Poommetee Ketson
7603d77d1d
AStar: add bool has_point(id)
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(cherry picked from commit 2c9f6312e2
)
2017-07-14 22:14:37 +02:00
Fabian Mathews
f0beb36652
Added bool to allow astar points to be connected in one direction only
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(cherry picked from commit 2262a59ab3
)
2017-05-27 00:42:59 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Fabian Mathews
1a1e25bfca
Added ability to change A-star cost function
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(cherry picked from commit b541402417
)
2017-04-05 08:18:38 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
SPTelur
51fe9fc132
Some missing License notice has been added
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(cherry picked from commit df737ebb46
)
2016-11-15 08:34:16 +01:00
Juan Linietsky
7d25d20861
Added a generic AStar implementation to Godot.
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It's pretty fast, use it for games where Navigation does not cut it.
(cherry picked from commit 827a9aa829
)
2016-10-18 18:35:44 +02:00