Commit Graph

7063 Commits

Author SHA1 Message Date
Arnav Vijaywargiya a51f3f2a58
Fixed incorrect property types
(cherry picked from commit 0c46f73b5e)
2022-01-12 17:28:07 +01:00
kobewi 99195cc163
Fix TextureButton focus texture logic
(cherry picked from commit 11111d997e)
2022-01-12 17:28:07 +01:00
David Cambré c2a9de23f5
Update default port_grab_distance_vertical
(cherry picked from commit 38ad72af44)
2022-01-12 17:28:07 +01:00
Rémi Verschelde 1b0ba42ea1
Merge pull request #55268 from Calinou/gpu-particles-macos-performance-warning 2022-01-12 16:51:31 +01:00
Rémi Verschelde aa6dde2cde
Merge pull request #56471 from jmb462/3.x 2022-01-12 16:46:44 +01:00
Rémi Verschelde e805ec8574
Merge pull request #54871 from timothyqiu/remove-theme-override
[3.x] Add methods to remove theme overrides
2022-01-11 20:16:05 +01:00
Rémi Verschelde 8472f87de1
Merge pull request #56679 from pfertyk/issue-56488-fail-when-image-and-texture3d-size-differs
Issue 56488 fail when image and texture size are different
2022-01-11 20:08:12 +01:00
Paweł Fertyk 5e57b850b6 Issue 56488 fail when image and texture size are different 2022-01-11 13:19:43 +01:00
Rémi Verschelde 7249e170f7
Merge pull request #56044 from timothyqiu/position-nodes
[3.x] Improve axis awareness and visibility for Position2D and Position3D
2022-01-11 08:54:52 +01:00
Haoyu Qiu 09397f10c5 Fix BBCode underline prevents strikethrough from rendering 2022-01-11 12:53:51 +08:00
Andrii Doroshenko (Xrayez) 8c11c28a8a Fix `GradientTexture2D` not working with `Light2D`
`Light2D` expects valid texture resource to be available initially for it to be properly bound.

Changed texture allocation implementation to be consistent/same with `GradientTexture` (1D).
2022-01-08 19:10:12 +02:00
Rémi Verschelde aad12a2df5
Merge pull request #54824 from LightningAA/backport-gradient-texture-2d 2022-01-07 14:47:44 +01:00
Rémi Verschelde 02d9ac1071
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.
2022-01-07 13:30:21 +01:00
fabriceci 10e63b8dd6 backport moving_platform_apply_velocity_on_leave 2022-01-07 12:54:49 +01:00
Rémi Verschelde 89574a8258
Merge pull request #54296 from timothyqiu/rtl-fill-underline
[3.x] Fix `RichTextLabel` underline appearance when inside fill tag
2022-01-07 09:20:44 +01:00
Rémi Verschelde b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Haoyu Qiu e97cae86b8 Add missing break in NavigationObstacle2D 2022-01-06 21:23:53 +08:00
Rémi Verschelde 8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x 2022-01-06 09:39:27 +01:00
Wilson E. Alvarez 4106f95f30
Expose autotile_coord parameter in TileMap.set_cellv 2022-01-05 21:24:35 -05:00
Yuri Sizov 2f333d6059
Fix an incorrect exposed property type in Tree
(cherry picked from commit f1bc5c976a)
2022-01-06 00:36:12 +01:00
PucklaMotzer09 05eb33e701
Unfocus Control on NOTIFICATION_EXIT_TREE
(cherry picked from commit be2d59fa0a)
2022-01-06 00:29:21 +01:00
kobewi 347823c275
Fix TabContainer not setting layout immediately
(cherry picked from commit a7a41a3431)
2022-01-06 00:21:36 +01:00
Kodi b4be27a68b
add missing emit_changed() to set update mode function
(cherry picked from commit 51db86d789)
2022-01-06 00:21:36 +01:00
Nick Swoboda 4ec6513c42
Improve error messages related to failing to open files
(cherry picked from commit bf8f763524)
2022-01-06 00:21:32 +01:00
Hugo Locurcio 299d277c9c
Warn when using GPU-based particles on macOS due to low performance
On macOS, Particles rendering is much slower than CPUParticles
due to transform feedback being implemented on the CPU instead
of the GPU.
2022-01-06 00:10:32 +01:00
Rémi Verschelde 91c5a336e8
Merge pull request #55718 from bruvzg/oversampling_override 2022-01-06 00:07:48 +01:00
Jake Young 09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Pedro J. Estébanez 571e05d3d3
Clear only owners that are no longer in the same tree
(cherry picked from commit 2db9397fb9)
2022-01-05 15:51:18 +01:00
Rémi Verschelde e22f7ea3c0
Merge pull request #55514 from RandomShaper/better_node_delete_3.x 2022-01-05 10:25:33 +01:00
Rémi Verschelde da7663189a
Merge pull request #56414 from eazrael/3.x-tree-fix-selectionmode-row
Tree: Fix de-select when selection mode set to SELECT_ROW (3.x)
2022-01-05 09:26:20 +01:00
Rémi Verschelde 25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth 2022-01-04 14:30:24 +01:00
jmb462 4de860c6d5 Fix PopupMenu bad item offset with custom vseparation 2022-01-03 22:15:59 +01:00
Yuri Roubinsky 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 2022-01-03 22:59:10 +03:00
Christoph Nelles 72133365f4 Tree: Fix de-select when selection mode set to SELECT_ROW
It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW. Fixes #36047

Update scene/gui/tree.cpp

Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:31:46 +00:00
vitika9 e88f387958
Added check for SceneTree being null
(cherry picked from commit 51501dadcc)
2021-12-21 11:27:33 +01:00
Pedro J. Estébanez 4f38a9e4d6
Stop asuming a default value of NIL means there's no default
(cherry picked from commit 18663aa305)
2021-12-21 11:27:14 +01:00
Zae 23aaf78391 [3.x]Fix BaseButton's localization for tooltip text with shortcut 2021-12-21 03:44:16 +08:00
Haoyu Qiu 2bff705e13 Improve axis awareness and visibility for Position2D and Position3D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-18 12:53:24 +08:00
Haoyu Qiu 1cada6bfa9 Add proxy support for `HTTPClient` and the editor
* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Rémi Verschelde 4d709b71de
Merge pull request #55690 from akien-mga/3.x-scene-tree-doc-font-oversampling 2021-12-14 17:33:00 +01:00
Steve Szilágyi 285b816f1f
VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8)
2021-12-10 19:01:06 +01:00
Anilforextra 9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
(cherry picked from commit 0c06ed98fb)
2021-12-10 17:57:39 +01:00
Raffaele Picca 6dd593d579 Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
Rémi Verschelde e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect 2021-12-10 13:50:45 +01:00
Raffaele Picca 995408b492 GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter 2021-12-10 11:22:44 +01:00
Rémi Verschelde 76ab82526a
Merge pull request #54650 from tinmanjuggernaut/fix_rid 2021-12-09 22:00:24 +01:00
Raffaele Picca 28a6d32971 Fixed texture animation speed when using random lifetime 2021-12-09 19:59:24 +01:00
Cory Petkovsek 3d20218dae Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
bruvzg eb54676e0f
Add DynamicFontData oversampling override property. 2021-12-08 11:34:56 +02:00
Rémi Verschelde 35b79284cc
SceneTree: Document font oversampling, remove warnings 2021-12-07 14:15:09 +01:00