Rémi Verschelde
f03301ca1a
Merge pull request #91305 from BastiaanOlij/fix_mobile_vr_gyro
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MobileVR: Orientation is progressive and needs to be initialized
2024-04-29 15:20:32 +02:00
Bastiaan Olij
d83aaeea17
MobileVR: orientation is progressive and needs to be initialised
2024-04-29 21:46:28 +10:00
Rémi Verschelde
c4733e8003
Merge pull request #90860 from vnen/gdscript-get-dependencies
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GDScript: Implement `get_dependencies()`
2024-04-29 12:30:12 +02:00
Rémi Verschelde
296758a8f8
Merge pull request #90552 from vnen/gdscript-constructor-callable-release
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GDScript: Assume constructor to be accessible from class
2024-04-29 12:30:08 +02:00
Rémi Verschelde
d216a385a6
Merge pull request #90498 from vnen/gdscript-resolve-scene-autoload-types
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GDScript: Resolve types from autoload scenes
2024-04-29 12:30:02 +02:00
Rémi Verschelde
dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
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SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde
13fbd42c37
Merge pull request #90975 from aaronfranke/plugin-org
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Organize existing code for editor plugins
2024-04-29 10:09:45 +02:00
Rémi Verschelde
c33cd94509
Merge pull request #90949 from rhofour/gdignore
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LSP: Have `GDScriptWorkspace::list_script_files` respect `.gdignore`.
2024-04-29 10:09:42 +02:00
Thaddeus Crews
e0e8ce1fc0
SCons: Colorize warnings/errors during generation
2024-04-28 16:24:48 -05:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
George Marques
8b7fc225f0
GDScript: Resolve types from autoload scenes
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When the autoload is a scene, it now extracts the script from it and
use it to further infer nested types.
2024-04-26 10:46:19 -03:00
Rémi Verschelde
38d2928fca
Merge pull request #91144 from Konstantin-Kretov/k.kretov/add_copyright_to_csproj_files
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Fill copyright field in .csproj files to ensure that nuget packages will have both license and copyright fields filled
2024-04-26 15:13:37 +02:00
Konstantin Kretov
2b46e009fa
Fill copyright field in .csproj files
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This ensures that nuget packages will have both license and copyright fields filled.
2024-04-26 11:41:04 +02:00
Rémi Verschelde
0d589abcbd
Merge pull request #91130 from Malcolmnixon/xrhandtracker-dotnet-name-collision
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Remove the Hand enum from XRHandTracker
2024-04-26 11:08:44 +02:00
Rémi Verschelde
36833c6871
Merge pull request #91036 from bqqbarbhg/ufbx-bind-pose-fix
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Resolve bind poses from FBX clusters instead of FBX poses.
2024-04-26 11:08:38 +02:00
Rémi Verschelde
643afab6b7
Merge pull request #89639 from dalexeev/gds-fix-object-iterator-opcodes
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GDScript: Fix object iterator opcodes
2024-04-26 11:08:22 +02:00
Rémi Verschelde
cb01094ccd
Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers
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Add support for explicitly-defined compound triggers in GLTF files
2024-04-26 11:08:19 +02:00
Danil Alexeev
2778069025
GDScript: Fix object iterator opcodes
2024-04-26 09:21:55 +03:00
Malcolm Nixon
e00e5c0386
Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
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Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
bqqbarbhg
095569011c
Resolve bind poses from FBX clusters instead of FBX poses
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Turns out that the information in FBX Pose objects is relatively often broken.
Using skin cluster bind poses seems more reliable, but cannot capture the bind pose of the root bone.
