Commit Graph

38882 Commits

Author SHA1 Message Date
Rémi Verschelde 9204a3a50e
Android: Properly validate `godot_project_name_string` for Android special chars
Fixes #52659.
2021-10-26 10:01:09 +02:00
Rémi Verschelde f2cf52e032
Merge pull request #54153 from skyace65/AreaImprovements2 2021-10-26 08:48:27 +02:00
Rémi Verschelde cce7797a75
Another rename for makerst.py 2021-10-26 08:46:16 +02:00
Rémi Verschelde 2ecab0491c
Merge pull request #54179 from aaronfranke/make-rst 2021-10-26 08:43:07 +02:00
Rémi Verschelde ba23ef9b29
Merge pull request #54249 from lyuma/gltf_padding_fix 2021-10-26 08:32:11 +02:00
Rémi Verschelde 0409644afd
Merge pull request #54245 from manueldun/nullParamAddMod 2021-10-26 08:20:40 +02:00
Rémi Verschelde 01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen 2021-10-26 08:15:07 +02:00
Max Hilbrunner d9d5296365
Merge pull request #53973 from nabfrew/nabf/light_hight_documentation
Clarify lighting height documentation
2021-10-26 07:58:12 +02:00
Lyuma cada1a4747 gltf: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk.
Fixed error caused by "skins":[] when no skins were present.
Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25 21:12:43 -07:00
Manuel Dun 0384474f83 Added error macro to ensure non null parameter 2021-10-25 19:44:22 -04:00
Rémi Verschelde 64faa37e45
Merge pull request #54240 from Calinou/editor-directionallight-3d-fix-validate-property 2021-10-25 23:40:10 +02:00
Hugo Locurcio f2c2ecb6e8
Fix properties being displayed when they shouldn't in DirectionalLight3D
The parent `_validate_property()` wasn't called, which led to shadow
properties being visible even if shadows were disabled on a
DirectionalLight3D node.
2021-10-25 22:04:30 +02:00
Fabio Alessandrelli 7d37fb7aff
Merge pull request #54232 from akien-mga/mbedtls-pr4819-fix-certs-parsing-speed
mbedtls: Backport upstream PR 4819 to fix certs parsing speed
2021-10-25 20:49:41 +02:00
Rémi Verschelde d98a6363fa
Merge pull request #54084 from reduz/node3d-rotation-options 2021-10-25 20:42:45 +02:00
Rémi Verschelde 8911d6ecc8
Merge pull request #54147 from Calinou/editor-directionallight-3d-only-show-relevant-properties 2021-10-25 20:13:42 +02:00
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Hugo Locurcio c1de200757
Only show relevant properties in the DirectionalLight3D inspector
Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits can only be used if the shadow
mode is PSSM 2 Splits or PSSM 4 Splits.

This also moves the Fade Start property to be located after the
split properties. This avoids intertwining "conditional" properties
with a property that's always available.
2021-10-25 18:31:41 +02:00
Rémi Verschelde 52a535c030
mbedtls: Backport PR 4819 to fix certs parsing speed
Fixes engine startup time regression described here:
https://github.com/godotengine/godot/issues/43351#issuecomment-847466783
2021-10-25 17:59:47 +02:00
Rémi Verschelde 5ff0624a07
Fix GCC 12 `-Werror=type-limits` in animation compression code
Fixup to #54050, CI's GCC builds didn't catch it.
2021-10-25 17:59:07 +02:00
Rémi Verschelde 3409d16227
Merge pull request #54228 from JFonS/fix_shadow_disabling 2021-10-25 17:24:58 +02:00
jfons c46d1ea2b2 Fix shadow disabling settings
Fixes the SHADOW_CASTING_SETTING_OFF setting in
GeometryInstance3D and the "shadows_disabled" render
mode in spatial materials, which were not working
before.
2021-10-25 16:11:32 +02:00
Rémi Verschelde 24fdedfe94
Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
Rémi Verschelde 82a9995175
Merge pull request #54223 from miraz12/fix-cast-llvm-warning 2021-10-25 14:26:55 +02:00
Rémi Verschelde a29cca65dd
Merge pull request #54221 from bruvzg/remove_base_size 2021-10-25 14:22:15 +02:00
bruvzg ebbc25e89c Ignore empty Font resources as theme override.
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
Anton Christoffersson fb7ba76325 Fixed implicit conversion of uint32_t to uint8_t in `image` 2021-10-25 12:51:28 +02:00
JFonS c571e4a7f4 Implement distance fade and transparency
The built-in ALPHA in spatial shaders comes pre-set with a per-instance
transparency value. Multiply by it if you want to keep it.

