Ariel Manzur
ebd743f7c2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01
fullscreen thing
2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21
solved color depth issues on osx
2015-04-01 12:39:54 -03:00
Juan Linietsky
76c2b9d812
fix shadow attenuation
2015-04-01 12:23:13 -03:00
yg2f
7ea3482c38
add scons extra suffix option
...
makes it possible to add a custom extra suffix to the base filename of
all generated binary files.
example :
scons p=windows extra_suffix=yourBranchName
or
scons p=windows bits=32 extra_suffix=v20150401_1642
or
scons p=windows extra_suffix=msvc2010_git20150401
2015-04-01 17:04:41 +02:00
Juan Linietsky
3920c497b3
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
Juan Linietsky
33f24df786
Merge branch 'master' of https://github.com/okamstudio/godot
2015-03-31 17:57:43 -03:00
Juan Linietsky
7fc4059b13
read depth fixes
2015-03-31 17:57:16 -03:00
mostafahassan
78d734873d
Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
2015-03-31 22:49:11 +02:00
mostafahassan
ec1aea5b3b
Merge branch 'pr_PreventScriptFromExtendingItself'
2015-03-31 21:59:39 +02:00
mostafahassan
73ff3ac218
(Fix) script will not be able to extend itself
2015-03-31 21:34:50 +02:00
Juan Linietsky
4883e2e887
Merge pull request #1589 from MostafaHassan/pr_NoSelection_AddNodeToRoot
...
New node will be added to root node if nothing is selected
2015-03-31 15:38:50 -03:00
mostafahassan
3d4cc27bad
New node will be added to root node if nothing is selected
2015-03-31 20:26:38 +02:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
...
read depth
2015-03-31 14:59:28 -03:00
UsernameIsAReservedWord
9cca88eb92
Update object.h
2015-03-28 18:42:01 +01:00
yg2f
3c67e22c3d
add : bool Object.is_queued_for_deletion()
...
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
yg2f
303ce0ea32
makes_editorhelp_uses_editor_settings_bg_color
...
This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
reduz
7f8a0cddcf
fixes to shader to get most new demos working on mobile
2015-03-25 22:56:35 -03:00
yg2f
103ab3bd1a
fixes_3d_spot_attenuation
2015-03-25 16:27:55 +01:00
sanikoyes
97f34a1dd6
Add seed/get_inst function for GDScript
...
seed -> Math::seed
get_inst -> ObjectDB::get_instance
2015-03-25 11:01:12 +08:00
sanikoyes
042ead0e5d
add missing WM_RBUTTONDBLCLK message
2015-03-25 10:58:22 +08:00
sanikoyes
1515de217e
Sort sample lists by name(more readable)
2015-03-25 10:57:35 +08:00
Juan Linietsky
cbad0440ab
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00
Fabio Alessandrelli
600bae34bd
Re-sort Area array during integration step
2015-03-24 18:46:26 +00:00
Fabio Alessandrelli
18a1403fcf
Implement combine mode for area
2015-03-24 18:46:26 +00:00
Fabio Alessandrelli
4b3b5eba86
Use Vector for storing areas
2015-03-24 18:46:26 +00:00
Juan Linietsky
ba194115bc
Merge pull request #1565 from romulox-x/osx_wm_fix
...
fixed build error on OSX from new WM code
2015-03-24 09:49:03 -03:00
steve
a6f6bd85f9
fixed build error on OSX from new WM code
2015-03-23 22:07:03 -07:00
Juan Linietsky
f35315fee2
Merge pull request #1563 from romulox-x/ios_wm_fixes
...
fixed iphone build with new window management changes
2015-03-23 23:09:03 -03:00
steve
e3957e32de
fixed iphone build with new window manamenet changes
2015-03-23 18:55:45 -07:00
Juan Linietsky
3cf9490c46
window managements functions work
...
but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
Juan Linietsky
0245d4a2b0
oops, fucntion was there twice
2015-03-23 16:12:59 -03:00
Juan Linietsky
8db3922f56
small android fix
2015-03-23 14:15:11 -03:00
Juan Linietsky
92905075d3
crash bug solved, fixes #1560
2015-03-23 13:44:03 -03:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
...
(can' t build android atm)
2015-03-23 11:31:23 -03:00
Juan Linietsky
393e5605c9
Merge pull request #1367 from not-surt/snapping2
...
Better 2D Snapping
2015-03-23 11:02:45 -03:00
Nathan Warden
21eb3b2a83
Camel casing being capitalized only happens in the inspector now.
2015-03-23 00:08:07 -05:00
Carl Olsson
09e6e29d67
Merge branch 'master' into snapping2
2015-03-23 14:58:56 +10:00
Juan Linietsky
a12c364489
Merge pull request #1549 from rollenrolm/new_api_x11_fixes
...
New API: build fixes for x11
2015-03-23 01:34:32 -03:00
Juan Linietsky
a017686689
Merge pull request #1552 from hurikhan/wm_demo_fix
...
new_wm_api -- window_management-demo fix
2015-03-23 01:34:22 -03:00
hurikhan
001a16064f
adjust the window_management demo to the new function names
2015-03-23 00:09:12 -04:00
rollenrolm
ca0b3ce1f6
New API: build fixes for x11
2015-03-23 01:31:38 +01:00
Carl Olsson
b9bd83e178
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
2015-03-23 08:31:54 +10:00
Carl Olsson
817f9debe7
Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
2015-03-23 08:24:52 +10:00
Carl Olsson
fb2cdfe7ed
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
...
Conflicts:
tools/editor/plugins/canvas_item_editor_plugin.cpp
tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-23 08:19:20 +10:00
Juan Linietsky
c68563aeb4
Merge pull request #1542 from jotson/wmclass
...
Reverted change to classHint
2015-03-22 19:18:44 -03:00
Juan Linietsky
95c18c2fad
Merge pull request #1545 from okamstudio/revert-1401-inspectorupdate
...
Revert "Camelcased script variables will now capitalize in the inspector...
2015-03-22 19:06:24 -03:00
Juan Linietsky
0dcca688d2
Revert "Camelcased script variables will now capitalize in the inspector."
2015-03-22 19:06:13 -03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
...
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
John Watson
182c86de3f
Reverted change to classHint
...
Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:
`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`
This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
2015-03-22 14:05:24 -07:00