Commit Graph

201 Commits

Author SHA1 Message Date
Yuri Sizov b6a2c78033 Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Yuri Sizov cf76f3df03 Merge pull request #87240 from Malcolmnixon/bone-update-mode
Add bone update option to OpenXRHand to allow preserving original hand scale
2024-01-17 18:53:15 +01:00
Rémi Verschelde 0a7579b161
Fix `#if *_ENABLED` inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Malcolm Nixon c316eee929 Add bone update option to OpenXRHand to allow preserving original hand scale.
This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00
Rémi Verschelde 4b305cd903
Merge pull request #86982 from BastiaanOlij/openxr_touch_plus
OpenXR: Add Meta touch plus interaction profile
2024-01-11 17:41:26 +01:00
Rémi Verschelde 087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Bastiaan Olij f2ef41b853 Add Meta controller extension 2024-01-11 15:29:38 +11:00
Bastiaan Olij 4c806c03df OpenXR: Add support for hand tracking source extension 2024-01-10 16:58:40 +11:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde c6671d9961
Merge pull request #86906 from Malcolmnixon/avatar-capable-openxrhand
Add ability to drive full-body avatars using OpenXRHand
2024-01-08 14:53:20 +01:00
Malcolm Nixon 5b8b2a4e70 Add ability to drive full-body avatars using OpenXRHand
This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Yuri Sizov abe19496ac Merge pull request #85163 from BastiaanOlij/openxr_play_area
OpenXR: Add support for retrieving play area
2023-12-16 17:49:34 +01:00
Bastiaan Olij 69a41b3d39 OpenXR: Add support for retrieving play area 2023-12-11 10:29:03 +11:00
Rémi Verschelde a311a4b162
Merge pull request #83976 from BastiaanOlij/gles3_msaa_scaler
Add 3D MSAA and scaling support to GLES3
2023-12-07 14:36:42 +01:00
Bastiaan Olij caddce14dd Add 3D MSAA and scaling support to GLES3 2023-12-05 10:01:00 +11:00
Bastiaan Olij 3af0176e8c Remove unused grip touch action from default OpenXR action map 2023-11-18 20:17:28 +11:00
Rémi Verschelde ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Bastiaan Olij c512e85082 Fix OpenXR sample count 2023-10-28 17:17:13 +11:00
Rémi Verschelde f0b6677906
openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table 2023-10-26 10:01:48 +02:00
Rémi Verschelde 2079bbabfd
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
Reverts #82582.
Works around #83674.

Users tested 1.0.29, 1.0.30, and 1.0.31, which all triggered the same issue,
with both mingw-gcc from Fedora 36 and Fedora 39.
2023-10-23 11:10:31 +02:00
Yuri Sizov cd31407cb3 Clean up some Editor, OpenXR, VideoStream code
- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde 94810115fe
openxr: Sync with upstream 1.0.30 2023-10-17 15:46:01 +02:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
Rémi Verschelde 7f8c3124a8
Merge pull request #82752 from decacis/openxr_swapchain_error
OpenXR - Properly skip frame render when the XR runtime is not yet ready to let us acquire the next image from the swapchain
2023-10-06 12:52:52 +02:00
Rémi Verschelde 373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
Daniel Castellanos 771ec958af Fixing incorrect swapchain release timing
Applied a couple of checks suggested by @dhoverml for when the
XrResult is not XR_SUCCESS but is also not a failure. Also simplified
checks from @BastiaanOlij feedback.
2023-10-05 01:34:51 -06:00
Bastiaan Olij 50693a5420 OpenXR - add access to hand joint validity flags 2023-10-05 13:37:26 +11:00
Bastiaan Olij c60ef33175 OpenXR Fix small hand tracking issues 2023-10-04 13:18:31 +11:00
Bastiaan Olij 9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Bastiaan Olij d7d334158a Implement OpenXR Foveated rendering support 2023-09-25 17:12:20 +10:00
bruvzg 1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
Rémi Verschelde 3e233e1f24
Fix various typos with codespell
Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
Yuri Sizov 495b89ece9 Merge pull request #81561 from BastiaanOlij/fix_openxr_blend_modes
Fix issue with OpenXR environment blend mode not being applied properly
2023-09-14 15:21:49 +02:00
Yuri Sizov ded139384e Merge pull request #81536 from BastiaanOlij/fix_openxr_not_running_error_spam
OpenXR: Fix error spam if session hasn't started yet
2023-09-14 15:21:41 +02:00
Bastiaan Olij 3806d964e3 Fix issue with OpenXR environment blend mode not being applied properly 2023-09-13 14:07:23 +10:00
Rémi Verschelde 5c43e4c1ef
Fix various typos with codespell
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Bastiaan Olij b1548e8b19 OpenXR fix error spam if session hasn't started yet 2023-09-11 14:12:34 +10:00
Bastiaan Olij c5e4f3eb74 OpenXR fix missing add profile for hauwei 2023-09-11 13:44:03 +10:00
Rémi Verschelde 0b9ffdfc02
Merge pull request #81414 from akien-mga/codestyle-get-back-in-das-Auto
Codestyle: Don't use auto where not warranted
2023-09-07 16:33:17 +02:00
Rémi Verschelde 11518665b7
Codestyle: Don't use auto where not warranted
We allow using auto for lambdas or complex macros where a return type
may change based on the parameters. But where the type is clear, we
should be explicit.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-07 16:15:18 +02:00
Bastiaan Olij 58df9bd8a4 Expose OpenXR raw hand tracking data 2023-09-07 22:55:21 +10:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Bastiaan Olij 3a89bb388d Change to new PICO interaction profiles 2023-08-30 10:25:35 +10:00
A Thousand Ships c23bd8b143 Ensure OpenXR classes are declared properly
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
Rémi Verschelde 8a02cd0883
Merge pull request #80419 from Faolan-Rad/fix-multi_actionsets
Properly load multiple action sets in XR
2023-08-18 09:30:52 +02:00
Rémi Verschelde 3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Gabor Koncz 61455ff87e Fix casts of XR handles in OpenXRExtensionWrapperExtension
On 32-bit systems, XR handles are defined as uint64_t, so conversion from XR handles to uint64_t requires C-style casts.
2023-08-15 14:55:19 +02:00
Faolan a60cf6ed6c Properly load multiple action sets in XR 2023-08-09 21:40:16 -04:00