Hugo Locurcio
1f7f28a1eb
Document HTTPRequest not supporting request data with GET method
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This also improves the HTTPClient class documentation to be easier
to read and more informative.
This closes #40564 .
(cherry picked from commit 2f577facc9
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
6eee52e49b
Improve the documentation related to overriding GUI theme items
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Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
(cherry picked from commit 2a8bbda2a7
)
2020-08-31 15:29:43 +02:00
skyace65
92a1c168ea
Clarify get_data texture method
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(cherry picked from commit 635c9761a0
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
dd057d36dc
Document the GDScript debugger not supporting Thread yet
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See https://github.com/godotengine/godot/issues/2446 .
(cherry picked from commit dec20883c1
)
2020-08-31 15:29:42 +02:00
Hugo Locurcio
a23c0aca87
Clarify that `KEY_BACK` is unrelated to the Back button on Android
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This closes #19325 .
(cherry picked from commit 359c95156a
)
2020-08-31 15:29:42 +02:00
skyace65
dea530d5ca
Add information to get thread id
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(cherry picked from commit aa08023115
)
2020-08-31 15:29:42 +02:00
skyace65
14e1c83350
Improve touch screen button description
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(cherry picked from commit 416cac96fa
)
2020-08-31 15:29:42 +02:00
skyace65
45e596e02f
Document where the center of mass is for RigidBody nodes
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(cherry picked from commit 555f4f3e17
)
2020-08-31 15:29:42 +02:00
Hugo Locurcio
96ad9dc4c6
Document supported platforms for `Input.get_accelerometer()` and related
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This closes #41303 .
(cherry picked from commit eee704e6f6
)
2020-08-31 15:29:41 +02:00
skyace65
8466f9147b
Mention listener node in AudioStreamPlayer3D description
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(cherry picked from commit 51367c1bcf
)
2020-08-31 15:29:41 +02:00
Michael Alexsander
d7065106ef
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
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(cherry picked from commit 4f13a7f47f
)
2020-08-31 15:29:41 +02:00
skyace65
2e1e1af1d2
Add defaults to tilemap set_cell function example
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(cherry picked from commit 43ab91ca02
)
2020-08-31 15:29:41 +02:00
Hugo Locurcio
b76aa91402
Mention performance caveats about `find_node()` and `find_parent()`
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See https://github.com/godotengine/godot-proposals/issues/1303 .
(cherry picked from commit ab2f41f598
)
2020-08-31 15:29:31 +02:00
Rémi Verschelde
7d825e2c05
Merge pull request #41046 from Calinou/doc-windowdialog-exclusive
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Mention caveats for `popup_exclusive` in the WindowDialog documentation
2020-08-31 13:24:09 +02:00
hhsdev
90ba819e7b
Documentation: specify how WindowDialog's default title bar is made
2020-08-31 16:17:53 +06:30
Hugo Locurcio
3b080845a8
Link to 2D Sprite animation tutorial in relevant class documentations
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(cherry picked from commit 6d62e8b917
)
2020-08-25 12:58:31 +02:00
Tomasz Chabora
e880956943
Mention that body_set_state is deferred
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(cherry picked from commit 255129a5d9
)
2020-08-25 12:58:24 +02:00
Rémi Verschelde
dbb0ad3b59
doc: Sync classref with current source
2020-08-21 02:33:44 +02:00
skyace65
5954f82e44
Update CollisionShape2D doc
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(cherry picked from commit fe8d998858
)
2020-08-21 02:28:28 +02:00
skyace65
cd2da16d63
Clarify points in Line2D doc
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(cherry picked from commit 3c9c541c59
)
2020-08-21 02:28:18 +02:00
Hugo Locurcio
13175b6387
Document limitations related to centering text with RichTextLabel
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This is a relatively common question on various community channels.
(cherry picked from commit 95c2e43095
)
2020-08-21 02:28:18 +02:00
Hugo Locurcio
f90931c47a
Add more error explanations in the BMP image loader
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This closes #32166 and closes #30629 .
(cherry picked from commit 40485e2479
)
2020-08-21 02:28:17 +02:00
Hugo Locurcio
a6f0810d51
Make the lack of AtlasTexture support in AnimatedTexture more prominent
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See https://github.com/godotengine/godot/issues/33855 .
(cherry picked from commit a7ad7ce3bd
)
2020-08-21 02:28:17 +02:00
Yetizone
5bc06c7014
Viewport Usage enumeration
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Mention that 3D effects are not available when using USAGE_2D
2020-08-20 17:54:14 +03:00
Rémi Verschelde
9bf5a0b791
Merge pull request #41081 from naithar/feature/ios-framework-import-3.2
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[iOS] [3.2] Export: Add a method to embed a framework
2020-08-19 14:11:27 +02:00
Sergey Minakov
910c554a1a
iOS Export: Add a method to embed a framework
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By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:54:59 +03:00
Rémi Verschelde
5a3096a1cd
Merge pull request #41088 from clayjohn/DOCS-32-Sprite3D
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Update Sprite3D docs to reflect recent changes
2020-08-18 23:38:58 +02:00
Hugo Locurcio
62256e0b3a
Reference Range signals in the Slider class documentations
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See https://github.com/godotengine/godot-docs/issues/3837 .
