There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
(cherry picked from commit a7ebc6fb18)
The setting is initially assigned the name of the Godot project,
but it's kept freezed to prevent issues when renaming the Godot
project.
The user can always rename the C# project and solution manually and
change the setting to the new name.
Co-authored-by: Ignacio Roldán Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 31d09a807e)
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
(cherry picked from commit 30479543b0)
This causes EditorProperty nodes to intercept input events even when the
Editor Properties dialog is not visible. This means that after closing
the dialog, ctrl+shift+c will still copy the last selected property
path.
Fixes#62866.
(cherry picked from commit 26223fe855)
Previously, when folding a block of code that finished with an indented comment (i.e. one indented as much as or more than the starting indent of the code), that comment would be left out of the fold. Change the behavior to include such comments, but still leave less-indented ones out.
(cherry picked from commit efed5087ae)
This mostly reverts the approach in #62628, which now the problem is better scoped, looks overengineered and instead focuses on the few cases where there's something to take care of.
(cherry picked from commit a2ed82d3b2)
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
(cherry picked from commit 18bb668a2e)
This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
(cherry picked from commit 53f4ff243d)
If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 1f6709d6e3)
References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
(cherry picked from commit 9709205112)
What a ride!
Developing 3.5 in parallel with the rapidly growing 4.0 alpha has
proved challenging, but here we are with a great feature update for the
3.x branch.
4.0 is getting close to beta, and now most contributors have switched
their focus towards that major update, and rightly so. Still, the work
that went into 3.5 is amazing and makes it a very strong and stable
solution for your games *today* -- while 4.0 takes the time it needs to
stabilize and mature.
A big thankyou to all contributors who worked on this release!