Commit Graph

35920 Commits

Author SHA1 Message Date
reduz
6e1c5e346a Fix Boot Splash
* Implements the code to show the boot splash on load using RenderingDevice
* Does not work on X11 when maximized, some platform specific hack will be needed there.
2021-07-03 18:09:19 -03:00
Rémi Verschelde
cb4e42155d
Merge pull request #50054 from reduz/curve-texture-3d
Implement Curve3Texture
2021-07-03 20:32:18 +02:00
Rémi Verschelde
d4e081bfe3
Merge pull request #50133 from reduz/fix-render-debug-modes
Fix render debug modes.
2021-07-03 20:18:50 +02:00
Rémi Verschelde
435a853bc9
Merge pull request #50130 from Calinou/assetlib-installer-guess-more-extensions
Add icons for more file types in the editor asset installer
2021-07-03 20:16:53 +02:00
Rémi Verschelde
af1543ded5
Merge pull request #50128 from Faless/mbedtls/hmac_free
[Crypto] Delete mbedtls ctx in deconstructor.
2021-07-03 20:15:30 +02:00
reduz
fe17a6c907 Fix render debug modes.
* Ovedraw debug works again
* Lighting debug works again
2021-07-03 14:50:36 -03:00
Hugo Locurcio
9698486605
Add icons for more file types in the editor asset installer 2021-07-03 17:44:56 +02:00
Rémi Verschelde
e849dc1791
Merge pull request #50080 from reduz/fix-old-mesh-compatibility
Add compatibility with old mesh formats
2021-07-03 17:13:34 +02:00
reduz
d6893cb2e8 Implement Curve3Texture
* This was required by users in some scenarios, such as animating individual axes over time with a single texture.
* Examples: Shaders, Particles, etc.
* CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03 12:11:01 -03:00
Rémi Verschelde
4cb6986cdb
Merge pull request #50096 from reduz/fix-render-info
Fix Render Info
2021-07-03 17:04:07 +02:00
Fabio Alessandrelli
a28d25c441 [Crypto] Delete mbedtls ctx in deconstructor.
Would cause memory leak when the context was `start`ed but not
`finish`ed.
2021-07-03 16:12:55 +02:00
reduz
6c55d2aad2 Fix Render Info
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
Rémi Verschelde
a525e77740
Merge pull request #49468 from menip/FixGetScreenPosition
Fix Control::get_screen_position() not considering viewport scale
2021-07-03 14:29:20 +02:00
Rémi Verschelde
ecf9ea740e
Merge pull request #50099 from KoBeWi/'
Support single quote when dropping files to script
2021-07-03 13:42:59 +02:00
kobewi
5e593dda9b Support single quote when dropping files to script 2021-07-03 13:03:20 +02:00
Rémi Verschelde
c1320aad25
Merge pull request #50119 from BastiaanOlij/fix_override_scene_render
Properly override virtual functions in render_scene_render_rd
2021-07-03 12:57:23 +02:00
Bastiaan Olij
e86aeb85ce Properly override virtual functions in render_scene_render_rd and subclasses 2021-07-03 20:32:40 +10:00
Rémi Verschelde
b9b128cb1d
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
Expose body_test_motion in 3D physics server
2021-07-03 09:29:46 +02:00
Marcel Admiraal
23e152040b Use static inner classes in Godot Java code 2021-07-03 05:50:04 +01:00
Marcel Admiraal
a7825ca12a Replace single method anonymous classes with lambdas in Godot Java code 2021-07-03 05:13:31 +01:00
PouleyKetchoupp
62e577267f Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult3D, the same way it's
done for 2D.

Also cleaned a few things in the 2D version.
2021-07-02 18:03:44 -07:00
Rémi Verschelde
a8fb450b3c
Merge pull request #50092 from YeldhamDev/window_get_contents_expose
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 22:12:11 +02:00
Rémi Verschelde
676027fc3d
Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fix
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02 22:11:30 +02:00
Rémi Verschelde
c77e0da1d7
Merge pull request #50090 from Calinou/remove-leftover-optimized-directional-shadow-depth-range
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 22:11:17 +02:00
Rémi Verschelde
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Rémi Verschelde
c2df3e6329
Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-types
Remove redundant explicit types in Godot Java code
2021-07-02 22:08:55 +02:00
sygi
6f3e7f7cb0 Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-02 20:50:27 +01:00
Michael Alexsander
a829e88ddc Expose Window.get_contents_minimum_size() to scripts 2021-07-02 15:35:56 -03:00
Hugo Locurcio
5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00
Michael Alexsander
e4d56e4c62 Make invisible SplitContainer nodes correctly calculate the minimal size of its children 2021-07-02 14:39:50 -03:00
Marcel Admiraal
3f95bbed73 Remove redundant explicit types in Godot Java code 2021-07-02 17:45:30 +01:00
Rémi Verschelde
ee115d7b2d
Merge pull request #50081 from Calinou/doc-randomnumbergenerator
Improve and clarify documentation for RandomNumberGenerator
2021-07-02 18:32:03 +02:00
Marcel Admiraal
61ee51d2bf Use StringBuilder instead StringBuffer in Godot Java code 2021-07-02 16:57:12 +01:00
Hugo Locurcio
7d4c20f9db
Improve and clarify documentation for RandomNumberGenerator 2021-07-02 17:47:52 +02:00
Rémi Verschelde
710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports 2021-07-02 17:45:29 +02:00
Marcel Admiraal
d237f7d33d Fix raw use of parameterized Class 2021-07-02 16:35:52 +01:00
reduz
a632f9fd6e Add compatibility with old mesh formats
* Can load 2.x meshes
* Can load 3.x meshes
2021-07-02 12:34:54 -03:00
Rémi Verschelde
83d27ce7d7
Merge pull request #50077 from thebestnom/fix/initialize_mouse_mode
Android: Initialize mouse mode
2021-07-02 17:25:42 +02:00
thebestnom
e200195564 Android: Initialize mouse mode 2021-07-02 18:00:33 +03:00
Marcel Admiraal
a38fd4a4c2 Remove unused imports from Android Java code 2021-07-02 12:57:55 +01:00
Rémi Verschelde
6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi Verschelde
42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal
721b3d56c5 Use Java array declarations not C-style declarations in Android Java code 2021-07-02 11:09:09 +01:00
Rémi Verschelde
04649ecd55
Merge pull request #50071 from madmiraal/android-remove-semicolons
Remove unnecessary semicolons from Android Java code
2021-07-02 11:23:49 +02:00
Rémi Verschelde
276f25688d
Merge pull request #50065 from SirQuartz/patch-1
Add `action_get_deadzone()` method to `InputMap`
2021-07-02 10:58:01 +02:00
Marcel Admiraal
a74e803a4f Remove redundant interface modifiers from Android Java code 2021-07-02 09:37:45 +01:00
Marcel Admiraal
360447001d Remove unnecessary semicolons from Android Java code 2021-07-02 08:54:09 +01:00
Haoyu Qiu
4a26e61e89 Add numpad emulation in 3D viewport 2021-07-02 15:41:44 +08:00
Nick H
c6f28ed62b Add get_dead_zone() method to InputMap
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-02 03:07:37 -04:00