Commit Graph

357 Commits

Author SHA1 Message Date
kobewi
142d0e7d75 Change Place Random Tiles to an icon 2022-05-01 22:13:30 +02:00
Haoyu Qiu
ef42b686ad Fix external link icon black background
(cherry picked from commit 65f3d99693)
2022-04-29 09:15:56 +02:00
Rémi Verschelde
bfc727d970
Merge pull request #60493 from Calinou/editor-add-external-link-icon 2022-04-25 16:04:15 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
reduz
8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Hugo Locurcio
5626d026d8
Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.

The icon was designed by redlamp.

Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24 17:26:29 +02:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
Hendrik Brucker
cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
Rémi Verschelde
bbd8651d87
Merge pull request #60020 from KoBeWi/yeet_bg 2022-04-11 17:54:58 +02:00
reduz
6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
kobewi
f75e08db6a Remove unused SplitContainer bg theme property 2022-04-08 13:05:29 +02:00
Rémi Verschelde
10dc3284fa
Merge pull request #59178 from Calinou/occluder3d-add-editor-icons 2022-04-07 19:02:41 +02:00
Michael Alexsander
94b8f38de2 Add visual marker when dragging and dropping tabs 2022-03-21 22:16:29 -03:00
Hugo Locurcio
bfa2b4c3f5
Add editor icons for all Occluder3D resources
These icons are derived from the Mesh resource icons.
2022-03-15 22:50:46 +01:00
Rémi Verschelde
0ce3fff3f8
Merge pull request #58437 from timothyqiu/svg-viewbox 2022-03-13 17:41:35 +01:00
TechnoPorg
f4bc9f5821 Remove more occurrences of "stex" 2022-03-10 18:31:48 -07:00
Haoyu Qiu
4eaddf9b55 Fix viewBox of ViewportSpeed.svg 2022-02-23 01:16:35 +08:00
Rémi Verschelde
cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast 2022-02-14 15:22:50 +01:00
Yuri Sizov
7f4b71b682 Add missing CheckButton icons 2022-02-14 16:23:59 +03:00
Hendrik Brucker
8ebecf5095 Increase checkerboard texture contrast 2022-02-12 14:55:07 +01:00
Yuri Sizov
107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Rémi Verschelde
e22a162003
Merge pull request #57365 from pycbouh/editor-icons-uniformity 2022-01-28 23:53:23 +01:00
Yuri Sizov
36ff66c62f Fix the breakpoint icon in CodeEdit 2022-01-29 01:03:43 +03:00
Yuri Sizov
49eddd22e0 Update icons and color conversion rules to simplify the palette 2022-01-29 01:03:39 +03:00
Yuri Sizov
af045e568d Remove unnecessary transformations from editor icons 2022-01-28 16:16:28 +03:00
Wagner Scholl Lemos
a2d176a53d Fix to prevent icons from disappearing. 2022-01-27 19:29:42 -03:00
Hugo Locurcio
5e901c5807
Fix missing VoxelGI 3D editor gizmo icon 2022-01-22 00:41:56 +01:00
Hugo Locurcio
84a69d7429 Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.

SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).

Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).

The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
Rémi Verschelde
030638e5b4
Merge pull request #56104 from Geometror/add-flow-layout-container
Add FlowContainer
2022-01-18 20:26:29 +01:00
Yuri Roubinsky
b9d864bf8e Fix toast notification button color on light theme 2022-01-18 14:31:14 +03:00
Haoyu Qiu
e9f660c066 Improve the SnapGrid editor icon 2022-01-13 23:38:28 +08:00
Hendrik Brucker
40ee2b8953 Add FlowContainer 2022-01-07 15:51:49 +01:00
Rémi Verschelde
21b81998bb
Merge pull request #54002 from Calinou/editor-anchor-icon-improve-accent-visibility 2021-12-10 11:06:32 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
kobewi
30e1478d0f Remove ProximityGroup3D node 2021-12-06 17:01:51 +01:00
Hugo Locurcio
d7cd44418d
Use a different icon for eased keyframes in the animation editor
This makes easing tracks easier to recognize, in a way similar
to curved lines in the Path2D editor.
2021-11-15 13:16:21 +01:00
Camille Mohr-Daurat
74facb6d39
Merge pull request #54803 from goostengine/shape-cast-2d
Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
Andrii Doroshenko (Xrayez)
f979d5977a Add ShapeCast2D node 2021-11-12 21:29:30 +02:00
Rémi Verschelde
57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin 2021-11-12 15:10:54 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Hendrik Brucker
ed0337c0b9 Several Gradient improvements 2021-11-08 19:11:36 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename 2021-11-08 20:52:24 +03:00
Rémi Verschelde
0b0f7fa9ef
Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors 2021-11-08 13:32:32 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8 Rename GradientTexture to GradientTexture1D
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
Silc 'Tokage' Renew
953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Rémi Verschelde
292f63e676
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
Tweak overbright indicator icon to be more visible on white background
2021-10-30 08:33:27 +02:00
Yuri Roubinsky
bc171971dd
Merge pull request #53234 from Geometror/gradient-texture-2d 2021-10-29 18:59:40 +03:00
Hugo Locurcio
d8c21e7405
Tweak overbright indicator icon to be more visible on white background
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:13:50 +02:00
clayjohn
1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00