Marcelo Fernandez
18490e88b1
Improved WASAPI driver so that it always uses the default audio device
2018-01-19 17:05:50 -03:00
Rémi Verschelde
9deb964c55
Bump version to 2.1.5-beta
2018-01-16 00:04:45 +01:00
Juan Linietsky
809c0ba3fa
Added middle button doubleclick, fixes #15567
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(cherry picked from commit 0f00384c93
)
2018-01-16 00:04:06 +01:00
Rémi Verschelde
44716af06f
Merge pull request #15607 from RandomShaper/fix-inherited-coll-shapes-2.1
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Update collision shapes data on tree entered (2.1)
2018-01-12 16:16:39 +01:00
Pedro J. Estébanez
d7195c18d7
Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #8896 .
2018-01-11 21:29:46 +01:00
Pedro J. Estébanez
de9d30d642
Fix crash on save-branch-as-scene
2018-01-10 21:16:37 +01:00
Rémi Verschelde
a0de1b8999
Godot3 exporter: Prevent exporting within project directory
2018-01-06 01:02:32 +01:00
Juan Linietsky
6dced62187
Print error if a resource can't load from script, fixes #15313
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(cherry picked from commit b1ab44aa05
)
2018-01-05 22:53:48 +01:00
Pedro J. Estébanez
554ffdcde7
Add new window setting: always on top
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Implemented for Windows and Linux.
2018-01-05 21:28:56 +01:00
Pedro J. Estébanez
a84cb60994
Unify X11 fullscreen setup
2018-01-05 21:28:56 +01:00
Rémi Verschelde
1eed8194ec
Merge pull request #15342 from vnen/winrt-signtool
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[2.1] Add option to sign WinRT exports with signtool
2018-01-04 20:46:34 +01:00
George Marques
2fae3e786d
Add option to sign WinRT exports with signtool
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Windows-only.
2018-01-04 17:08:52 -02:00
sersoong
6a3961f1dc
Enhanced Toggle Visibility button
2018-01-04 09:01:12 +08:00
Rémi Verschelde
13d05cbb49
Merge pull request #15278 from volzhs/android-update-build-2.1
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Update android build tool to latest [2.1]
2018-01-03 18:06:35 +01:00
Razah
f5f11b4317
Fix broken Info.plist after copyright update
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Fixes #15293 .
+ misc fixes by @akien-mga.
(cherry picked from commit e3c9a7ed4f
)
2018-01-03 17:15:23 +01:00
Rémi Verschelde
78eb274de2
Merge pull request #15233 from sersoong/2.1-addshowinfilesystem
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Porting show in filesystem to property editor
2018-01-03 13:00:16 +01:00
Rémi Verschelde
0685d2a062
Merge pull request #15215 from sersoong/2.1-addshowinmanager
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Add Show In File Manager to project manager
2018-01-03 12:42:54 +01:00
Rémi Verschelde
116b0e5328
Merge pull request #15160 from volzhs/tween-follow-2.1
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Fix Tween follow not working [2.1]
2018-01-03 11:50:38 +01:00
Rémi Verschelde
4c0053e8e4
Merge pull request #15131 from RandomShaper/fix-multiple-finish-2.1
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Fix AnimationPlayer redundantly signaling finish (2.1)
2018-01-03 11:24:28 +01:00
volzhs
62475459fa
Update android build tool to latest
2018-01-03 17:06:48 +09:00
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
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Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Jakub Grzesik
17850b7b26
AnimationTree nodes sliders fixes
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(cherry picked from commit 0fc4b04f51
)
2018-01-02 11:51:18 +01:00
James
010a3433df
resolve_hostname_addresses: retrieve every addresses associated with a hostname
2018-01-02 11:28:48 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
sersoong
64ceb0be5b
Add open feature to editor autoload settings
2018-01-02 14:55:35 +08:00
sersoong
960197d143
Porting show in filesystem to property editor
2018-01-01 11:11:23 +08:00
sersoong
e9255375f3
Add Show In File Manager to project manager
2018-01-01 10:32:41 +08:00
volzhs
546bb99563
Fix Tween follow not working
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Fix regression from 01ef7a73de
2017-12-29 22:02:04 +09:00
Pedro J. Estébanez
4a09b60af5
Fix AnimationPlayer redundantly signaling finish
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Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.
The bug was a side effect of a0a9363b7a
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2017-12-28 21:50:21 +01:00
Rémi Verschelde
d91464f217
Merge pull request #14917 from fodinabor/fix10965
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Fix crash on startup when external editor cannot be found.
2017-12-21 23:14:38 +01:00
Joachim Meyer
6f0b2e5ee4
Fix crash on startup when external editor cannot be found.
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Fixes #10965
2017-12-21 21:54:01 +01:00
Rémi Verschelde
f17d46d3fa
Merge pull request #14852 from sersoong/2.1-batchchange
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Enhanced changeType menu in Scene Tree Dock
2017-12-20 16:31:16 +01:00
sersoong
e4de06dff8
Enhanced changeType menu in Scene Tree Dock
2017-12-20 09:05:28 +08:00
Rémi Verschelde
1d3a7c07ba
Merge pull request #14816 from rraallvv/cache_2.1
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Purge large files faster from SCons cache (2.1)
2017-12-19 07:50:09 +01:00
Rhody Lugo
912fd3fed3
sort by the most recently accessed files
2017-12-18 22:17:01 -04:00
Rémi Verschelde
74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
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Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Hein-Pieter van Braam
f856eb0781
Merge pull request #13433 from xsellier/bugfix/vector2-and-vector3-not-properly-parsed
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Vector2 and Vector3 are not properly parsed
2017-12-16 17:37:27 +01:00
Rémi Verschelde
e2d4a4a332
Merge pull request #14683 from sersoong/2.1-addcopypath
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Add copy script path item to script editor
2017-12-16 16:50:47 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
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- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
sersoong
f3bb2d8679
Add copy script path item to script editor
2017-12-15 11:26:32 +08:00
Rémi Verschelde
db262f80be
Merge pull request #14558 from xsellier/bugfix/14324-nested-ternary
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Properly support nested ternary expressions
2017-12-12 00:14:39 +01:00
Rémi Verschelde
b9a77ee388
Merge pull request #14567 from volzhs/libwebp-0.6.1-2.1
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Update libwebp to 0.6.1
2017-12-12 00:13:57 +01:00
volzhs
d3d9cc474c
Update libwebp to 0.6.1
2017-12-12 03:21:56 +09:00
Rémi Verschelde
2f6c179e1c
Merge pull request #14560 from xsellier/bugfix/remove-funny-output-during-export
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Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 17:37:37 +01:00
Xavier Sellier
487773ed24
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 11:13:04 -05:00
Xavier Sellier
0cdc8ef645
Properly support nested ternary expressions
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Fixes 14324
Original work @bojidar-bg
2017-12-11 10:41:43 -05:00
Rémi Verschelde
dec619296a
iOS: Drop obsolete code from never-public modules
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(cherry picked from commit 5563f4cc56
)
2017-12-11 15:32:53 +01:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
7e2d6b4450
Style: Update definitions for clang-format 5.0.0
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This will be the new standard from now on.
(cherry picked from commit a8ceb7e3f2
)
2017-12-11 15:18:26 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00