Rémi Verschelde
2aad7f1376
Merge pull request #21569 from JFonS/add_noise_textures
...
Add SimplexNoise and NoiseTexture as new resources
2018-09-14 16:57:26 +02:00
JFonS
f12a1b8863
Add SimplexNoise and NoiseTexture as new resources
...
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex.
NoiseTexture uses SimplexNoise to generate noise textures for using in
shaders/visual effects.
2018-09-14 15:24:34 +02:00
Rémi Verschelde
d05fe05680
Merge pull request #22053 from akien-mga/animtexture-frame-internal
...
Mark AnimatedTexture frame_* properties as internal
2018-09-14 09:12:40 +02:00
JFonS
3cedec5f75
Set uniform default values in inspector
2018-09-13 23:05:33 +02:00
Rémi Verschelde
cd0b82fd56
Mark AnimatedTexture frame_* properties as internal
...
This way they no longer appear in the documentation, and the related
setters and getters do.
2018-09-13 22:54:35 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
...
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de
Misc. typos
...
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
b0d2cc76c2
Merge pull request #21755 from akien-mga/particles-init-velocity
...
Particles: Reset default velocity to 0, allow negative values
2018-09-12 10:39:02 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
...
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
6be11846b4
Merge pull request #21908 from JFonS/fix_18014
...
Clear cache after reimporting an ArrayMesh
2018-09-10 23:36:47 +02:00
Rémi Verschelde
efeb88b102
Merge pull request #21907 from JFonS/concave_collision_gizmo
...
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
2018-09-10 23:36:07 +02:00
Rémi Verschelde
584f1ab0c5
Merge pull request #21842 from merumelu/curve-point-count
...
Bind Curve::get_point_count
2018-09-10 16:49:09 +02:00
JFonS
fdb6987eb4
Clear cache after reimporting an ArrayMesh
2018-09-09 20:58:15 +02:00
JFonS
216ba4cc8b
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
2018-09-09 19:39:34 +02:00
merumelu
334f042513
Bind Curve::get_point_count
2018-09-07 20:07:44 +02:00
Martin Capitanio
3f01fd5180
Set the lower bound for the GradientTexture width property to 1
...
Fixes #21522
2018-09-07 01:29:58 +02:00
Juan Linietsky
5307043751
Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595
2018-09-05 19:15:59 -03:00
Rémi Verschelde
13c3b9e59b
Particles: Reset default velocity to 0, allow negative values
2018-09-04 15:35:11 +02:00
Rémi Verschelde
ab0d4fd762
Style: Format generated shader code in ParticlesMaterial
2018-09-04 13:21:53 +02:00
Rémi Verschelde
5fe01d4cfc
Move ParticlesMaterial code to its own resource file
...
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.
Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
Ranoller
0d33f4e9a2
Tileset: Bind autotile_set_size()/get_size().
...
Since this class is editor-oriented, this set_get is necessary to full implement tool, importer, etc... for tiles. (No other way to know a real tile size in autotile mode)
2018-08-30 20:56:38 +02:00
Rémi Verschelde
9eb4d4ab2d
Add missing copyright headers
2018-08-29 22:41:17 +02:00
Juan Linietsky
2428ec6205
Merge pull request #21453 from BlackCatter/triplanar-detail-fix
...
Fix error using triplanar UV with detail map
2018-08-27 13:04:47 -03:00
Juan Linietsky
bca706b361
Revert "Fix some 3D texture issues"
2018-08-27 10:12:07 -03:00
Rémi Verschelde
87725e891d
Merge pull request #21481 from BastiaanOlij/bind_mesh_methods
...
Bound get surface functions on mesh
2018-08-27 15:06:45 +02:00
Bastiaan Olij
ca677090ff
Bound get surface functions on mesh
2018-08-27 21:49:27 +10:00
Rémi Verschelde
fa2c5bea3c
TileSet: Bind tile_set_shape_offset and getter
...
Fixes #21476 .
2018-08-27 11:09:11 +02:00
alex-poe
5cd00c3780
fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias
2018-08-27 10:08:38 +02:00
Rémi Verschelde
0ba84b3f23
Merge pull request #21467 from elasota/fix-3d-textures
...
Fix some 3D texture issues
2018-08-27 09:51:05 +02:00
elasota
30e20b6278
Partial fixes for 3D texture issues
2018-08-26 20:22:56 -04:00
Black Cat!
2fe4c5dda1
Fix error using triplanar UV with detail map
...
Fixes #18550
2018-08-26 21:58:52 +04:00
Mariano Javier Suligoy
01d509b165
Backward compatibility for autotile setup from Godot 3.0.X
...
Fixes #20746
2018-08-24 22:59:08 -03:00
Juan Linietsky
f41dddf069
missed outline size in previous commit
2018-08-24 11:22:17 -03:00
Juan Linietsky
c399c41dfb
Initalize font size to 16, closes #21165
2018-08-24 11:21:24 -03:00
Rémi Verschelde
dc09be4c57
Merge pull request #21156 from MednauN/atlas-texture-fix
...
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24 15:30:59 +02:00
Rémi Verschelde
571dab7d1e
Merge pull request #21356 from akien-mga/drop-shadergraph
...
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 15:02:26 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Rémi Verschelde
e22f0515c9
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 11:49:08 +02:00
Juan Linietsky
34e58fd831
Added a function to cache texture opacity at a pixel, and modified editor to use it.
...
Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23 22:11:10 -03:00
Juan Linietsky
a1b594c2fc
Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221
2018-08-23 13:28:36 -03:00
Michael Alexsander Silva Dias
6fa1b5eca7
Add option to move Tile/GridMap editors to another side
2018-08-22 19:18:23 -03:00
Juan Linietsky
334acc017f
Add distance based dithering to the default material.
2018-08-22 10:24:00 -03:00
Rémi Verschelde
65c8a49122
Merge pull request #21250 from dragmz/ref-ptr-n(eq)-op
...
== and != operators for Ref<T> / T*
2018-08-21 21:28:29 +02:00
Rémi Verschelde
912131fe03
Merge pull request #20101 from panzergame/shape_margin
...
Expose bullet shape margin to UI.
2018-08-21 16:17:11 +02:00
Marcin Zawiejski
a1d2fbdeb2
== and != operators for Ref<T> / T*
...
This is to prevent crashes for code like:
...
void Material::set_next_pass(const Ref<Material> &p_pass) {
ERR_FAIL_COND(p_pass == this);
...
that's been fixed in 031f763d4f
2018-08-21 13:25:50 +02:00
Rémi Verschelde
35d232b100
Merge pull request #21228 from Noshyaar/docs-bind
...
Fix arg name in docs, some copy-paste errors
2018-08-21 00:08:05 +02:00
Juan Linietsky
031f763d4f
Crash fixes for material and animtree
2018-08-20 16:35:36 -03:00
Poommetee Ketson
76adef2704
Fix arg name in docs, some copy-paste errors
2018-08-21 01:51:19 +07:00
Chaosus
a6e51c8aa1
Fix crash when setting Material's next pass to itself
2018-08-19 21:27:09 +03:00
pesets
15af0e9ec8
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-18 23:06:38 +07:00
Rémi Verschelde
17b2d808de
Change PhysicsMaterial extension to phymat
...
All other binary extensions are lowercase.
2018-08-16 19:19:23 +02:00
Tristan Porteries
e5bfa98d0f
Expose bullet shape margin to UI.
...
The margin value is exposed into the UI for shape ressource.
This value can be modified through set_margin and get from get_margin
or by using the property margin. Each time the margin is modified
the associated collision shape is recreated and the margin value is
used in ShapeBullet::prepare.
2018-08-16 16:58:15 +02:00
Juan Linietsky
c627f3a707
Attempting to workaround the problem present in #20904 , let me know if it works.
2018-08-15 13:24:52 -03:00
Juan Linietsky
d7a9a224fd
Revert "Fix border artifacts at the edge of deep parallax."
2018-08-14 20:33:50 -03:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
...
[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Rémi Verschelde
d6058b967d
Merge pull request #20906 from Chaosus/rrect_fix
...
Fix ReferenceRect border
2018-08-14 23:31:48 +02:00
Juan Linietsky
ef5095720b
-Deprecate ImageTexture::load
...
-Add warning to Image::load when loading resources
-Add script binding for get_configuration_warning
2018-08-14 16:53:20 -03:00
Rémi Verschelde
ccf5a50250
Fix comments indentation
2018-08-14 14:30:15 +02:00
Rémi Verschelde
e651102b6f
Merge pull request #20860 from guilhermefelipecgs/fix_border_artifact
...
Fix border artifacts at the edge of deep parallax.
2018-08-14 09:45:38 +02:00
Łukasz Rutkowski
e8a435c8cd
Add clear text button to LineEdit
...
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Aaron Franke
cf136a91d6
[Core] Completely kill math_2d.h, change includes
2018-08-11 03:08:34 -05:00
Chaosus
aaf62fcecc
Fix ReferenceRect border
2018-08-11 10:37:03 +03:00
Juan Linietsky
7e33b2085c
Merge pull request #20861 from RandomShaper/improve-bitmap
...