(cherry picked from commit eaa52cbb36
)
2020-08-17 11:05:04 +02:00
Hugo Locurcio
d4740ee643
Document the lack of kerning support in DynamicFont
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(cherry picked from commit e506479fce
)
2020-08-17 11:04:32 +02:00
Rémi Verschelde
e283d4b5c8
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
---
Also changes to relevant code that parses the DONORS.md to match
the new tiers.
(cherry picked from commit d2d4c1c957
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
7ce476c425
Expose NOTIFICATION_POST_ENTER_TREE
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(cherry picked from commit 677796a2c3
)
2020-08-14 00:32:05 +02:00
Thakee Nathees
b62872d5bc
Documentation: clarify the indent parameter of JSON.print
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(cherry picked from commit 3609351788
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
f592600ee8
Mention that Array.front/back throw error if empty
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(cherry picked from commit 4ff1a34171
)
2020-08-14 00:32:05 +02:00
Hazar
58a30199b4
grow_mask() description added
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Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
(cherry picked from commit 1c61c8ab55
)
2020-08-14 00:32:05 +02:00
Tomasz Chabora
5433b8470c
Improve Vector2.angle() description
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(cherry picked from commit a09078e64b
)
2020-08-14 00:32:05 +02:00
Martin Capitanio
71bad8dba6
Add option to disable virtual keyboard for TextEdit
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Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
clayjohn
8fdbf61df8
Update Sprite3D docs to reflect recent changes
2020-08-06 13:10:39 -07:00
Hugo Locurcio
793694fc40
Mention caveats for `popup_exclusive` in the WindowDialog documentation
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This closes #41045 .
2020-08-05 12:01:31 +02:00
Hugo Locurcio
fc7451204e
Improve JSON-related documentation
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This closes https://github.com/godotengine/godot-docs/issues/3848 .
(cherry picked from commit 930e10ffff
)
2020-07-31 13:09:21 +02:00
codetorex
3869b82bc1
Added missing information about File.open_encrypted function to docs.
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(cherry picked from commit 3f6a7c74e3
)
2020-07-31 13:08:59 +02:00
TheDuriel
7e9b7b0462
Clarify TreeItem return values
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(cherry picked from commit 0ff1ca4655
)
2020-07-31 13:08:40 +02:00
Hugo Locurcio
7c728f0ee4
Add an example for creating a button in the Button class documentation
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This closes https://github.com/godotengine/godot-docs/issues/3798 .
(cherry picked from commit 8836c7203b
)
2020-07-31 13:08:24 +02:00
Hugo Locurcio
78a6a57884
makerst: Add descriptions to method qualifiers
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This closes https://github.com/godotengine/godot-docs/issues/1753 .
(cherry picked from commit c162a39c7b
)
2020-07-30 22:46:16 +02:00
Hugo Locurcio
2987fb3b45
Improve the `EditorInterface.get_editor_viewport()` description
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This closes https://github.com/godotengine/godot-docs/issues/1109 .
(cherry picked from commit 60d40d8430
)
2020-07-30 16:27:11 +02:00
Hugo Locurcio
2494224f96
Link to Thread-safe APIs in the Thread class documentation
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This closes https://github.com/godotengine/godot-docs/issues/2276 .
(cherry picked from commit f50a4b8a3b
)
2020-07-30 16:26:55 +02:00
Rémi Verschelde
6d2f8dd827
doc: Sync classref with current source
2020-07-30 16:26:45 +02:00
Rémi Verschelde
19802f7dc0
Merge pull request #33646 from NeoSpark314/gles2_highp
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Added option to enable high precision float in GLES2
2020-07-30 07:52:29 +02:00
Holger Dammertz
efe6b50f17
Added option to enable high precision float in GLES2
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An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
Hugo Locurcio
4a0568b609
Document how to perform advanced string splitting using RegEx
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This closes https://github.com/godotengine/godot-docs/issues/3607 .
(cherry picked from commit 5f2b6bd476
)
2020-07-29 18:24:00 +02:00
Hugo Locurcio
bd76fcd43b
Add an example to the `CanvasItem.draw_string()` documentation
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This closes https://github.com/godotengine/godot-docs/issues/3374 .
(cherry picked from commit 0c7735be5b
)
2020-07-29 18:23:45 +02:00