Rémi Verschelde
16ba665db6
jpg: Make it a module and split jpgd thirdparty files
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Similar rationale as in previous commit.
2016-10-15 11:50:39 +02:00
Rémi Verschelde
5e373c2a69
Merge pull request #6813 from Faless/fix_6801_bis
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Re-Allow absolute paths, make them behave correctly
2016-10-14 18:14:05 +02:00
Pedro J. Estébanez
1b3dcac281
Adapt overlooked instances of zero-based column numbers
2016-10-13 12:57:14 +02:00
Fabio Alessandrelli
11349a786b
Revert "Add warning when (pre)loading paths with leading / ( #4280 - #3106 )"
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Also closes : #6801
This reverts commit e59820ac94
.
2016-10-13 11:49:22 +02:00
Rémi Verschelde
f3106cddb3
Merge pull request #6775 from RandomShaper/one-based-col-numbers
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Make text column numbers one-based
2016-10-11 09:09:49 +02:00
Rémi Verschelde
3df507d696
Merge pull request #6694 from bojidar-bg/gdscript-newline-functions
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Allow for linebreaks in function calls and definitions and yeild/signal.
2016-10-11 09:06:14 +02:00
Pedro J. Estébanez
2f80965845
Make text column numbers one-based
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Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
2016-10-10 11:56:45 +02:00
Rémi Verschelde
2fb5a00305
i18n: Fix string that broke msgmerge
2016-10-09 18:11:55 +02:00
Rémi Verschelde
20773733ca
Merge pull request #6741 from Faless/network_no_spoof
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Better checks for Multiplayer API, prevent packet source spoofing.
2016-10-09 14:52:35 +02:00
Rémi Verschelde
5f7f73c6ae
Merge pull request #6730 from Faless/fix_export_crash_error
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Throw an error when exporting a resource class
2016-10-09 14:44:10 +02:00
Rémi Verschelde
fda72354c9
Merge pull request #6702 from Faless/load_error_leading_slash
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Add error when (pre)loading paths with leading / (#4280 - #3106 )
2016-10-09 14:16:47 +02:00
Rémi Verschelde
c16c621c97
Merge pull request #6657 from Faless/multi_channel_rpc
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Use 2 different ENet channels for reliable/unreliable packets
2016-10-09 14:05:40 +02:00
Fabio Alessandrelli
b80d72e662
Better checks for Multiplayer API, prevent packet source spoofing.
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Fixes the following problems.
A malicious client was able to contact another peer faking its identity
(even looking like he was the server).
A malicious client was able to force other client disconnections by sending
bogus system packets to the server.
2016-10-07 16:48:55 +02:00
Fabio Alessandrelli
ee7df2c89a
Throw an error when exporting a resource class
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"export var tex = Texture"
will now throw an error to avoid crashing the editor:
"Exported constant not a type or resource"
Fixes #6719 . Closes #6729
2016-10-06 20:24:32 +02:00
Fabio Alessandrelli
e59820ac94
Add warning when (pre)loading paths with leading / ( #4280 - #3106 )
2016-10-04 16:07:45 +02:00
Bojidar Marinov
16a0e4b235
Allow for linebreaks in function calls and definitions and yeild/signal.
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(Plus maybe a few other things)
2016-10-03 21:40:18 +03:00
Fabio Alessandrelli
c1dc71baee
Fix possible buffer overflow in NetworkedMultiplayerENet
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NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets
2016-09-30 03:51:46 +02:00
Fabio Alessandrelli
8b9e5453a5
Use 2 different ENet channels for reliable/unreliable packets
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This avoids stalling other sequenced but unreliable packets
(i.e. UNRELIABLE_ORDERED) when sending RELIABLE packets.
2016-09-30 02:48:25 +02:00
George Marques
5ef64aae58
Fix build for templates
2016-09-12 22:40:46 -03:00
Juan Linietsky
37f1e86108
Do ctrl-click on any code identifier to go to definiton or help page.