Improve BitMap: expose methods + prevent stack overflow
2018-08-10 15:58:53 -03:00
Pedro J. Estébanez
b48d421ca0
Transform fill_bits from recursive to iterative
...
Avoids crashes when generating polygons from big bitmaps.
2018-08-10 18:57:44 +02:00
Pedro J. Estébanez
42bf5cd790
Expose additional BitMap methods
...
Bonus: Restrict debug prints to debug builds
2018-08-10 18:57:44 +02:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
Guilherme Felipe
85f4d33276
Fix border artifacts at the edge of deep parallax.
2018-08-09 20:24:52 -03:00
Juan Linietsky
913a7dbd8f
Merge pull request #20787 from Calinou/tweak-default-material-properties
...
Tweak the default SpatialMaterial properties
2018-08-08 09:44:31 -03:00
Juan Linietsky
9bd5315d30
Merge pull request #20786 from groud/skybox_default_change
...
Changes the default skybox to avoid the blue shade
2018-08-07 15:35:04 -03:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
...
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
2018-08-07 19:38:04 +02:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
...
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.
This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
groud
8af2047966
Changes the default skybox to avoid the blue shade
2018-08-07 14:47:59 +02:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
...
add 3D textures
2018-08-06 07:20:00 -03:00
Juan Linietsky
d5d83b754d
Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562 .
2018-08-05 11:58:13 -03:00
Thomas Herzog
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
Juan Linietsky
200c6cf630
Perform a name check when loading scenes and running on editor, fixes #6152
2018-07-29 17:39:45 -03:00
Bastiaan Olij
d41a4089c6
Added a method to find the index for a surface with a given name
2018-07-28 19:14:41 +10:00
Rémi Verschelde
91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
...
Audio Recording from godot
2018-07-26 15:37:19 +02:00
Gustav Lund
adb43b6976
AudioStreamSample can now be saved to a WAV file
...
8 and 16 bit sample saving has been implemented.
2018-07-26 14:14:39 +02:00
Gustav Lund
cd2070c684
Audio Recording module
...
Implements an Audio bus effect that outputs the audio from the bus into a wav file
Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
...
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
JFonS
0052ee70d2
Added keep scale flag to billboard materials
2018-07-26 09:34:12 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
...
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Chaosus
bde962dbdd
Fix crash when you pass invalid parameter to ImageTexture.set_data
2018-07-25 12:23:34 +03:00
Juan Linietsky
2e67fc57e6
Merge pull request #18867 from fire/better_vx_us_rebase_02
...
Improve VisualScript UX
2018-07-24 18:02:10 -03:00
K. S. Ernest (iFire) Lee
85670726fd
Improve VisualScript UX
...
* Prototype faster function call ux.
* Work on general search ux.
* Able to create nodes from search.
* Show class for variables but not methods.
* Get actions search working.
* Descriptions now show for both methods and properties.
* Enable zooming on mouse wheel up and down.
* Make the drag trigger on right mouse button.
* Search now shows for action visual script nodes.
* Able to search visual node names.
* Search works better.
* Change zooming scale to hide artifacts better.
* Remove zoom changes
* Select from base should check properties too like the other functions.
* Seq_connect flag is needed to set sequence lines correctly.
* Remove comment
* Code cleanup with function names and arguments.
* Use brief description for search descriptions.
* Clean and fix bug with input nodes connecting with sequence lines.
* Add a warning and fix some edge conditions with sequence into data lines and vice versa.
* Don't search functions when pulling from a sequence node.
* Don't show actions when pulling from a data line.
* Set set and get properties.
* Convert visual script operators to the correct type
* Create a function preset finds only functions.
* Singletons can now find functions.
* Add shift-a for generic search.
* Add brief descriptions for Visual Script nodes.
* Search boxes can now filter names.
* Add bigger hit zones to node connect.
* For the drop zones, make all the rect2 areas the same size.
* Function names in visual script node should be lower case so that search works better.
* Use the convention of capitalize() for set, set, visual script nodes and methods.
* Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search
* Make type_cast use the connecting node's type and remove use of found variable.
* Fix case where you call an instance's call function where it becomes an invalid call.
* Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections.
* Make the window bigger.
* Make connect_data and connect_seq more robust.
* Add icons to search items.
* Add vs constructors in shift-a menu.
* Operators, builtins and constructors show type name. Fix several problems with port connections.
* In shift-a mode search everything.
* Code cleanup
* Work on autocompleting the type.
* Use type guess in action creation.
* Check if type hint string exists in object variables when generating the visual script search.
* Add the hint to SceneTree.
* Add original type detection.
* Make type casting great again. This puts the type casted base type as the data output type string hint.
* Pass the type in a VisualScriptFunctionCall too.
* Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string.
* Make sure the instance is passed in VisualScriptPropertySet.
* Restore search on the node's type.
* Remove dependencies from graph_edit.
* Remove dependencies from property_selector and name the class visual_script_property_selector.
* Extract hot zones into a function.
* Move hot_zones constants into default theme.
* Bigger capture zones.
* Clean messy port_grab_distance variables.
* Remove RMB functionality.
* Remove memory leak on showing visual script descriptions.
* Read the port_grab_distance constants on enter tree and theme changed.
2018-07-24 13:59:28 -07:00
Max Hilbrunner
b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
...
Open all files in script editor
2018-07-24 21:52:11 +02:00
Rémi Verschelde
bfe52fc30a
Merge pull request #20391 from YeldhamDev/expose_tileset_modulate
...
Expose 'modulate' set/get in TileSet resource
2018-07-24 09:59:23 +02:00
Wilson E. Alvarez
a22e746bc3
Removed unnecessary assignments
2018-07-24 09:51:03 +02:00
Michael Alexsander Silva Dias
dc0c75ce68
Expose 'modulate' set/get in TileSet resource
2018-07-23 18:35:52 -03:00
AndreaCatania
17ebbfb56d
Implemented Soft body
...
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky
1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
...
Physics material
2018-07-23 07:37:03 -03:00
Paulb23
8ff747171f
Allow opening and editing of any utf_8 file in script editor
2018-07-22 11:55:56 +01:00
George Marques
03746da73f
Add editor highlight for type-safe lines
...
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Rémi Verschelde
bd9b8098fe
Merge pull request #20140 from EIREXE/ambient_light_disable_shader
...
Add disable ambient light flag to shaders and materials
2018-07-18 10:39:20 +02:00
Marcelo Fernandez
e4db15471b
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
2018-07-17 18:31:22 -03:00
Alex Roman
2ce1118faa
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
Max Hilbrunner
707175eda8
Merge pull request #19044 from Mintormo/make_header_fix
...
Added support of Python 3 in make_header.py
2018-07-17 15:12:49 +02:00
Rémi Verschelde
f71ffa9724
Merge pull request #20146 from dodgyville/bezier_fixes_19777
...
fix issue with bezier tracks using incorrect duration for interpolating values
2018-07-17 14:43:47 +02:00
Rémi Verschelde
95d99cb2ac
Merge pull request #20176 from Chaosus/vs_namefixes
...
Several name fixes for visual shaders
2018-07-17 13:54:22 +02:00
Juan Linietsky
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
Chaosus
3af81427a1
Several name fixes for visual shader
2018-07-15 17:28:06 +03:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Luke Miller
7298a746ce
fix issue with bezier tracks using incorrect duration for interpolating values
2018-07-14 11:48:40 +10:00
Max Hilbrunner
118d4f3115
Merge pull request #19540 from muiroc/cylinder
...
Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
Max Hilbrunner
9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
...
Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Rémi Verschelde
92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
...
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
Max Hilbrunner
23ad85c692
Merge pull request #19398 from godotengine/remove-left-margin
...
Remove default non-zero left margin
2018-07-03 16:41:04 +02:00
Juan Linietsky
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
2018-07-03 10:56:31 -03:00
Max Hilbrunner
e29e4e56c1
Merge pull request #19843 from Calinou/fix-dynamicfont-hinting-setting
...
Fix the DynamicFont hinting setting being ineffective
2018-07-03 15:34:02 +02:00
Juan Linietsky
7fc2367508
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
Juan Linietsky
2dc738ce27
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
...
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
muiroc
0a36e974da
added cylinder shape support
2018-07-01 11:16:54 +02:00
Michael Alexsander Silva Dias
02181292b8
Minor changes to the AnimationPlayer editor.
2018-06-30 00:12:05 -03:00
Hugo Locurcio
6deb1889d0
Fix the DynamicFont hinting setting being ineffective
2018-06-29 21:38:53 +02:00
Juan Linietsky
0ffec7daf7
Small fixes
2018-06-29 09:13:39 -03:00
Hugo Locurcio
53e94a1ce1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
2018-06-28 19:17:41 +02:00
JFonS
c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
2018-06-21 00:12:12 +02:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
...
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Rémi Verschelde
8efbe9ed3d
Merge pull request #19487 from JFonS/better_3d_select
...
