Juan Linietsky
eb419bee04
fix video/audio synchronization code in theora
2015-11-03 09:30:28 -03:00
Ovnuniarchos
3b2899bc42
Regex class documented. For some reason, parameter descriptors don\'t appear.
2015-11-03 04:39:42 +01:00
Saracen
6bcc2e1f83
Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class.
2015-11-02 17:42:56 +00:00
Saracen
e3c50ac63d
Aligned line edit fix.
2015-11-02 17:37:49 +00:00
Saracen
0006f035eb
Added alignment to LineEdit GUI control.
2015-11-02 17:37:47 +00:00
Saracen
539bbd6654
Disable baked lighting sampling on shadeless materials.
2015-11-02 17:30:18 +00:00
Saracen
e011bcf162
Experimental retooling of AnimationTreePlayer to allow manual advancement.
2015-11-02 17:06:28 +00:00
Saracen
957baf48dc
BoneAttachment fix.
2015-11-02 16:58:24 +00:00
Saracen
e723488aa3
Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting.
2015-11-02 16:36:41 +00:00
Saracen
53c9e8301c
Ignore alpha materials in baked light ray-tracer.
2015-11-02 16:25:16 +00:00
Saracen
56b7567b55
Added missing saving support to animation editor.
2015-11-02 16:17:14 +00:00
Saracen
b54d96ceba
Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-02 16:03:31 +00:00
Rémi Verschelde
b2f9acb8c9
Merge pull request #2680 from Brickcaster/onceagain
...
Added a few notes to classes.xml
2015-11-02 07:38:06 +01:00
Brickcaster
e0e4bcc6a6
Added description to classes/ScrollContainer
...
Added description to help understand how to utilize the ScrollContainer
node.
2015-11-01 20:58:07 -05:00
Brickcaster
18964798b7
classes/color - Documenting a trick with set_modulate
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I wanted to document a trick using class color to highlight a sprite.
2015-11-01 20:58:06 -05:00
Rémi Verschelde
ae3d4ac193
Merge pull request #2646 from vnen/array-reference
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Add missing Array class reference documentation
2015-11-01 20:33:57 +01:00
Rémi Verschelde
fc2c3bda5c
Fix arguments parsing in the main function
...
Fixes #2611 which was a regression from 692216b86a
.
The bogus behaviour considered that if there were more than one arguments left to parse,
they would be a pair of arguments (switch and its parameter), and thus skipped the next
argument in all cases (thus potentially skipping a "-editor", which triggered #2611 ).
This is fixed by checking first for arguments that don't expect a parameter, and only
afterwards for arguments that expect a parameter. And if a "pair" of arguments is not
valid, we no longer increment the counter.
2015-11-01 17:50:44 +01:00
Juan Linietsky
61ecb6a5e6
properly compute total time for ogg vorbis
2015-11-01 12:32:11 -03:00
Juan Linietsky
281d6fac1e
-some fixes to audio
2015-11-01 01:55:22 -03:00
neikeq
b0b0f35e2c
Added some demo icons
2015-10-29 20:37:09 +01:00
eska
06e0eba402
Set World2D default angular damp per global physics_2d/default_angular_damp
2015-10-28 18:21:45 +01:00
Franklin Sobrinho
2e1b4ecf4b
Fix small memory leak
2015-10-28 10:34:02 -03:00
volzhs
3fbaa479e3
improve android payments
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GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.
usage:
func _ready():
var payment = Globals.get_singleton("GodotPayments")
payment.setPurchaseCallbackId(get_instance_ID())
payment.setAutoConsume(false) # default : true
payment.requestPurchased() # callback : has_purchased
payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
payment.consume("item_name") # callback : consume_success
func purchase_success(receipt, signature, sku):
print("purchase_success : ", sku)
func purchase_fail():
print("purchase_fail")
func purchase_cancel():
print("purchase_cancel")
func purchase_owned(sku):
print("purchase_owned : ", sku)
func consume_success(receipt, signature, sku):
print("consume_success : ", sku)
func has_purchased(receipt, signature, sku):
if sku == "":
print("has_purchased : nothing")
else:
print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Brickcaster
44057ed4ae
Updated classes/matrix32
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The 3 members of a matrix 32 are Vector2, not float. Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00
Juan Linietsky
bd736e5af2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-25 20:09:18 -03:00
Juan Linietsky
8f84f4117c
-Fixed a bug in scrollcontainer not respecting expand flag
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If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
2015-10-25 20:08:18 -03:00
eska
ca7cfa9b4c
Add all collision shapes to a tile when converting scenes to TileSets
2015-10-25 23:13:46 +01:00
Okam Studio
8949db75c3
Merge pull request #2677 from phobos-tro/x11-memleak
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X11 -- Fixing memleaks
2015-10-25 16:03:02 -03:00
Phobos Tro
2d2ab92680
Made the Atom net_wm_icon local
2015-10-26 01:36:27 +08:00
neikeq
cf995d5f07
Tooltip for the Inspector's history button
2015-10-25 18:00:29 +01:00
Phobos Tro
746ef7cbd6
Fixing memory leaks
2015-10-25 22:15:56 +08:00
Brickcaster
4e0511a8a0
Fix for negative coords. Regarding issue #2665
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int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
2015-10-24 21:47:48 -04:00
punto-
4baf65dab7
Merge pull request #2663 from romulox-x/cadisplaylink
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Added CADisplayLink setting for iOS
2015-10-22 22:07:32 -03:00
steve
15a826571c
Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it
2015-10-22 17:31:09 -07:00
Juan Linietsky
d123c89c58
-fixed a quite serious scene corruption bug when saving that has been around for months.
...
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
romulox_x
b86e3c3402
added low_memory_2d_mode, to indicate when 3D post processing buffers and viewport depth buffers should not be allocated
2015-10-21 19:23:34 -07:00
Juan Linietsky
6426ea61d7
Merge pull request #2655 from StraToN/fix-tab-buttons
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Fix #2623 closing a 3D scene using the close button [x] on the tab crashes Godot editor
2015-10-21 19:28:12 -03:00
Julian Murgia - StraToN
d64c89d447
Fix #2623
2015-10-22 00:23:42 +02:00
Juan Linietsky
35959f9c5a
-fixes to ring buffer (fixes network error)
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-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
firefly2442
580a88c3ce
fix icon locations in demo projects
2015-10-21 14:29:52 -05:00
firefly2442
96cff3a73b
when creating project, save icon using resource location by default
2015-10-21 14:28:23 -05:00
Juan Linietsky
b59c86f6f9
-Ability to debug video memory usage
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-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
f6a790d58c
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-20 23:55:08 -03:00
Juan Linietsky
d241b2ec1b
-work in progress implementation of NDEE's theme It's NOT DONE YET
2015-10-20 23:54:24 -03:00
Juan Linietsky
b5011d9bf1
-Fixes on atlas import to save memory if mipmaps are not used
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-Make the video memory visible to improve debugging
2015-10-20 19:19:19 -03:00
George Marques
baa59c0670
Add missing reference documentation for Array class
2015-10-20 14:31:30 -02:00
George Marques
eefc2bf5f7
Syncing classes.xml with current binary
2015-10-20 14:26:37 -02:00
firefly2442
ad362fbc58
projects in the editor_settings.xml that are no longer found on disk will be removed
2015-10-19 23:14:02 -05:00
Juan Linietsky
2b12a8109d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-19 18:48:34 -03:00
Juan Linietsky
5d86a25f4d
-some fixes to where screen is read from rasterizer
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-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00