03-13 15:24:30 -04:00
Max Hilbrunner
22cb4a1cf9
[DOCS] Input
2018-03-13 20:12:10 +01:00
Rémi Verschelde
fe93459ef9
Merge pull request #17345 from AlexHolly/expose-itemlist-move-item
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expose Itemlist.move_item and optimize functionality
2018-03-13 20:05:00 +01:00
Rémi Verschelde
b64d4e3a83
Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn
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Fix a potential bug hinted by clang
2018-03-13 20:02:42 +01:00
Rémi Verschelde
9b1f03ffec
Merge pull request #17488 from AlexHolly/expose-itemlist-unselect_all
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expose itemlist.unselect_all()
2018-03-13 20:01:34 +01:00
Marcelo Fernandez
06e537fec5
Added error checks for fscache saving
2018-03-13 13:15:03 -03:00
Ignacio Etcheverry
d6c802f3ae
Merge pull request #17235 from paulloz/mono-glue-enhancements
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[Mono] change function names to PascalCase and set abstract classes as abstract
2018-03-13 17:00:28 +01:00
Alexander Holland
a3d2f59dbe
expose itemlist.unselect_all()
2018-03-13 16:46:25 +01:00
Bojidar Marinov
9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
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Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
2018-03-13 17:18:08 +02:00
Rémi Verschelde
30d690ecfc
Merge pull request #17485 from mhilbrunner/docs-enet
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[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13 16:15:45 +01:00
Bojidar Marinov
4d81e8afe6
Fix a potential bug hinted by clang
2018-03-13 17:10:28 +02:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Max Hilbrunner
ec3f5218e8
[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13 15:55:52 +01:00
Alexander Holland
73146af740
expose Itemlist.move_item and optimize functionality
2018-03-13 15:19:43 +01:00
Gary Oberbrunner
d1318ee12c
Enable SCons to autodetect Windows MSVC compiler
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SCons has good compiler detection logic for MSVC compilers. Up to now,
Godot hasn't used it; it depends on passed-in OS environment vars from
a specific Visual Studio cmd.exe windows. This makes it harder to
build from a msys or cygwin shell.
This change allows SCons to autodetect Visual Studio unless it sees
VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for
manual specification of compiler version, and uses the existing 'bits'
arg to specify the target architecture. More detail could be added as
desired. It also adds 'use_mingw' to always use mingw, even if Visual
Studio is installed. That uses the existing mingw setup logic.
If people are used to building Godot in a Visual Studio cmd window,
this should not change the behavior in that case, since VCINSTALLDIR
will be set in those windows. (However, note that you could now unset
that var and build with any other MSVC version or target arch, even in
that window.)
I refactored much of platform/windows/detect.py during this, to
simplify and clarify the logic. I also cleaned up a bunch of env var
settings in windows/detect.py and SConstruct to use modern SCons
idioms and simplify things.
I suspect this will also enable using the Intel compiler on Windows,
though that hasn't been tested.
2018-03-13 09:51:05 -04:00
Rémi Verschelde
a5476f8562
Merge pull request #16895 from Noshyaar/bmk
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Fix get_drive (bookmarks) in linux not working
2018-03-13 14:01:21 +01:00
Rémi Verschelde
c81356153e
Merge pull request #16971 from Noshyaar/tilemap
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TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde
65dc4abca3
Merge pull request #16978 from Noshyaar/tmsc
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Add icon to TileMapEditor popupmenu
2018-03-13 13:57:10 +01:00
Rémi Verschelde
535205196f
Merge pull request #17013 from Noshyaar/theme
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Update icons when theme changed
2018-03-13 13:48:37 +01:00
Rémi Verschelde
b1ae5ea407
Merge pull request #17040 from AndreaCatania/patch-2
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Deprecated Godot 3D physics engine
2018-03-13 13:46:08 +01:00
Rémi Verschelde
ab03574e4a
Merge pull request #17079 from Noshyaar/leak2
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GridMapEditorPlgn: fix a leak
2018-03-13 13:44:48 +01:00
Rémi Verschelde
96bda9c463
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
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Add an hinting mode setting to DynamicFonts
2018-03-13 13:38:35 +01:00
Rémi Verschelde
8b31b98036
Merge pull request #17104 from Faless/assetlib_more_threads
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More threading in AssetLib
2018-03-13 13:35:28 +01:00
Rémi Verschelde
931f669b30
Merge pull request #17114 from poke1024/fix15719
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Fix line thickness for CollisionPolygon2D.
2018-03-13 13:34:32 +01:00
Rémi Verschelde
401a39f57e
Merge pull request #17116 from poke1024/fix16734
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Fix round preview getting square on "run scene" (issue 16734)
2018-03-13 13:33:51 +01:00
Rémi Verschelde
bd82fc19e9
Merge pull request #17138 from simedis/import_md5
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Make md5's not be in the same file as the import settings
2018-03-13 13:06:18 +01:00
Rémi Verschelde
92180b4639
Merge pull request #17141 from marcelofg55/uneven_channels
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Support for uneven amount of channels on PulseAudio
2018-03-13 13:05:43 +01:00
Rémi Verschelde
a3915d8597
Merge pull request #17154 from Hinsbart/fix_text_editor_settings
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ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13 12:54:43 +01:00
Rémi Verschelde
8b629bbcbe
Merge pull request #17166 from Noshyaar/tilemap2
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TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13 12:53:51 +01:00
Rémi Verschelde
fcd81c9627
Merge pull request #17172 from StateOff/add_show_axis_options
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Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13 12:53:11 +01:00
Rémi Verschelde
de1e2b4497
Merge pull request #17176 from Noshyaar/audiobus
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EditorAudioBus: expand effects list
2018-03-13 12:51:54 +01:00
Rémi Verschelde
4835488716
Merge pull request #17184 from Noshyaar/tilemap3x
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TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13 12:51:01 +01:00
Rémi Verschelde
b4da44981a
Merge pull request #17254 from Chaosus/updatewrap
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Update wrap functions
2018-03-13 12:33:57 +01:00
Rémi Verschelde
d3e788a6b8
Merge pull request #17255 from x1212/preload_enum_export_fix
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fix enum from preloaded script in export
2018-03-13 12:31:14 +01:00
Rémi Verschelde
ced5b57a60
Merge pull request #17257 from and3rson/master
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Fix garbage in string padding.
2018-03-13 12:30:42 +01:00
Rémi Verschelde
18d543d7ab
Merge pull request #17311 from marcelofg55/export_err_checks
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Improved error checking at EditorExportPlatformPC::export_project
2018-03-13 12:17:53 +01:00