Improve 3D selection
2018-06-13 18:49:35 +02:00
JFonS
9cd1c20f6a
Polished 3D selection
2018-06-13 17:52:37 +02:00
clayjohn
14acc61ce1
updated ranges for primitive meshes
2018-06-08 23:49:00 -07:00
Juan Linietsky
9cb17d7af8
Avoid animation length from ever being completely, fixes #19420
2018-06-08 13:42:45 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Pedro J. Estébanez
12a87b257f
Remove default non-zero left margin
2018-06-06 20:10:43 +02:00
Mintormo
5d28a21454
Added support Python 3 in "make_header.py" file
2018-05-27 12:51:57 +03:00
Max Hilbrunner
7e8b7a7815
Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs
...
Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis
2018-05-26 18:22:05 +02:00
danilo2205
dc639d334a
Up vector implementation and OrientedPathFollow.
2018-05-20 19:51:56 -03:00
Juan Linietsky
9b5275b135
-Hid texture flags by default so they dont take so much space
...
-make curve texture preview not so large, so its easier to embed the editor
2018-05-18 12:37:18 -03:00
Rémi Verschelde
b003b7d846
Merge pull request #18978 from Chaosus/cubebugfix
...
Fix property bug in CubeMesh which prevent it from changing in inspector
2018-05-18 12:47:55 +02:00
Mariano Javier Suligoy
7eddb80b27
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
...
Restore support for minimal 3x3 autotile sets
2018-05-17 19:57:55 -03:00
Juan Linietsky
4b5227ff77
-Ability to open resources in the same window
...
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Chaosus
b3fccc5778
Fix bug in CubeMesh
2018-05-17 19:46:03 +03:00
isaacremnant
e4f0ac558d
Restore support for minimal 3x3 autotile sets
2018-05-17 09:49:14 -04:00
Rémi Verschelde
802ddc6e94
Merge pull request #18862 from endragor/remove-font-width-ceiling
...
Ceil char width within Label instead of Font
2018-05-17 09:31:22 +02:00
Rémi Verschelde
2cf36651b9
Merge pull request #18814 from PJB3005/18-05-12-imagetexture-load-error
...
ImageTexture.load returns an error code.
2018-05-16 23:23:08 +02:00
Juan Linietsky
005b69cf6e
-New inspector.
...
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Pieter-Jan Briers
622a754584
ImageTexture.load returns an error code.
2018-05-14 19:11:41 +02:00
Ruslan Mustakov
d5a0b5f35b
Ceil char width within Label instead of Font
...
Some classes use Font::get_char_size directly and not only for
autowrapping. RichTextLabel is one such example. So this commit
reverts aa8561d
(PR #17504 ) and instead ceils character width within
Label. This makes sure Label autowraps correctly while not affecting
other Font clients.
Fixes #18835 .
2018-05-14 20:32:14 +07:00
Michael Alexsander Silva Dias
7f72d6476b
Fixed some warnings found with Cppcheck.
2018-05-14 02:14:56 -03:00
Ruslan Mustakov
f34ea810fe
Update oversampling of outlines after window size change
...
Fixes #18774 .
2018-05-11 13:59:56 +07:00
AndreaCatania
5f66734d2d
Implemented physics material
...
Hidden a function
Fixed travis static check
2018-05-11 03:23:09 +02:00
Juan Linietsky
aacd7f012e
Merge pull request #18374 from JFonS/fix_particles_animation
...
Fix particle animation controls
2018-05-08 11:34:34 -03:00
Ruslan Mustakov
863dd9aa46
Always emit dynamic font change in update_oversampling
...
Fixes #15787 .
The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
2018-05-08 19:01:15 +07:00
Ruslan Mustakov
5cd12f6649
Perfect FreeType-based outlines for DynamicFonts
...
- Implement outlines based on FreeType Stroker API. This allows
artifact-free results, similar to what you will see in Web or any text
editing tools. Outline is a part of DynamicFont rather than Label,
because outlines have to be baked into the font's atlas. Font has a
default outline_color and a Label can specify font_outline_modulator
that will be multiplied with the Font's color to get the final result.
- draw_char now has to be called twice to fully render a text - first
with p_outline == true for each character and then with
p_outline == false for each character.
- Number of draw-calls is reduced from 5 to 2 per outlined character.
- Overall cleanup of DynamicFont code, extracted duplicated code pieces
into separate methods.
- The change is backward-compatible - Labels still have outline
properties that work exactly as they worked before.
Closes #16279 .
2018-05-08 13:45:24 +07:00
Juan Linietsky
9f2d54cd68
Added a simpler way to flip faces, closes #17373 and closes #17369
2018-05-07 18:55:05 -03:00
Juan Linietsky
7175a7f025
Merge pull request #17504 from endragor/fix-oversampling-autowrap
...
Ceil dynamic font glyph size
2018-05-07 18:21:11 -03:00
Juan Linietsky
2ba8b5b27c
Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-size
...
Fix StyleBox ignoring region rect and ProgressBar using center size
2018-05-07 16:33:12 -03:00
Juan Linietsky
3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
...
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Max Hilbrunner
fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
...
Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner
eec38da856
Merge pull request #18407 from danilo2205/get_closest_point
...
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
2018-05-05 06:56:26 +02:00
Rémi Verschelde
0bc07f8ff3
Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitives
...
Added custom aabb to primitives
2018-05-04 15:19:30 +02:00
danilo2205
2224975e7e
Added methods get_closest_point and get_closest_offset to both Curve2D and Curve3D
2018-05-01 18:24:41 -03:00
Pieter-Jan Briers
20dd2204db
Adds z-index properties to TileSets.
2018-05-01 17:24:57 +02:00
Zumo
ef74954e66
Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...
...
...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively.
2018-05-01 12:19:15 +02:00
Bastiaan Olij
1ee40206d4
added custom aabb to primitives
2018-04-29 15:06:18 +10:00
Juan Linietsky
8d199a9b2c
CSG Support for Godot!
...
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
sersoong
21eac24af1
Fixed stylebox crash
2018-04-27 17:30:28 +08:00
JFonS
aeda5dccfe
Fix particle animation controls
2018-04-23 11:14:16 +02:00
Markus Törnqvist
1c6ea572ca
Implement font shadows for RichTextLabel
2018-04-12 15:09:48 +03:00
George Marques
0ee72fbd30
Merge pull request #18072 from AlexHolly/master
...
expose Tileset TileMode to GDScript
2018-04-08 21:44:07 -03:00
Alexander Holland
f18b74838c
expose Tileset TileMode to GDScript
2018-04-08 22:54:02 +02:00
Juan Linietsky
b756172bdb
Merge pull request #16705 from Chaosus/generate_normals_flip
...
Add flip switch to SurfaceTool.generate_normals
2018-04-08 17:18:03 -03:00
Juan Linietsky
4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
...
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky
6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
...
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky
14340efa3c
Merge pull request #17602 from ivodopiviz/tscn-issues
...
Removed unnecessary newlines from tscn
2018-04-07 16:59:12 -03:00
Juan Linietsky
187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
...
Radio buttons in menus
2018-04-07 16:41:39 -03:00
Poommetee Ketson
a492d22952
Mesh: fix crash when creating mesh outline from QuadMesh
...
Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.
This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
JFonS
9c307d4b6c
Added flag on SpatialMaterial to disable shadows
2018-03-29 18:46:42 +02:00
Bojidar Marinov
91eb80041d
Fix StyleBox ignoring region rect and ProgressBar using center size
...
ProgressBar used the center size of the stylebox to calculate its minimum size, thus disallowing certain setups.
If the old behaviour is wanted, it can be forced by providing a custom minimum size, or by giving proper margins to the stylebox.
Fixes #17779 .
2018-03-28 20:56:09 +03:00
Pedro J. Estébanez
ab3b1d9f3e
Add radio-button-looking entries to PopupMenu
...
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.
`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.
Keeping check in the name adds an additional clue about these facts.
Closes #13055 .
2018-03-27 19:19:45 +02:00
Ivan Vodopiviz
e0f6b54b77
Removed unnecessary newlines from tscn
...
References #6025 . Made small changes to avoid adding newlines for no reason.
2018-03-25 23:09:19 +02:00
Poommetee Ketson
ed3b080ca6
Fix converting to tileset crashes Godot if existing file is not tileset
...
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Ruslan Mustakov
aa8561ded4
Ceil dynamic font glyph size
...
Fixes #15459 . When oversampling is enabled, glyphs may have fractional
size, but they are still rendered into integral pixels, which results in
them taking more space than was anticiped by autowrapping algorithm. The
solution here is to return ceiled width, which makes autowrapper
consider characters a bit larger than they are, but it doesn't hurt the
actual rendering and ensures there is enough space for the characters.
2018-03-14 19:53:44 +07:00
Bojidar Marinov
9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
...
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
2018-03-13 17:18:08 +02:00
Rémi Verschelde
96bda9c463
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
...
Add an hinting mode setting to DynamicFonts
2018-03-13 13:38:35 +01:00
Rémi Verschelde
ab001d830b
Fix serialization of identifiers with non printable ASCII characters
...
Fixes #6888 .
2018-03-02 13:33:53 +01:00
Hugo Locurcio
c1544c12ef
Add an hinting mode setting to DynamicFonts
...
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
in their DynamicFontData child. Changes will be visible upon
reloading the scene in the editor.
