Commit Graph

12 Commits

Author SHA1 Message Date
Fabio Alessandrelli dcd5433b3b Implement RSA encryption/decryption. 2021-04-24 00:04:56 +02:00
Fabio Alessandrelli 09b9e65688 Implement sign and verify in crypto. 2021-04-24 00:04:56 +02:00
Fabio Alessandrelli 09af27fa39 CryptoKey supports public keys. 2021-04-24 00:04:56 +02:00
Fabio Alessandrelli a486783d3d Better zeroizing in CryptoKey. 2021-04-24 00:04:56 +02:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Fabio Alessandrelli f1b2a7d1b4
Fix certificate generation with mbedtls 2.16.8 .
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.

Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.

This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.

(cherry picked from commit 60687ce778)
2020-09-15 19:27:48 +02:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Fabio Alessandrelli e9abcbac3b Fix crash when passing invalid key to Crypto.
In generate_self_signed_certificate
2019-10-09 15:59:17 +02:00
qarmin 17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Fabio Alessandrelli 17d5b471b9 Better error handling in SSLContext, Crypto 2019-08-22 16:49:11 +02:00
Fabio Alessandrelli dd8107caa4 New CryptoMbedTLS Crypto implementation.
Allows random bytes, RSA keys, and X509 certificates generation.
2019-08-21 16:59:38 +02:00