The transparency value of any given GeometryInstance3D is affected by:
   - Its new "transparency" property.
   - Its own visiblity range when the new "visibility_range_fade_mode"
     property is set to "Self".
   - Its parent visibility range when the parent's fade mode is
     set to "Dependencies".

The "Self" mode will fade-out the instance when reaching the visibility
range limits, while the "Dependencies" mode will fade-in its
dependencies.

Per-instance transparency is only implemented in the forward clustered
renderer, support for mobile should be added in the future.

Co-authored-by: reduz <reduzio@gmail.com>
2021-10-25 11:39:34 +02:00
jfons 88d9914519 Fix state inconsistencies in visibility dependencies. 2021-10-25 11:37:53 +02:00
Rémi Verschelde 92a2380d96
Merge pull request #54206 from akien-mga/clang-format-no-error-unknown 2021-10-25 00:38:44 +02:00
Rémi Verschelde 55d05565d0
clang-format: Enable `--Wno-error=unknown` for compat with older versions
This prevents errors when encountering options which have been defined in newer
versions of clang-format, and are invalid in the YAML for the old version.

Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown`
was added).

Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images).
2021-10-25 00:19:22 +02:00
Rémi Verschelde ccf07f47ad
Merge pull request #54203 from object71/fix-collections-modules-py 2021-10-25 00:11:52 +02:00
Rémi Verschelde e71184667e
Merge pull request #53707 from Calinou/action-editor-default-enable-physical 2021-10-24 23:34:08 +02:00
Hristo Stamenov 7ec6392d46 Fix import for collections Mapping
Mapping and other "abstract base classes" were moved after python 3.3 from collections to collections.abc
Python 3.3 is long gone and a newer version of python won't support this code.
2021-10-25 00:20:28 +03:00
Rémi Verschelde 69eaa806c8
Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust 2021-10-24 22:33:05 +02:00
Rémi Verschelde f5b85cd066
Merge pull request #54193 from object71/fix-changing-particle-amount-is-not-reflected
Fix changing particle amount is not reflected
2021-10-24 22:03:59 +02:00
Rémi Verschelde 6ccc3e4d87
Merge pull request #54130 from raulsntos/csharp-exports
Keep order for C# exported members
2021-10-24 21:17:58 +02:00
Hristo Stamenov 3ec927cfef Setting the visible multimesh instance to -1 so that they are updated correctly on set_amount.
When emitting stops CPUParticles3D::_set_redraw(bool p_redraw) will set that value to 0 so when you change the amount after that it will actually not update correclty.

This fixes an issue where if it was not emitting when the scene loaded and it start after that the amount is not reflected correclty. This also happened when you checked out the box for emitting in the editor, changed the value of amount and then checked on the box for emitting. With this change if it is emitting during the change it does interrupt the previous particles when you change. The amount and the emit starts from beginning but that is to be expected on an amount of particles change.
2021-10-24 22:04:30 +03:00
Rémi Verschelde 80801e5f66
Merge pull request #54189 from Rubonnek/fix-argcount-spinbox 2021-10-24 17:10:08 +02:00
Wilson E. Alvarez fc30f6350a
Fix max argument count on AnimationTrackEdit spinbox 2021-10-24 10:05:01 -04:00
Rémi Verschelde c7b78b9538
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
2021-10-24 10:05:00 +02:00
Aaron Franke 8f05e26198
Rename "makerst.py" to "make_rst.py" 2021-10-24 01:58:59 -05:00
Rémi Verschelde b2ab5cb504
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning 2021-10-23 19:13:34 +02:00
Rémi Verschelde e0f887accd
Merge pull request #54120 from zaevi/fix_null-ref_crashes 2021-10-23 19:00:12 +02:00
Rémi Verschelde e12fe670e6
Merge pull request #54145 from zedutch/Fix-tree-notification-crash 2021-10-23 18:33:12 +02:00
Rémi Verschelde aec383a83e
Merge pull request #54155 from madmiraal/fix-54091
Fix Gradle builds not excluding excluded tasks
2021-10-23 16:21:50 +02:00
ConteZero 8c48b4a7e0 Fix primary clipboard warning 2021-10-23 15:50:01 +02:00
Marcel Admiraal f80cb4dffa Fix Gradle builds not excluding excluded tasks 2021-10-23 14:13:36 +01:00
skyace65 4dd8ab745a Improve area method descriptions 2021-10-23 08:59:43 -04:00
Rémi Verschelde 0aa6f27061
i18n: Sync editor translations with Weblate
(cherry picked from commit 4010bb9af0)
2021-10-23 12:38:15 +02:00
Hugo Locurcio 5ae45cf388
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-23 12:21:03 +02:00