2018-02-28 00:12:26 +01:00
Rémi Verschelde
eedb85e618
Merge pull request #16932 from groud/fix_collision_shape_selection
...
Fixes collisions shape selection
2018-02-24 01:32:16 +01:00
Rémi Verschelde
6b32e96d6e
Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture
...
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-24 01:29:35 +01:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
...
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Gilles Roudiere
c250a9a9f9
Fixes collisions shape selection
2018-02-22 20:48:25 +01:00
Pieter-Jan Briers
b51a86a57a
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-22 19:27:35 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
...
Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
Rémi Verschelde
2c44b2cee4
Merge pull request #16718 from Chaosus/triplanarfix
...
Add refraction possibility when triplanar uv mode enabled
2018-02-20 11:14:31 +01:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
...
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Rémi Verschelde
5933cf867a
Merge pull request #15780 from volzhs/emoji
...
Support colored font
2018-02-19 21:51:53 +01:00
Andrea Catania
ffc3ef8677
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
Chaosus
399e553829
Added flip switch to generate_normals
2018-02-19 22:40:34 +03:00
Chaosus
b5e4f637fc
Added refraction possibility for triplanar uv mode
2018-02-15 17:21:09 +03:00
Rémi Verschelde
5a83705b19
Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value
...
Change primitive meshes acccuracy value
2018-02-14 17:05:19 +01:00
Rémi Verschelde
309303d92c
Merge pull request #15592 from paulloz/textedit-initial-size
...
set a better initial size to TextEdit nodes
2018-02-14 16:38:27 +01:00
Rémi Verschelde
c5a5b10342
Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_expose
...
Expose 'lightmap_unwrap' method to the scripting engine.
2018-02-14 16:17:35 +01:00
Phil Jones
d1a471f909
Fix texture import spelling
2018-02-03 18:38:39 +00:00
Poommetee Ketson
4f9ef96b54
Gradient: fix wrong property type
2018-02-03 22:38:54 +07:00
Rémi Verschelde
0033e72a0f
Merge pull request #16276 from bcr3ative/issue_15668
...
Fix inconsistencies and typos in argument names
2018-02-01 17:26:13 +01:00
Rémi Verschelde
51d3dee9c2
Merge pull request #15946 from MarianoGnu/issue_15870
...
Attemp to fix #15870
2018-02-01 16:49:35 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Juan Linietsky
1322ca6fb2
Ability to import .escn files, which is just a .tscn but with forced import.
...
This works together with the new Blender to Godot exporter.
2018-01-30 11:04:22 -03:00
MrCdK
8a9f1c2a5d
Expose audio streams get_length()
2018-01-22 20:35:33 +01:00
Juan Linietsky
8daf5491ab
I have no idea why this commit fixes #15392
2018-01-21 16:19:35 -03:00
Mariano Suligoy
517ff5c8d7
attemp to fix #15870
2018-01-21 12:31:59 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Saracen
e3fdacdf90
Expose 'lightmap_unwrap' method to the scripting engine.
2018-01-17 03:39:06 +00:00
Juan Linietsky
4de84f4c0a
BMFont loading direct support from .fnt files.
2018-01-16 17:58:04 -03:00
volzhs
c5e3acc29c
Support colored font
2018-01-16 22:56:54 +09:00
Rémi Verschelde
187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
...
Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Ruslan Mustakov
b517fc11af
Fix Material's shader property binding
...
ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Juan Linietsky
471c2d0d38
Make burley default for materials, fixes #15054
2018-01-12 11:50:08 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
...
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
e6edbc7699
Merge pull request #15528 from AndreaCatania/p1
...
Fixed viewport node error on editor
2018-01-11 22:19:02 +01:00
AndreaCatania
b77968dea3
Fixed resource setup handling
2018-01-11 19:26:28 +01:00
Paul Joannon
842cb1ad8c
set a better initial size to TextEdit nodes
...
Address #15163
2018-01-11 12:11:44 +01:00
damarindra
bea40343ab
fix updating tileset list when assign texture and set autotile true
2018-01-11 05:50:36 +07:00
Konrad Nowakowski
c73589305e
Fix bitwise NOT operator on BitMap's set_bit
2018-01-09 21:11:16 +00:00
Jerome67000
b72c9b85d0
Change primitive meshes acccuracy value
2018-01-09 13:41:59 +01:00
Bernhard Liebl
a64dc5af74
Two potential glitches in font oversampling
2018-01-08 18:09:41 +01:00
Bernhard Liebl
526e637a97
Fix stale dynamic font reference fetch from cache
...
Seems to fix issue 15392
2018-01-07 16:57:23 +01:00
Juan Linietsky
9cf19f8dee
Ensure depth reads go via alpha render list, fixes #14759
2018-01-06 17:38:39 -03:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
dc2cc6bc2b
Merge pull request #15186 from GodotExplorer/default-theme
...
Fix errors with custom theme and custom font in project settings.
2018-01-04 14:50:15 +01:00
firefly2442
f066991aa7
found via cppcheck:
...
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
...
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
geequlim
bd0a9f4bd6
Fix errors with custom default theme and custom fonts.
2017-12-30 17:30:37 +08:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Juan Linietsky
c2240a2a71
A promise is a promise, so added ability to load and save shaders as text files, closes #14431
2017-12-26 13:52:09 -03:00
Juan Linietsky
edd3bd8cb8
Ability to set flags via code in StreamTexture, as some users find it useful. Fixes #14526 .
2017-12-26 12:50:46 -03:00
Juan Linietsky
2b31155baa
Fix sidedness check in material. Also remove SIDE built-in.
2017-12-26 11:09:52 -03:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
Juan Linietsky
b08735f209
Make dynamic font oversampling fully dynamic.
2017-12-19 21:58:32 -03:00
Juan Linietsky
fc103566e6
Added font oversampling support
2017-12-19 18:48:30 -03:00
Ibrahn Sahir
8981924fbe
fix for BitmapFont::create_from_fnt to allow loading from file in
...
project root directory.
2017-12-19 11:02:25 +00:00
Juan Linietsky
fa8a1fc420
Fixes how transform is applied to geometry in UV unwrap
2017-12-17 12:04:54 -03:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Juan Linietsky
cf84ee22a9
Added custom editor splash (including sponsor logo).
2017-12-16 16:11:13 -03:00
Juan Linietsky
c93cb30cbb
restored binary compatibility, which was broken in #14406
2017-12-16 15:48:16 -03:00
Matthias Hoelzl
ced1ff63a8
Improve duplication and saving of instanced scenes
2017-12-16 17:58:17 +01:00
Juan Linietsky
251433847f
-Added new scene conversion to binary on export (disabled by default, please test)
...
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Juan Linietsky
f3ad14224e
-Add lightmapper
...
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
volzhs
2afa2bc389
Fix CheckBox minimum size
2017-12-11 15:37:29 +09:00
volzhs
3c04d7798c
Fix CheckButton minimum size
2017-12-11 14:52:32 +09:00
Rémi Verschelde
dcc5e21b35
Merge pull request #14520 from Smjert/fix/11247/skybox
...
Fix skybox generation imprecision with Clang
2017-12-11 00:12:38 +01:00
Stefano Bonicatti
95056ca913
Fix skybox generation imprecision with Clang
...
The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes > 1.0 or < -1.0 in Clang.
This value is then used with acos(), which returns NaN.
Fixes #11247
2017-12-10 19:56:45 +01:00
Rémi Verschelde
2b41afb30e
Fix wrong return value in some virtual method bindings
2017-12-10 15:34:08 +01:00
Rémi Verschelde
ce0f894b48
doc: Sync classref with current source
2017-12-10 00:43:49 +01:00
Rémi Verschelde
75d0aeb0e9
Fix build in ArrayMesh
...
Bug introduced in 65fb961b8b
.
2017-12-09 19:37:16 +01:00
Rémi Verschelde
ff11864901
Merge pull request #13371 from RayKoopa/mute_animation_tracks
...
Add feature to disable animation tracks
2017-12-09 19:23:18 +01:00
Ray Koopa
ad9f987715
Add feature to disable animation tracks
2017-12-09 18:22:16 +01:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
...
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
PJB3005
0221cac2fc
Fix TileSet::AutotileData::ocludder_map typo
2017-12-08 20:38:36 +01:00
Paulb23
48ad133cf9
Changed current line draw order and added code folding color
2017-12-07 19:17:43 +00:00
Juan Linietsky
5614902611
ability to keep user tracks when importing animations, closes #12801
2017-12-07 10:19:35 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
7b7ba58493
-Fix particles with size==0, closes #13931
...
-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Rémi Verschelde
7b557a4e1f
Merge pull request #13409 from YeldhamDev/textedit_disabled
...
Add disabled theme to TextEdit
2017-12-06 23:42:54 +01:00
Juan Linietsky
86fcc39fa9
Fix and rewrite folding logic, closes #14005 , closes #13421
2017-12-06 19:07:17 -03:00
Waldson Patrício
62b0799ba0
Fix missing stylebox for LinkButton's hover states
2017-12-06 16:36:44 -03:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Juan Linietsky
5868754b01
Added a higher level wrapper for proxy texture
2017-12-04 16:54:17 -03:00
Juan Linietsky
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
...
