Rémi Verschelde
085490fa06
Merge pull request #70581 from timothyqiu/drop-extern-3.x
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[3.x] Fix error when dropping script into script editor
2023-01-09 09:19:46 +01:00
Rémi Verschelde
9832c9d127
Merge pull request #70593 from OsakiTsukiko/issue-62640
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[3.x] Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont
2023-01-09 09:18:10 +01:00
Rémi Verschelde
50fd962869
Merge pull request #70583 from necrashter/fix-set-touch-input-as-handled
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[3.x] Set touch input as handled only after _gui_call_input
2023-01-09 09:17:22 +01:00
Rémi Verschelde
b082223263
Merge pull request #70906 from timothyqiu/tree-scroll-3.x
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[3.x] Fix Tree overflow without scrolling being enabled
2023-01-09 09:16:38 +01:00
OsakiTsukiko
0a386084bc
Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont
2023-01-09 09:07:48 +01:00
Haoyu Qiu
36a21a43af
Fix Tree overflow without scrolling being enabled
2023-01-04 14:16:57 +08:00
Marius Hanl
fa304b5130
Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
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Each BBCode tag is drawn individually, so we have to add the character spacing manually.
2023-01-03 07:53:19 +01:00
Aaron Franke
dc3d66bc8a
Merge pull request #70651 from aaronfranke/3.x-gltf-null-cond
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[3.x] GLTF: Fix wrong error macro used in a few spots
2022-12-31 22:56:05 -06:00
Andrii Doroshenko (Xrayez)
accdd575f6
Make `dict2inst` to work with arbitrary `_init` parameters
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This is achieved by skipping initializer call while creating an instance
of a GDScript. This is implemented by passing -1 as an argument count
to `_new` and interpreting any value below 0 to mean that the initializer
should not be called during instantiation, because internal members of
an instance are going to be overridden afterwards.
2022-12-31 23:57:35 +01:00
Hugo Locurcio
717cbbd6e7
Tweak particles animation offset property hint to allow more precise values
2022-12-29 22:17:47 +01:00
Aaron Franke
ca898a7b77
[3.x] GLTF: Fix wrong error macro used in a few spots
2022-12-27 18:55:10 -06:00
stmSi
15d6f341a7
[3.x] Fixed: `Save Branch as Scene` not workking in Remote Tree (only work when u pause)
2022-12-26 17:19:33 +06:30
necrashter
147de75e52
Set touch input as handled only after _gui_call_input
2022-12-26 11:58:32 +03:00
Haoyu Qiu
bdcfb0877b
Fix error when dropping script into script editor
2022-12-26 14:35:33 +08:00
stmSi
18f44a4b67
Suggest Filename in Remote Tree File Dialog
2022-12-25 19:37:32 +06:30
stmSi
28e1fc4af9
Fix Editor hanging if audiostream's pitch_scale is NaN
2022-12-24 12:34:22 +06:30
Rémi Verschelde
0f10eafb38
mbedtls: Update to upstream version 2.28.2
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(cherry picked from commit 6e65244b6b
)
2022-12-22 12:27:04 +01:00
Rémi Verschelde
c531d0fd43
libpng: Update to upstream 1.6.39
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(cherry picked from commit 925ad18e1a
)
2022-12-22 12:26:09 +01:00
ipsoftdev
d41ce4d492
Do not ignore x86 source code directories anywhere under thirdparty directory
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(cherry picked from commit b37f10adf7
)
2022-12-22 12:25:52 +01:00
Rémi Verschelde
ac589edb36
Merge pull request #69939 from timothyqiu/open-packed-scene-3.x
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[3.x] Add open scene button in Inspector for PackedScene resource
2022-12-22 08:57:30 +01:00
Rémi Verschelde
3571b3f194
Merge pull request #70411 from aaronfranke/3.x-gltf-document-extension
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[3.x] Backport the GLTFDocumentExtension system
2022-12-22 08:56:48 +01:00
Rémi Verschelde
5c42b82fd5
Merge pull request #70412 from Calinou/video-driver-change-require-restart
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Fix Driver Name editor setting not requiring an editor restart
2022-12-22 08:56:43 +01:00
Rémi Verschelde
b59b566325
Merge pull request #70262 from Maran23/3-x-editor-inspector-section-click
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[3.x] EditorInspectorSection is not (un)folded when clicking under the font
2022-12-22 08:56:37 +01:00
Rémi Verschelde
39edf7ee8a
Merge pull request #70365 from lawnjelly/octree_pairing_fix
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Fix pairing crash in physics Octree
2022-12-22 08:56:30 +01:00
Rémi Verschelde
7a46f61089
Merge pull request #70368 from pfertyk/issue-70187-bit-map-resize-spams-errors
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Fix `BitMap.resize` error spam
2022-12-22 08:56:25 +01:00
