XiaoLongHan
d585b1a5b1
fix file system not refresh on exFAT
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(cherry picked from commit 9d309096c9
)
2019-09-26 14:45:02 +02:00
Juan Linietsky
f669ebeeaf
-Properly handle missing ETC support on export
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-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Juan Linietsky
6fa632b821
Add function to obtain filesystem type from DirAccess.
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Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Juan Linietsky
da0ec37aa9
Reworked how non-imported resources are reloaded on change, fixes #19852
2018-11-20 21:48:48 -03:00
Juan Linietsky
e647342140
Moved folding outside the resource files, now saved outside the project.
2018-10-29 16:37:09 -03:00
Juan Linietsky
f12cb82e0f
Fixes to baker, restored xatlas and fixed bake options.
2018-10-05 19:00:32 -03:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Will Nations
6d9cc032e7
Add custom icons to script classes.
2018-08-14 14:18:05 -05:00
Juan Linietsky
a3f1ee5c57
Global class names (and GDScript support for it)
2018-07-15 19:29:00 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
bb83c7d6b7
Changed reimport logic to also check md5 before reimporting, fixes #13135
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Has the nice side effect that you can share your .import folder or rename
your project and godot wont reimport stuff.
2017-11-24 13:39:41 -03:00
Juan Linietsky
423ca9bcaf
Fix import order, so scenes are imported after textures.
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Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
Juan Linietsky
181420f3b2
Added nice icon to show when a file is broken on import.
2017-08-29 20:17:59 -03:00
Juan Linietsky
145ff58277
Fix constant reimport on broken files, closes #9930
2017-08-29 20:17:59 -03:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Juan Linietsky
33c1d25517
Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
2017-08-17 17:18:50 -03:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files.
2017-08-15 01:13:41 +02:00
Bojidar Marinov
c89d9720f0
Fix EditorFileSystem duplicating root folder in new folders
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Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662 .
2017-06-16 23:32:46 +03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00