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Michael Alexsander Silva Dias
6b07e8c624
Fixed FileDialog's "parent folder" button not having a texture.
2017-12-02 04:30:20 -02:00
Michael Alexsander Silva Dias
2773c12156
Add disabled theme to TextEdit.
2017-12-01 01:32:26 -02:00
Juan Linietsky
ed0af05111
Switch to textureLod for parallax offset, avoids errors on UWP.
2017-11-27 17:47:33 -03:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
geequlim
f3588b6b65
Fix style error with MenuButton in default theme
2017-11-24 19:31:20 +08:00
Ruslan Mustakov
e967dbca6f
Fix TileMap and TileSet ClassDB bindings
2017-11-24 11:43:15 +07:00
Mariano Suligoy
bcfb0a09f8
Implement auto-tiling
2017-11-20 06:27:47 -03:00
Daniel J. Ramirez
62eda56e67
Fixed mesh importing when multiple materials are present
2017-11-17 18:50:19 -06:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
49cea443a9
Merge pull request #12870 from Nibodhika/master
...
Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
Rémi Verschelde
15a20f9746
Remove obsolete ButtonArray theming
...
ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
Juan Linietsky
7010ee3cb9
-Ability to choose operator for emission, closes #10441
...
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Vito
5515d28107
Fixing tilemap rotation for non top-left tiles.
2017-11-15 09:22:07 +00:00
Juan Linietsky
6277e6d40a
Ability to update parts of an array, and set arrays as dynamic draw
2017-11-14 17:26:35 -03:00
Rémi Verschelde
f3d812e3a0
Merge pull request #12811 from Chaosus/quadsize
...
Add size to QuadMesh
2017-11-13 22:42:32 +01:00
Rémi Verschelde
03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
...
Fix video playback
2017-11-13 19:57:18 +01:00
Chaosus
06ce2e339e
Added size to QuadMesh
2017-11-13 16:19:50 +03:00
Rémi Verschelde
47e5b43160
Merge pull request #12852 from djrm/pr_import_fixes
...
Update meshes when reimporting,
2017-11-12 21:17:58 +01:00
Rémi Verschelde
e9392dd876
Merge pull request #12858 from dfleury2/master
...
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 21:06:03 +01:00
Daniel J. Ramirez
2932cc79ee
Update meshes when reimporting,
...
Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Juan Linietsky
48d57e4a30
-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
...
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12 11:11:45 -03:00
Juan Linietsky
09e6ce693d
Set ambient contribution by default to 1, fixes #11850
2017-11-12 08:26:45 -03:00
D. Fleury
f75028a34c
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 11:45:29 +01:00
Juan Linietsky
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
Rémi Verschelde
ed57f0a0d4
Remove get_default_video_mode definition on OSX/iOS
...
It had been missed in d09160a8b6
and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
MrCdK
fec243ed56
Added filter_clip to AtlasTexture
2017-11-05 22:27:05 +01:00
Poommetee Ketson
83f5d7e40a
Refactor bufer to buffer
2017-10-28 19:15:51 +07:00
Jakub Grzesik
5a83fc50ec
fix a 'proximity_fade_distacne' typo in material
2017-10-25 20:27:52 +02:00
Bastiaan Olij
e72a6644dc
Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindings
2017-10-23 21:27:12 +11:00
Rémi Verschelde
abea816e54
Revert "Rename Schlick GGX to GGX."
2017-10-23 07:42:36 +02:00
Juan Linietsky
b4f0f59d9f
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
Rémi Verschelde
1054c6edee
Merge pull request #12296 from tagcup/ggx_rename
...
Rename Schlick GGX to GGX.
2017-10-22 10:30:11 +02:00
Poommetee Ketson
bbab451dde
CubeMap: fix duplicate flags property
2017-10-22 10:28:02 +07:00
Ferenc Arn
cb0bf1edea
Rename Schlick GGX to GGX.
...
Schlick's approximation and GGX are orthogonal concepts.
Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.
The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
Rémi Verschelde
e0c14e6306
Merge pull request #12286 from NathanWarden/add_cubemap_properties
...
Added properties for CubeMap.
2017-10-21 23:44:06 +02:00
Poommetee Ketson
9cadb9e5f3
Bind unbound enums, rearrange some by value
2017-10-22 01:58:02 +07:00
Nathan Warden
5f7478e196
Added properties for CubeMap.
2017-10-21 13:23:32 -05:00
Rémi Verschelde
8cb76888ae
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
...
Fix spatial shader conversion with texture
2017-10-20 23:55:58 +02:00
Hiroshi Ogawa
3bd2a4c421
Fix spatial shader conversion with texture
2017-10-19 16:10:24 +09:00
Pedro J. Estébanez
f4959ee32b
Fix animation before first key
...
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if
- *seeking/playing a continuous track*;
- *seeking a discrete track*.
And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*.
In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range.
With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached.
This corresponds to the point 1) of #10752 .
2017-10-15 01:28:08 +02:00
Matt Hughes
3edd3cd377
Fix video playback
...
This adds support to
- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00
Andreas Haas
4c716f3623
[DOCS] Fix a few typos.
2017-10-14 12:45:49 +02:00
Daniel J. Ramirez
9001ba26aa
Added and improved some missing icons, plus some other visual fixes.
2017-10-13 16:39:17 -05:00
Ruslan Mustakov
6106fd88d4
Remove junk output
...
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Rémi Verschelde
d6fe668cef
Merge pull request #12026 from hickop/default-theme-sliders
...
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 22:45:34 +02:00
hickop
57d8ff636c
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 16:33:17 +02:00
hungrymonkey
5080a9cf21
Fix data alignment issues in get_data() in AudioStreamSample
...
I am fixing the issue by adding DATA_PAD to the return pointer as
suggested by hi-ogawa
When using set_data in AudioStreamSample in PoolByteArray, the data is set
using a DATA_PAD to pad the pointer to the correct place as such
uint8_t *dataptr = (uint8_t *)data;
copymem(dataptr + DATA_PAD, r.ptr(), datalen);
data_bytes = datalen;
godot/scene/resources/audio_stream_sample.cpp#L473
All I am doing is adding a DATA_PAD to the return pointer to
get_data() in AudioStreamSample to change
godot/scene/resources/audio_stream_sample.cpp#L48
PoolVector<uint8_t>::Write w = pv.write();
copymem(w.ptr(), data, data_bytes);
to
PoolVector<uint8_t>::Write w = pv.write();
uint8_t *dataptr = (uint8_t *)data;
copymem(w.ptr(), dataptr + DATA_PAD, data_bytes);
Please review whether or not set or get is correct.
Because this issue seems to be fixable by removing DATA_PAD in set_data()
instead of adding DATA_PAD to get_data(). I have not tested the latter
fix
Fixes #issue, 11873
2017-10-09 11:34:28 -07:00
Poommetee Ketson
0ce4d82bbf
CurveEditor: fix can't edit right tangent
2017-10-03 03:48:11 +07:00
Poommetee Ketson
34ea271380
Merge pull request #11646 from djrm/pr_visual_improvements
...
Several visual improvements.
2017-10-02 23:49:44 +07:00
Juan Linietsky
c9a925c4e0
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
2017-10-01 19:08:49 -03:00
Juan Linietsky
d4e20555e8
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
2017-09-29 18:56:52 -03:00
Daniel J. Ramirez
15986ea343
Several visual improvements.
...
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
Juan Linietsky
81c9cfdc1b
Added light affect parameter to baked AO
2017-09-23 23:10:34 -03:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
Juan Linietsky
fbabef6da3
Fixes to rim parameter in shader
2017-09-23 08:27:48 -03:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
Juan Linietsky
bf371dcb32
Added proximity and distance fade to SpatialMaterial
2017-09-21 15:20:28 -03:00
Rémi Verschelde
d79ce05b91
Merge pull request #11365 from leezh/freetype_mono
...
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-21 10:37:21 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Zher Huei Lee
2ca82225b7
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-19 14:00:00 +08:00
Gilles Roudiere
b5f29fe073
Add some options and reorganize the 2D editor menus. Makes available forced snapping.
2017-09-18 23:20:18 +02:00
Rémi Verschelde
c74bab66aa
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
...
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
Maxim Sheronov
0fffa45158
Fix enums bindings
...
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde
6aa90e35bb
Merge pull request #11015 from toger5/rtl_default_stylebox_empty
...
rtl uses styleBoxEmpty as defualt fixes : #11014
2017-09-12 13:26:18 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
...
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
...
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Poommetee Ketson
27a848e408
Merge pull request #11152 from SaracenOne/mesh_arrays_access
...
Script access to formatted arrays and blend_arrays in meshes.
2017-09-12 04:42:18 +07:00
Poommetee Ketson
1c063abf0d
Material: fix priority not int
2017-09-11 18:13:28 +07:00
SaracenOne
92bbd2d713
Script access to formatted arrays and blend_arrays in meshes.
2017-09-11 06:53:34 +01:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
...
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
5ca3af3371
Ability to use a sky for reflection together with a background color.
