Gilles Roudière
1224d7a25c
Implement texture padding in TileSetAtlasSources
2021-11-12 15:14:10 +01:00
Hugo Locurcio
c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde
529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes
2021-11-01 22:27:06 +01:00
Gilles Roudière
c609d39214
Implement missing TileMap brushes for terrains
2021-10-29 19:46:42 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Gilles Roudière
756e76293f
Implement runtime update of TileData object in TileMap
2021-10-27 18:32:52 +02:00
Gilles Roudière
a6584e4cb8
Optimize TileMap layers updates
2021-10-27 12:07:52 +02:00
Gilles Roudière
d1aef45072
Allow updating TileMap cells using surrounding terrains
2021-10-21 16:57:28 +02:00
Gilles Roudière
1a95f893c4
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
Rémi Verschelde
004b44e915
Merge pull request #53767 from groud/improve_tile_set_change_performances
2021-10-13 16:03:31 +02:00
Gilles Roudière
0de2fce3e1
Greatly improve editor performances by deferring tiles related updates
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Solve few update problems
2021-10-13 14:49:47 +02:00
Rémi Verschelde
8240a11ba0
Merge pull request #53761 from groud/fix_tilemap_memory_leak
2021-10-13 14:04:11 +02:00
Gilles Roudière
48fb43035c
Fix TileMap memory leak
2021-10-13 12:12:25 +02:00
kobewi
bf3eaa767b
Use z_index for TileMap layer darkening
2021-10-13 01:34:34 +02:00
kobewi
ec0d72a828
Add modulate property to TileMap layers
2021-10-10 20:28:57 +02:00
Lightning_A
c63b18507d
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
Gilles Roudière
f2caab4691
Improve TileMap physics for moving platforms and conveyor belts like movements
2021-09-29 17:56:30 +02:00
kobewi
140b54fd35
Fix TileMap layer loading
2021-09-27 13:13:48 +02:00
Anilforextra
cc51b045da
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
Gilles Roudière
173c0f8737
Merge pull request #52622 from rileylyman/tilemap-crash
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Break TileMap _clear_internals out from _recreate_internals
2021-09-15 09:39:36 +02:00
Riley Lyman
dfcf4491d6
Break TileMap _clear_internals out from _recreate_internals
2021-09-14 20:45:10 -07:00
Gilles Roudière
73cc6f94bf
Fix transform of TileMap nodes and tilemap selection
2021-09-14 12:18:36 +02:00
Gilles Roudière
0c85f3acc1
Tiles renames/bugfixing and documentation
2021-09-08 15:52:43 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Gilles Roudière
a4cd553f42
Fix crash in TileMap physics
2021-09-06 13:11:41 +02:00
Hugo Locurcio
0af213a4e0
Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision
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Fix one-way collision in Tilemap
2021-08-23 18:54:01 +02:00
kobewi
a7ace9fec1
Fix z_index applied twice for TileMap layers
2021-08-19 12:40:09 +02:00
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
PouleyKetchoupp
b9e68c8155
Fix one-way collision in Tilemap
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In a given quadrant there can be one or more bodies used, and the
process iterated over cells to add the shapes, so the shape index
doesn't necessarily correspond to the polygon shape index.
Instead body shape indices need to be tracked separately.
2021-08-05 12:10:35 -07:00
kobewi
665dc7805b
Fix get_used_rect() calculation
2021-08-05 20:40:21 +02:00
Gilles Roudière
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
Haoyu Qiu
448295cd51
Add check to internal methods to prevent crash
2021-07-27 12:26:13 +08:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
Gilles Roudière
5d34a81e52
Implement atlas merging and tile proxies
2021-07-21 12:36:37 +02:00
Gilles Roudière
047e9b19f8
Import old tiles in SINGLE_TILE mode as atlases
2021-07-21 12:29:51 +02:00
reduz
6631f66c2a
Optimize StringName usage
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Haoyu Qiu
d33185d201
Fix crash when using TileMap::fix_invalid_tiles
2021-06-14 14:58:55 +08:00
andriyDev
9f4bf5ec80
Deleted YSort, moved its functionality directly into Node2D.
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YSort now has a compatibility alias to Node2D.
Updated TileMap to use the existing Node2D y_sort_enabled property instead
of its own property.
Updated Node2D doc to include the new y_sort_enabled member.
Updated TileMap doc to remove its mention of cell_y_sort.
Deleted YSort doc.
2021-06-05 00:55:25 -07:00
Rémi Verschelde
0286495f59
Merge pull request #49024 from groud/restore_tilemap_show_debug
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Restore TileMap's debug collision shapes and add navigation.
2021-06-01 12:51:28 +02:00
Gilles Roudière
3b35733b4c
Restore a way to show collsion/navigation on TileMap.
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Also remove an unused function.
2021-05-25 11:51:15 +02:00
Gilles Roudière
f4e8c68e00
Fixes deprecated=no compilation option
2021-05-24 17:41:29 +02:00
Gilles Roudière
d8bb53cd21
Implement scenes tiles in TileMaps
2021-05-20 13:12:03 +02:00
Aaron Franke
75e3f6b732
Update TileMap to use Vector2i instead of two ints
2021-05-07 16:20:02 -04:00
Gilles Roudière
a3dda2df85
Rework the TileSet resource and TileMap nodes:
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- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
kleonc
f1420c7cbf
TileMap::world_to_map Ensure half offset is added according to the returned value
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Decide whether half offset should be added based on the value used for calculating the return value of this method.
2021-05-02 23:34:51 +02:00
Rafał Mikrut
efcb097674
Prevent setting too big or too small Collision Mask and Layer
2021-04-30 17:19:04 +02:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
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Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00