2024-04-25 21:13:50 +03:00
Rémi Verschelde
f859400c6b
Merge pull request #91078 from aaronp64/import_skip_crash
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Fix errors/crashes related to skipped imports
2024-04-25 17:12:38 +02:00
aaronp64
e63d0983d0
Fix errors/crashes related to skipped imports
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- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing
- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"
- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error
Fixes #90324
2024-04-25 10:33:59 -04:00
Danil Alexeev
4136ed7fc8
GDScript: Fix test `reset_uninit_local_vars.gd` failure
2024-04-24 20:49:52 +03:00
Rémi Verschelde
69a23e64e4
Merge pull request #89990 from dalexeev/gds-reset-uninit-local-vars
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GDScript: Fix uninitialized local variables not being reset
2024-04-24 18:54:56 +02:00
Rémi Verschelde
ba3007d127
Merge pull request #91079 from paulloz/dotnet/enforce-use-sdk-8
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Enforce using .NET SDK >= 8
2024-04-24 09:59:53 +02:00
Rémi Verschelde
17d9c52ad9
Merge pull request #90894 from lyuma/animation_step_30
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Set animation step from importers. Increase default step from 10 to 30FPS
2024-04-24 09:59:21 +02:00
Rémi Verschelde
4e46e9ae74
Merge pull request #89929 from smix8/ClipperD
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Change 2D navigation mesh baking to use floating point coordinates
2024-04-24 09:59:07 +02:00
Paul Joannon
f2efa545d6
Enforce using .NET SDK >= 8 in modules/mono/
2024-04-23 22:54:22 +02:00
Rémi Verschelde
515404486b
Merge pull request #91045 from lyuma/fbx_root_node
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fbx: Avoid name conflict with humanoid "Root" bone
2024-04-23 19:12:14 +02:00
Rémi Verschelde
ad4dff27ba
Merge pull request #90027 from Faless/mp/cache_no_spam
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[MP] Gracefully handle cache confirmation of deleted nodes
2024-04-23 19:11:05 +02:00
Rémi Verschelde
6b28cb6721
Merge pull request #89884 from HolonProduction/tests-batch-2
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Completion Tests: Add script to owner
2024-04-23 19:10:57 +02:00
Rémi Verschelde
13b66bcea2
Merge pull request #89738 from dalexeev/gds-docgen-improve-non-constant
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GDScript: Improve DocGen for non-constant expressions
2024-04-23 19:10:51 +02:00
Lyuma
33e977ee34
fbx: Avoid name conflict with humanoid "Root" bone
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The importer forces name uniqueness, even for the root. "RootNode" is less likely to conflict.
2024-04-23 01:43:03 -07:00
smix8
6a4d8d4b5c
Change 2D navigation mesh baking to use floating point coordinates
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Replaces internal uses of Clipper2 integer structs to their floating point equivalents.
2024-04-23 10:28:43 +02:00
Rémi Verschelde
e8eca0b3f0
Merge pull request #90601 from rune-scape/rune-gdscript-dependant-parser-ref-errors
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GDScript: Fix out of date errors in depended scripts
2024-04-22 22:18:15 +02:00
Rémi Verschelde
2b42352c99
Merge pull request #90968 from raulsntos/fix-gdscript-analyzer-with-overloaded-dotnet-methods
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C#: Don't return MethodInfo for overloaded methods
2024-04-22 12:53:47 +02:00
Rémi Verschelde
8931a3ec14
Merge pull request #90912 from clayjohn/CVTT-decomp
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Avoid writing out of range data over valid data in CVTT decompress methods when decompressing small mip levels
2024-04-22 12:53:24 +02:00
Rémi Verschelde
8c474ddd49
Merge pull request #90710 from m4gr3d/fix_jstring_leaks
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Fix leakage of JNI object references
2024-04-22 12:52:16 +02:00
Rémi Verschelde
bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
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Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
Rémi Verschelde
1a6e4ce906
Merge pull request #90002 from raulsntos/dotnet/expose-property-accessors
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C#: Make internal properties and property accessors public (but hidden)
2024-04-22 12:51:42 +02:00
Raul Santos
7316918a0f
C#: Don't return MethodInfo for overloaded methods
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This means the GDScript analyzer loses the method signature information so it can't do type checking for the parameters.
2024-04-21 05:32:47 +02:00
R. Alex Hofer
2452176990
Have GDScriptWorkspace::list_script_files respect .gdignore.
2024-04-20 13:29:27 -04:00
clayjohn
98dacc14ea
Avoid writing out of range data over valid data in CVTT decompress methods when decompressing small mip levels
2024-04-19 10:16:36 -07:00
Rémi Verschelde
fba6803486
Merge pull request #90876 from smix8/source_geometry_callback
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Add navigation mesh source geometry parsers and callbacks
2024-04-19 16:28:30 +02:00
Rémi Verschelde
81f08c396c
Merge pull request #90837 from paulloz/dotnet/callable-deserialization-order
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Change order of operation for C# types reloading
2024-04-19 16:27:49 +02:00
Rémi Verschelde
931f878390
Merge pull request #88899 from AThousandShips/gdscript_clean
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[GDScript] Clean up some unused code
2024-04-19 16:26:58 +02:00
smix8
58593d1bb7
Add navigation source geometry parser callbacks
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Adds navigation source geometry parser callbacks so that externals can hook their own geometry into the navigation mesh baking process.
2024-04-19 12:10:57 +02:00
Lyuma
bb9674c1b1
Set animation step from importers. Increase default step from 10 to 30 FPS.
2024-04-19 03:02:20 -07:00
Malcolm Nixon
823ae7b3fa
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
rune-scape
6b88c86cec
GDScript: invalidate GDScriptParserRef when reloading
2024-04-18 14:05:58 -07:00