2017-09-07 20:45:37 -03:00
toger5
1c07d0e9aa
rtl uses styleBoxEmpty as defualt
2017-09-06 16:29:22 +02:00
Juan Linietsky
308a6f4f99
hide next pass for material types that make it pointless, closes #10686
2017-09-05 20:40:50 -03:00
Poommetee Ketson
9301ab5a57
MeshLibrary: remove duplicated line
2017-09-05 04:02:24 +07:00
Rémi Verschelde
fb263b73aa
Merge pull request #10901 from toger5/script_background_cleanup
...
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
Juan Linietsky
adde89e8b1
-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing
2017-09-03 14:54:15 -03:00
Juan Linietsky
281fb4e4fb
Added transmission shader parameter.
2017-09-03 10:30:37 -03:00
toger5
b606285219
Unified script panel backgrounds.
...
- simplefied it with using the new rtl.
- removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
- unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Juan Linietsky
b4efb832a7
Made triplanar local space by default, world space optionally, closes #10159
2017-09-02 09:57:08 -03:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
...
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
...
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Juan Linietsky
8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935 , closes #10135
2017-09-01 13:01:08 -03:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
...
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Rémi Verschelde
4722593448
Merge pull request #10816 from toger5/style_box_texture_set_fill
...
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31 19:16:07 +02:00
Rémi Verschelde
c12a1dc53e
Merge pull request #10823 from toger5/fix_VSlider_focus_non_existent
...
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31 18:19:45 +02:00
toger5
afc66f2f90
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31 18:02:38 +02:00
toger5
2aa735757a
unified draw_center naming for (9patch,StyleBoxes)
...
- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Juan Linietsky
9ff19951e2
Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
2017-08-31 09:44:37 -03:00
Rémi Verschelde
b7f4dcbdd1
Merge pull request #10096 from toger5/label_stylebox
...
fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Rémi Verschelde
c109a6e5a4
Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet
...
Fix UV calculation for spritesheet in particles
2017-08-31 13:42:37 +02:00
Juan Linietsky
e8b05ca996
-Fixed screen edge SSAO filter, fixes #9678
...
-Raised the SSAO limits, making the effect a lot more useful
-Still pending to enable tresholding to avoid some hollow places
2017-08-29 11:46:02 -03:00
Juan Linietsky
a2027cfa49
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
...
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
...
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Juan Linietsky
37da8155a4
-Largely rewrote gridmap to simplify it
...
-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Marc Gilleron
46cee03ad4
Bind missing ArrayMesh.ARRAY_MAX
2017-08-27 04:18:02 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
...
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
...
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
...
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Maxim Sheronov
e41656c345
Fix UV calculation for spritesheet in particles
...
Fix names of uniforms and make correct uv offset calculation
2017-08-23 20:57:31 +03:00
toger5
aff293a2fd
fixed crash styleBoxTexture binding issue
2017-08-22 22:11:41 +02:00
Rémi Verschelde
4fc0a2d776
Merge pull request #10519 from toger5/remove_addition_border
...
Remove addition border
2017-08-22 08:10:15 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
...
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
...
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
toger5
32f4918f02
added utility funtions for expand margins (in styleBox)
2017-08-21 23:07:08 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Hein-Pieter van Braam
67b9d6eef2
Fix color_ramp indexing negative elements
...
The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.
We add a check so we never do a lookup in the color Vector if the
gradient is empty.
This fixes #10501
2017-08-21 19:36:40 +02:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Rémi Verschelde
aef7a3178f
Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation
...
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 17:56:48 +02:00
toger5
69c039ffab
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 15:12:46 +02:00
toger5
ad5b0674f6
Performance styleBoxFlat:
...
- style box flat was always drawn with 8 verts per corner in case it
was a rounded corner... now it uses only one vert if it has no
rounded corner.
2017-08-19 14:46:04 +02:00
Ignacio Etcheverry
18938d3c0e
Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19 08:59:45 +02:00
Juan Linietsky
3f8efdef49
ProceduralSky now regenerates in a thread (the second time, first does not), closes #9138
2017-08-18 19:16:32 -03:00
Juan Linietsky
e61d547ed0
Make sure local to scene resources are initialized after loading all nodes, fixes #9438
2017-08-18 08:26:41 -03:00
Rémi Verschelde
1a92906b68
Merge pull request #10406 from marcelofg55/closest_power_of_2
...
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Juan Linietsky
3a4ff3402d
Oops, fixed wrong color masking problem. Closes #10149
2017-08-17 18:33:59 -03:00
toger5
9fdc4874b2
fixed Import LineEdit to label + label stylebox
...
- added a normal stylebox to label. default is StyleBoxEmpty
- changed drawing so that it draws correct with styleboxes with margins
- changed the LineEdit in the import to use a label with the lineEdit
stylebox
2017-08-17 00:15:11 +02:00
Rémi Verschelde
a21ca962a4
Merge pull request #10265 from leezh/patchnine_stylebox
...
Added Tile and TileFit to StyleBoxes
2017-08-16 18:16:23 +02:00
Rémi Verschelde
a8a6082dc0
Merge pull request #8899 from toger5/BetterFlatStylebox
...
Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
...
Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
f98418f093
Merge pull request #10312 from kbake/pressed-scroll-bar-style
...
Scroll bars now look different on press
2017-08-16 17:16:03 +02:00
toger5
701fb55a10
styleBoxFlat removed light, dark color entirely
2017-08-15 20:11:36 +02:00
toger5
015494ba56
new StyleBoxFlat removed multiBorderColor
...
- removed only the bindings because the drawing code is not done yet
- kept c++ functions for setting individual border color for future implementation
2017-08-15 19:49:24 +02:00
toger5
d637cbb289
new StyleBoxFlat limits for drawing
...
- corner and border are decreased if necassary to achoieve clean stylboxes
- prohibits wired drawing artifacts when using wrong values
- corner radius are relative to the partner corner when they would result in glitches
2017-08-15 19:49:24 +02:00
toger5
356eb47fea
new StyleBoxFlat added more drawing features
...
- corner radius bindings
- shadow
- antiAliasing
- CornerDetail
2017-08-15 19:47:51 +02:00
toger5
059a0496da
Adapted godot to the new StyleBoxFlat
2017-08-15 19:36:34 +02:00
toger5
f05e61ed09
NEW Style Box Flat Implementation
...
- now use polygons!
- renamed blend -> blend_border
- draw_center -> filled
- GDScript biding
2017-08-15 19:36:34 +02:00
M.H. Alkotob
92e74ed250
Fix console warning: Condition !env is true
...
The trivial yet astute fix was suggested by @bojidar-bg in IRC.
Compiling confirms it does the job, so thought I'd push a PR.
2017-08-14 14:48:35 +03:00
kbake
a72d17cf11
Scroll bars now look different on press
2017-08-12 17:46:26 -04:00
Zher Huei Lee
b6ec3f02f0
Added Tile and TileFit to StyleBoxes
...
Was already implemented for Patch9 boxes, but wasn't exposed here.
Allows for use in other GUI elements like panels and buttons.
2017-08-12 09:57:56 +08:00
Rémi Verschelde
b47e6c0dba
Merge pull request #10194 from Keetz/update-default-values
...
Updated default values in SpatialMaterial and Environment
2017-08-11 10:39:12 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Rasmus Ketelsen
141aac48ff
Updated default values in SpatialMaterial and Environment
2017-08-09 10:11:36 +02:00
Juan Linietsky
df573f5c3a
-Restored Sprite3D to working function, fixes #2061 , fixes #9738
...
-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Ignacio Etcheverry
640a3c46c3
Texture: Fix wrong method bind instance type
2017-08-07 12:01:13 +02:00
Juan Linietsky
8e51c70374
Added missing binding to ImageTexture, closes #8371
2017-08-06 11:38:27 -03:00
Juan Linietsky
475e8b28b2
keep default exported script values unless overriden, closes #8127
2017-08-06 09:33:59 -03:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
...
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Rémi Verschelde
85088275c5
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
...
Texture region now updates when changing an Atlas region rect
2017-08-01 00:15:37 +02:00
Andrii Doroshenko (Xrayez)
aa1165a3f5
Bind some useful methods in SurfaceTool to GDScript
...
These include:
* generate_tangents()
* add_to_format()
* create_from()
* append_from()
Reordered and grouped the bindings to match the header for improved readability.
Removed commented out `generate_flat_normals()` method which wasn't present
in the header.
Fixes #9946
2017-07-31 15:50:37 +03:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
...
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Juan Linietsky
f5277e347d
Fixes to glow and auto exposure, closes #9797 , closes #9106
2017-07-26 00:40:32 -03:00
Juan Linietsky
47b2455a62
Good bye chunky fonts, closes #9441
2017-07-25 09:29:27 -03:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
...
Add object type hint for docs
2017-07-24 08:07:32 +02:00
Juan Linietsky
66009706c9
-Ability to set default import presets for type
...
-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
Juan Linietsky
772485cdb3
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
George Marques
2a0c0db028
Fix "vertical" property of StyleBoxLine
2017-07-19 23:30:39 -03:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
...