2016-09-12 10:53:31 -03:00
Juan Linietsky
78f92dbcb9
Merge pull request #6281 from bojidar-bg/gdscript-ternary-operator
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Ternary operator in GDScript (a if x else b)
2016-09-11 18:40:46 -03:00
Juan Linietsky
b83350f4b2
Added constants from types in code completion, somehow this was never added.
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Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete..
2016-09-11 12:20:28 -03:00
Juan Linietsky
1bf684cea2
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
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-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
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Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
e6dc95e499
Merge pull request #6292 from bojidar-bg/gdscript-add-enums
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Adds enums to GDScript
2016-09-10 11:59:51 -03:00
Juan Linietsky
7a27d5d9e7
Merge pull request #6363 from vnen/winrt
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Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Rémi Verschelde
8af99ef1c6
Merge pull request #6436 from djrm/icons
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Tweaked some icons, including xform one
2016-09-09 07:46:42 +02:00
Daniel J. Ramirez
56f9adac3b
Tweaked some icons, including xform one
2016-09-08 19:22:30 -05:00
Juan Linietsky
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
Juan Linietsky
405f6af79c
-Added diectly editable expressions on node to VSEditor, closes #6392
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-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
Juan Linietsky
23ababdcd5
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
2016-09-06 19:14:47 -03:00
ISylvox
4aab004674
Should Fix Compiling Export Templates
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- Works on Windows, Linux x11, Linux Server, Android, HTML5
- Not tested on Mac/iOS (don't have Apple's devices yet)
2016-09-06 04:50:30 +07:00
Răzvan Cosmin Rădulescu
00e743b76a
Clean up GDScript template
2016-09-05 19:58:04 +02:00
Juan Linietsky
24bd472a4a
Removed script_variables/ prefix to VS properties, made them easier to access from GD and Expression nodes
2016-09-04 10:38:41 -03:00
Juan Linietsky
9167cd45bb
Added expression nodes to visual script, please test.
2016-09-04 10:34:40 -03:00
George Marques
5f5db46e8d
Patch thirdy-party libraries to build for WinRT
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- Patch enet code.
- Patch OpenSSL code and add shims for unavailable API.
- Add extra definition header for Freetype.
2016-09-03 19:46:26 -03:00
Juan Linietsky
77cb836fc4
small fix
2016-09-03 14:59:44 -03:00
Juan Linietsky
5028d7510d
Connection hints when connecting to empty space.
2016-09-03 14:58:23 -03:00
Juan Linietsky
ee37c2f433
Made basic call nodes unsequenced, since they are like gdscript and most return const.
2016-09-03 00:31:39 -03:00
Juan Linietsky
89702d545b
Basic type constants for visual script
2016-09-02 02:13:12 -03:00
Juan Linietsky
65ae4976eb
made visual script switch more flexible
2016-09-01 20:04:17 -03:00
Juan Linietsky
5b96c3a552
-Modified Input and added is_action_just_pressed() as well as is_action_just_released()
2016-09-01 18:59:46 -03:00
Juan Linietsky
fc70824f7c
More improvements to visual script..
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fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Juan Linietsky
5567350e1b
-Reworked constant nodes better
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-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Juan Linietsky
fb4d6d1db0
More visual script improvements
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-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
J08nY
a56e5c74f5
VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325
2016-08-30 16:42:39 +02:00
Daniel J. Ramirez
0d692e6a8c
Fixed compilation
2016-08-29 12:26:53 -05:00
Rémi Verschelde
b06fd4cfda
Merge pull request #6303 from Marqin/enet_bind_ip_rebased
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add NetworkedMultiplayerENet::set_bind_ip
2016-08-29 19:05:45 +02:00
Rémi Verschelde
79068e348f
Merge pull request #6223 from RandomShaper/improve-gridmap-edit
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Improve/fix GridMap editor
2016-08-29 19:05:00 +02:00
Juan Linietsky
12dc7a2e6a
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-29 08:35:10 -03:00