Rémi Verschelde
309d3bf19a
Merge pull request #70343 from smix8/finalize_navigation_server_3.x
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[3.x] Move navigation server finalize before physics server
2022-12-22 08:55:36 +01:00
Rémi Verschelde
3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
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[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
Rémi Verschelde
76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
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Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
Hugo Locurcio
df301de95f
Fix Driver Name editor setting not requiring an editor restart
2022-12-21 18:59:01 +01:00
Rémi Verschelde
e771804e78
Fix some Clang -Wunused-but-set-variable warnings
2022-12-21 12:15:52 +01:00
Aaron Franke
62e10daf70
[3.x] Backport the GLTFDocumentExtension system
2022-12-21 00:40:00 -06:00
Rémi Verschelde
edbfaa1d80
Merge pull request #70185 from timothyqiu/3.x-cherrypicks
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Cherry-picks for the 3.x branch (future 3.6) - 11th batch
2022-12-21 07:13:32 +01:00
kleonc
7b196dd0ee
AtlasTexture Fix calculating rects when flipping
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(cherry picked from commit c3851b91db
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2022-12-21 09:34:39 +08:00
Paweł Fertyk
ddd7189b39
Fix `BitMap.resize` error spam
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Fixes #70187 .
2022-12-20 21:54:21 +01:00
lawnjelly
6a2912c856
Fix pairing crash in physics Octree
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Remove section of code that should not run and was causing crash.
2022-12-20 19:25:34 +00:00
smix8
8e4f8c82c5
[3.x] Move navigation server finalize before physics server
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Moves finalize_navigation_server() before physics server (and also OS in 3.x). The NavigationServer command queue can have objects from other servers like physics or visuals so it needs to be flushed before.
2022-12-20 11:16:47 +01:00
Markus Sauermann
608cbd8296
Include the follow-viewport-transform into CanvasLayer transform calculations
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The follow-viewport-transform was missing from several calculations
3.x version of #59682
2022-12-19 19:18:54 +01:00
Marius Hanl
51859286a6
EditorInspectorSection is not folded when clicking under the font
2022-12-18 16:22:44 +01:00
Zak
f974bcf074
Add `uri` property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0
)
2022-12-18 10:43:39 +08:00
Tomasz Chabora
4951f50b0f
Keep property values when extending script
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(cherry picked from commit 44cf3c22ac
)
2022-12-18 10:32:04 +08:00
Anilforextra
daa4be06b0
Enable material editor preview to be rotated.
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(cherry picked from commit d4ee903004
)
2022-12-18 10:32:04 +08:00
smix8
17e6d76de6
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
be3017114f
Silence `Input.vibrate_handheld()` warning as it's already documented
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The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
(cherry picked from commit 4a991887bf
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2022-12-18 10:32:04 +08:00
Haoyu Qiu
b2e5c8fe10
Fix possible Tween leak on exit
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(cherry picked from commit e173710963
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2022-12-18 10:32:04 +08:00
Rindbee
9056cc9c2a
Fix property link not working in MultiNodeEdit
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This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
(cherry picked from commit b6fdd0815c
)
2022-12-18 10:32:04 +08:00
FireForge
0d602ce881
Add Vector2/3 linking to more properties
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- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
(cherry picked from commit 92817aa72f
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2022-12-18 10:32:04 +08:00
kobewi
9499ebecee
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
65465f309c
Add a project setting to make the root viewport transparent
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This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Rémi Verschelde
3428bcd854
Merge pull request #70156 from m4gr3d/update_editor_theme_3x
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[3.x] Add boot splash for the Godot Editor
2022-12-17 14:28:18 +01:00
Rémi Verschelde
607940875c
Merge pull request #70111 from Maran23/3.x-check-null-event-in-tree
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[3.x] Check for null event in Tree._gui_input to avoid engine crash
2022-12-17 14:28:11 +01:00