Add object type hint for docs
2017-07-19 10:00:20 +02:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Rémi Verschelde
0afa77a8a2
Merge pull request #9689 from djrm/theme_fixes
...
Added separators using StyleBoxLine, some theme style fixes
2017-07-18 14:06:04 +02:00
Daniel J. Ramirez
17c3422431
Added separators using StyleBoxLine, some theme style fixes, added variant icon
2017-07-18 01:09:19 -05:00
Rémi Verschelde
5a42bbaace
Merge pull request #9482 from Noshyaar/pr-ramp
...
Fix shrunk ColorPickers
2017-07-18 07:52:32 +02:00
Poommetee Ketson
668d00ff2d
Fix ColorPicker to use theme constants
2017-07-18 09:43:16 +07:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
...
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde
f36cd77feb
Merge pull request #9639 from rminderhoud/primitives
...
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-18 00:44:57 +02:00
Daniel J. Ramirez
a3c2d9a6bd
Improvements and fixes for the default theme.
...
Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
...
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Ralph Minderhoud
bf18c35dd7
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-14 08:46:21 -05:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
Poommetee Ketson
0c66078bcb
Slider: add set/is_editable
2017-07-11 02:48:55 +07:00
Rémi Verschelde
d23fc16b2d
Merge pull request #9564 from Noshyaar/pr-threshold
...
Refactor 'treshold' to 'threshold'
2017-07-08 23:51:53 +02:00
Juan Linietsky
e577c5b070
Some adjustments to toon material to make it more flexible
...
Ability to also disable specular
2017-07-08 14:01:56 -03:00
Juan Linietsky
f4c8c552f9
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
2017-07-08 12:36:15 -03:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
Juan Linietsky
84de71872f
-Added triplanar mapping modes
...
-Some fixes to shader lang
2017-07-08 08:07:49 -03:00
Johan Manuel
00afca31c6
Use the gravity constant to calculate weights
2017-07-05 15:14:12 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
b8ae605603
Merge pull request #9481 from BastiaanOlij/prim_capsule_flat
...
Re-orient capsule to collision shape
2017-07-03 22:47:26 +02:00
BastiaanOlij
f02ccffca3
Re-orient capsule to colission shape
2017-07-03 23:53:06 +10:00
Juan Linietsky
e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
2017-07-03 10:45:34 -03:00
Bojidar Marinov
88ae942029
Readd shape_offset as an editor-only and backcompat property
2017-07-01 20:58:35 +03:00
Bojidar Marinov
4d2642b666
Readd tilemap's shape_transform and bugfixes
...
This reverts commit a808f53020
.
2017-07-01 20:56:51 +03:00
Juan Linietsky
a808f53020
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions to them"
2017-07-01 13:02:04 -03:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
...
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Bojidar Marinov
80356f925c
Fix #9409 , fixup #9370 ; tileset now has shape transform instead of offset
...
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409)
Fix a misplaced ++ operator. (9370)
Fix merging with exiting tileset duplicating shapes. (9370)
2017-06-30 19:01:20 +03:00
Robert Hernandez
f0f407e76e
Texture region now updates when changing an Atlas
...
- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time
Fixed TextureRegionEditor constantly regenerating
2017-06-29 10:49:24 -04:00
Juan Linietsky
db3b05d289
Reworked translation system
...
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Poommetee Ketson
0200507387
Fix build error on master
2017-06-28 10:41:43 +07:00
Marc Gilleron
6c1ab2098f
Fix curve saving, refined undo/redo
2017-06-28 02:43:30 +02:00
Juan Linietsky
51442988b1
Merge pull request #9404 from Zylann/curve_improvement
...
Curve improvement
2017-06-27 07:53:52 -03:00
Juan Linietsky
3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
...
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Rémi Verschelde
f1cc3b700a
Merge pull request #9268 from BastiaanOlij/improve_defaults
...
Align primitive defaults to default collision shape sizes
2017-06-26 23:56:57 +02:00
Marc Gilleron
69b8f61f25
Curve features
...
- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Rémi Verschelde
f2bc0cc966
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
...
Add one-way collisions and individual shape offsets for tilesets
2017-06-26 22:47:26 +02:00
Rémi Verschelde
f7b77e5b76
Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
...
Add normal map to tilemaps and tilesets
2017-06-26 22:47:11 +02:00
Juan Linietsky
d41978eb63
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
Bojidar Marinov
207feb2f87
Add one-way collisions and individual shape offsets for tilesets
...
As requested in #9318
Accidentially fixes #2231 as well
2017-06-25 21:47:30 +03:00
Ramesh Ravone
c6e295c399
Fixes method bind
2017-06-25 16:35:39 +05:30
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Marc Gilleron
2bb1638b0a
GradientTexture now uses a Gradient
...
- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
Poommetee Ketson
04164bb317
Environment: remove ssr_accel property, fix typo
2017-06-24 16:07:37 +07:00
Marc Gilleron
659897cfb8
Added Curve resource
...
- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Bojidar Marinov
2edb082c7e
Add normal map to tilemaps and tilesets
...
Fixes #9310
2017-06-22 18:15:50 +03:00
Juan Linietsky
fb72edf45e
Properly exposed material types everywhere.
2017-06-22 09:33:20 -03:00
BastiaanOlij
bf6f3881a1
Align primitive defaults to default collision shape sizes
2017-06-19 21:40:16 +10:00
Juan Linietsky
0288be1e76
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18 22:55:02 -03:00
Juan Linietsky
969fa3cc73
-Added AudioStreamPlayer2D, for 2D positional sound
...
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18 21:07:32 -03:00
Juan Linietsky
33bf180067
Added normalmap support to stylebox and animated sprite.
2017-06-18 00:03:28 -03:00
Juan Linietsky
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
Juan Linietsky
2da3f48e5a
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
...
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
2017-06-17 11:03:48 -03:00
Rémi Verschelde
63544169f0
Merge pull request #9228 from BastiaanOlij/fix_primitive_slider
...
Fix sliders for primitives
2017-06-17 10:36:41 +02:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
...
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
BastiaanOlij
4f20f52d5f
fix sliders for primitives
2017-06-17 09:18:09 +10:00
BastiaanOlij
1e5a6d3cc8
Add sensible hints to properties
2017-06-16 23:56:13 +10:00
BastiaanOlij
9483613138
Godot 3.0 primitives as resources for use with MeshInstance
...
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh
Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Juan Linietsky
5d02b948a9
Cleaned up Screen Space Reflections, closes #8119
2017-06-16 08:30:21 -03:00
Juan Linietsky
29cfc365aa
Fixes to SSR, WIP.
2017-06-16 08:30:21 -03:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Juan Linietsky
da14225ad8
fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.
2017-06-15 10:36:00 -03:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
...
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
...
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Juan Linietsky
840ac8c018
Fog is complete!
2017-06-07 08:38:21 -03:00
Juan Linietsky
0fb99306ff
-working SCREEN_TEXTURE, SCREEN_UV shader variables
...
-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
2017-06-05 22:34:32 -03:00
Rémi Verschelde
f8d7670e82
Merge pull request #9038 from AlexHolly/rect2-rename-pos
...
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky
01198cb896
Removed stupid right arrow to edit resource. Now simply click it..
2017-06-04 20:35:45 -03:00
Juan Linietsky
5aa66d03d8
Added depth texture support (using parallax) to default material.
2017-06-04 20:35:45 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Juan Linietsky
8a1097a224
many fixes to image loader, voxel cone tracing, etc.
2017-06-02 22:08:41 -03:00
Juan Linietsky
c03131fc9f
Rework shading modes and change location of light shader
2017-06-01 18:56:02 -03:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
...
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Juan Linietsky
bf6380ee70
Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not.
2017-05-25 14:00:43 -03:00
Rémi Verschelde
6d0809b095
Merge pull request #8869 from Hinsbart/errors
...
Fix errors on engine startup.
2017-05-25 08:37:48 +02:00
Juan Linietsky
d093b78f12
Fix stex import into black textures when lossless and lossy are selected, closes #8801
2017-05-23 08:55:32 -03:00
Andreas Haas
4d8e45de17
Fix errors on engine startup.
...
Fixes a bunch of the most spammy console errors introduced by recent refactorings:
- `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead.
- `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one.
- Some methods have been moved from `Texture` to `Image`, but the old bindings were still there.
- A few `name == ""` errors related to duplicating nodes.
2017-05-22 20:50:59 +02:00
Rémi Verschelde
869d6b1d33
Merge pull request #8818 from tagcup/mesh_methods
...
GDScript bindings for various missing Mesh functions.
2017-05-20 09:48:36 +02:00
Rémi Verschelde
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
...
New customizable editor theme
2017-05-20 07:16:11 +02:00
Ferenc Arn
f2a335d0c1
GDScript bindings for various missing Mesh functions.
...
Fixes #8041 .
2017-05-18 16:29:17 -05:00
Rémi Verschelde
c3baf5eb3c
Fix two typos from previous commit
...
Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
volzhs
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00
volzhs
17e8e343fb
Revert "Add new editor and default theme (WIP)"
...
This reverts commit f045efe007
.
2017-05-03 06:19:15 +09:00
Rémi Verschelde
d4029aa51a
Move other lone thirdparty files to thirdparty/misc
...
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde
5f15f03d38
Fix theme_data.h formatting via make_header.py
...
Should make clang-format happy.
2017-04-27 08:58:11 +02:00
Daniel J. Ramirez
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
Ramesh Ravone
cc973b461b
Revert " 3.0 recompute_aabb on add_surface"
2017-04-26 13:18:01 +05:30
Ramesh Ravone
930ad8fc8c
3.0 recompute_aabb on add_surface
2017-04-26 07:57:13 +05:30
Rémi Verschelde
5ae1e172da
Merge pull request #8277 from tagcup/math_checks
...
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
...
"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde
c88f56be64
Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
...
Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
Andreas Haas
1a8f94edd4
Merge pull request #8370 from volzhs/fix-stylebox-master
...
Fix editor style box for ToolButton
2017-04-14 17:51:30 +02:00
Ignacio Etcheverry
30835f9d37
PackedScene: Fix wrong DEFVAL
2017-04-14 02:18:38 +02:00
Ray Koopa
75f684bc17
Respect the expand margin for StyleBoTextures again.
2017-04-13 10:37:22 +02:00
volzhs
25a4daa5ce
Fix editor style box for ToolButton
2017-04-12 12:40:16 +09:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Andreas Haas
362e52c2fd
Fix typo in FixedSpatialMaterial
...
NormapMap
2017-04-06 23:20:00 +02:00
Ferenc Arn
9a37ff1e34
Added various functions basic math classes. Also enabled math checks only for debug builds.
...
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
Robert Hernandez
7a428206fe
Fixed WindowDialog not aligning properly
2017-03-31 01:48:02 -04:00
Robert Hernandez
a4a12a2b7b
Fixed AtlasTexture being incorrectly
...
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Rémi Verschelde
397380e9e5
Merge pull request #8130 from volzhs/cache-font-master
...
Cache DynamicFont resource for Android
2017-03-24 22:52:36 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
...
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
volzhs
56af1a3790
Cache DynamicFont resource for Android
2017-03-24 16:18:35 +09:00
Pedro J. Estébanez
3b36df3730
Fix redundant connections saved in sub-inheritance
2017-03-15 11:46:45 +01:00
Rémi Verschelde
a45e6f67d5
Merge pull request #7981 from RandomShaper/position-for-2d-shaders
...
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13 11:01:14 +01:00
Pedro J. Estébanez
383dea5796
Fix node duplication in scene sub-inheritance
2017-03-09 01:19:40 +01:00
Pedro J. Estébanez
5ff0924a93
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-08 02:07:59 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Ray Koopa
e07aa5deb8
Added functionality for resizable dialogs.
2017-03-01 23:40:10 +01:00
Thaer Razeq
f50488a361
Various fixes detected using PVS-Studio static analyzer.
...
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Ray Koopa
5cf063ca9d
Add disabled tabs
2017-02-27 19:07:50 +01:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
...
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Hein-Pieter van Braam
b696beea65
Correct hash behavior for floating point numbers
...
This fixes HashMap where a key or part of a key is a floating point
number. To fix this the following has been done:
* HashMap now takes an extra template argument Comparator. This class
gets used to compare keys. The default Comperator now works correctly
for common types and floating point numbets.
* Variant implements ::hash_compare() now. This function implements
nan-safe comparison for all types with components that contain floating
point numbers.
* Variant now has a VariantComparator which uses Variant::hash_compare()
safely compare floating point components of variant's types.
* The hash functions for floating point numbers will now normalize NaN
values so that all floating point numbers that are NaN hash to the same
value.
C++ module writers that want to use HashMap internally in their modules
can now also safeguard against this crash by defining their on
Comperator class that safely compares their types.
GDScript users, or writers of modules that don't use HashMap internally
in their modules don't need to do anything.
This fixes #7354 and fixes #6947 .
2017-02-16 18:44:29 +01:00
Juan Linietsky
903a3aa5f0
a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
Juan Linietsky
da11d6d9e8
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
...
This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
...
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde
117a83fcb9
Merge pull request #7352 from Zylann/polyline
...
Polyline
2017-02-12 23:30:04 +01:00
Juan Linietsky
6f2e16306a
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
Juan Linietsky
a02933bb3c
wav file importing!
2017-02-02 22:51:58 -03:00
Juan Linietsky
2cd2ca7bbc
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
Juan Linietsky
4c28f35b2c
Merge pull request #7002 from RandomShaper/vcs-friendliness
...
Greater VCS friendliness
2017-01-25 14:52:40 -03:00
Juan Linietsky
7e1afeafd4
Audio bus editing is COMPLETE!
2017-01-25 14:31:52 -03:00
Juan Linietsky
0aa7242624
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
Juan Linietsky
ee0f53df52
Merge pull request #7528 from tagcup/real_t_float_fixes
...
Use real_t rather than float or double in generic functions (core/mat…
2017-01-20 19:24:49 -03:00
Ferenc Arn
81d9fe44df
Use property convention introduced in b085c4 (_ rather than / as separator).
...
Fixes #7476 .
2017-01-18 18:56:27 -06:00
Ferenc Arn
6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
...
Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Pedro J. Estébanez
7dbb1c0571
Improve .tscn VCS
...
Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)
Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.
This PR is back-compat; won't break the load of existing files.
2017-01-16 18:03:51 +01:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Rémi Verschelde
40323407df
Style: No break before list brace
...
clang-format does not handle that well *at all*.
For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16 08:48:24 +01:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Juan Linietsky
5dde810aa5
no more errors related to missing GlobalConfig::Get (or so I hope)
2017-01-14 21:57:22 -03:00
Marc Gilleron
e2fba10b95
Added Line2D node that draws a polygon-based line
...
It supports unlimited width, color gradient, texture and some geometry
options for joints and caps. Also transparency without artifacts
(provided that line joints aren't too sharp).
2017-01-15 00:44:46 +01:00
Juan Linietsky
94609305a0
Merge pull request #6519 from RandomShaper/enhance-tileset
...
Add modulate (color) to TileSet tiles
2017-01-14 16:52:16 -03:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
...
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
...
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Rémi Verschelde
7b9f2d9929
Finish renaming *Frame GUI classes to *Rect
...
ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Juan Linietsky
d9d77291bc
rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename()
2017-01-14 00:51:09 -03:00
Juan Linietsky
35b404ba08
Unify naming of blendshape / morphtarget into just "Blend Shape"
2017-01-12 08:34:00 -03:00
Juan Linietsky
bc26f90581
Type renames:
...
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
BastiaanOlij
bf990b0822
Few small fixes so tools=no and target=release compiles
2017-01-10 21:42:14 +11:00
Juan Linietsky
a503f8aadc
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
...
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
Juan Linietsky
a168cd7a23
Add clamp and wrap loop modes for animation tracks.
2017-01-09 00:41:16 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Juan Linietsky
495d059a74
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
...
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
d8e54b1e26
Merge pull request #7431 from MarianoGnu/gles3
...
Fix Color Picker
2017-01-04 20:28:28 -03:00
Juan Linietsky
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
...
-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky
3fae505128
Begin modifying properties to make them more friendly to script and doc.
2017-01-03 00:38:16 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Juan Linietsky
741e038671
Add a metallic mode
2017-01-02 00:01:55 -03:00
Juan Linietsky
c2a217c350
WIP particle system
...
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
reduz
0d4abf2aa3
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
...
are no longer valid :(
2016-12-24 16:23:30 -03:00
Juan Linietsky
075fde7f26
work in progress global illumination
2016-12-20 00:21:07 -03:00
Juan Linietsky
22a90e8f2a
DOF blur, near and far fields..
2016-12-10 01:13:20 -03:00
Juan Linietsky
18ebd22000
Multi stage glow with light bleeding from HDR
2016-12-08 09:48:38 -03:00
Juan Linietsky
8534ced22d
Tonemapping and Auto Exposure support
2016-12-07 17:49:52 -03:00
Juan Linietsky
a299c3ebf1
Support for SSAO
2016-12-04 12:45:30 -03:00
Andreas Haas
e741da869a
Curve2D/3D: Add clear_points method.
...
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.
2016-12-03 21:35:59 +01:00
Juan Linietsky
27a46d78ec
Subsurface scattering material param is now working!
2016-12-02 22:23:16 -03:00
Pedro J. Estébanez
86789c7071
Add modulate (color) to TileSet tiles
2016-11-30 14:33:39 +01:00
Juan Linietsky
a47c78aed1
Screen space reflection effect
2016-11-29 19:55:12 -03:00
Juan Linietsky
a732708b9d
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
Juan Linietsky
943d27f46d
Instancing is working! (hooray)
2016-11-22 01:26:56 -03:00
Juan Linietsky
a2505542ff
Huge amount of improvement in the material system. Materials should be
...
a lot more complete and usable now.
2016-11-20 22:49:53 -03:00
Juan Linietsky
c39d2b3f42
working reflection probes!!
2016-11-19 13:23:37 -03:00
Zher Huei Lee
191fdc873e
Reused Button styleboxes for ButtonArray
...
Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.
2016-11-19 22:07:12 +08:00