Rémi Verschelde
ea8d20d35b
Merge pull request #96955 from Delsin-Yu/generator-based-CreateManagedForGodotObjectBinding
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[.NET] Replace Reflection-Based implementation with Generated one in `CreateManagedForGodotObjectBinding`
2024-09-23 16:13:49 +02:00
Rémi Verschelde
b030638863
Merge pull request #97252 from dsnopek/gdext-android-surface-swapchain
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OpenXR: Allow extending Android surface swapchain creation from GDExtension
2024-09-23 12:28:07 +02:00
Rémi Verschelde
833be1f00d
Merge pull request #97139 from akien-mga/miniupnpc-2.2.8
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miniupnpc: Update to 2.2.8 (new major 18)
2024-09-23 12:28:03 +02:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
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Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde
c65ab71230
Merge pull request #94953 from raulsntos/dotnet/signals-with-typed-arrays
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C#: Generate signal delegates with typed arrays
2024-09-23 12:27:45 +02:00
DE YU
307224927c
Replace Reflection-Based implementation with Generated one
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-22 18:01:14 +08:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
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If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
Rémi Verschelde
f246419c58
Merge pull request #97259 from alesliehughes/openxr_copy_paste
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OpenXR: Correctly set the Depth swapchain name
2024-09-21 11:50:49 +02:00
Alistair Leslie-Hughes
daa4704c44
openxr: Correct set the Depth swapchain name
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Introduced in 08ffa5d89e
.
2024-09-21 10:00:08 +10:00
David Snopek
f7e5e7a400
OpenXR: Allow extending Android surface swapchain creation from GDExtension
2024-09-20 15:42:27 -05:00
Thaddeus Crews
fdc6ffd264
Style: Update `ruff` & `mypy` to latest versions
2024-09-20 09:36:09 -05:00
Rémi Verschelde
5070db2575
Merge pull request #97208 from kleonc/transform3d_aabb_multiplication_fix_csharp
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Fix C# `operator *(Transform3D, Aabb)`
2024-09-20 16:06:56 +02:00
Rémi Verschelde
2f078e501c
Merge pull request #97198 from raulsntos/dotnet/open-visual-studio-with-dotnet-cli
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C#: Use dotnet CLI to launch `OpenVisualStudio.dll`
2024-09-20 16:06:46 +02:00
Rémi Verschelde
90a119225e
Merge pull request #97194 from RobProductions/godot-sharp-error-improvement
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Add error messages to `BindingsGenerator`
2024-09-20 16:06:42 +02:00
Rémi Verschelde
99a1eb7147
Merge pull request #95482 from kleonc/bmp_import_1_2_4_bpp_of_any_size
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Support importing 1/2/4-bpp BMP images of size non-divisible by 8/4/2
2024-09-20 16:06:18 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new `clang-format` changes
2024-09-20 08:09:48 -05:00
kleonc
3bfadeff25
Fix C# operator *(Transform3D, AABB)
2024-09-20 00:18:54 +02:00
Matt Enad
d6c0a53ecf
Add error messages to binding generator
2024-09-19 13:31:05 -04:00
Raul Santos
ec189b1574
C#: Use dotnet CLI to launch OpenVisualStudio.dll
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Use the DLL instead of the EXE, so we can rely on the dotnet CLI handling the architecture.
2024-09-19 19:23:01 +02:00
Rémi Verschelde
ae872a4ed5
Merge pull request #97014 from hayahane/fix_script_property_order
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Reorder C# script properties to fix editor serialization
2024-09-19 17:13:34 +02:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
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Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 -05:00
alpacat
7df5b78aca
Reorder C# script properties to fix editor serialization
2024-09-19 12:49:15 +08:00
Rémi Verschelde
4c72d599f0
miniupnpc: Update to 2.2.8 (new major 18)
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Keep support for major 17 by using a version check for the changed API.
Fixes #93907 .
2024-09-18 11:50:54 +02:00
Rémi Verschelde
26dde5c21a
Merge pull request #97026 from DeeJayLSP/mp3-local
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AudioStreamMP3: Use a LocalVector to store data
2024-09-17 21:02:03 +02:00
Rémi Verschelde
a181d00af4
Merge pull request #96465 from aaronfranke/gltf-pre-gen-post-conv
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GLTF: Add `import_pre_generate` and `export_post_convert` extension steps
2024-09-17 21:01:54 +02:00
Raul Santos
5860ec553d
C#: Use `char *` with CoreCLR/MonoVM APIs
2024-09-17 17:51:17 +02:00
Aaron Franke
5972907612
GLTF: Add import_pre_generate and export_post_convert extension steps
2024-09-17 04:00:07 -07:00
Rémi Verschelde
cf539911f1
Merge pull request #97087 from aaronp64/lambda_capture_alloc
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Speed up lambda capture handling
2024-09-17 09:18:11 +02:00
Rémi Verschelde
0eea8728b5
Merge pull request #88803 from raulsntos/dotnet/android-monovm
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C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
2024-09-17 09:17:39 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
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Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
aaronp64
e2b6d92e27
Speed up lambda capture handling
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Updated GDScriptLambdaCallable::call and GDScriptLambdaSelfCallable::call to use alloca instead of Vector when using captures, to avoid extra allocation/copy_on_write calls on each lambda function call.
2024-09-16 15:47:58 -04:00
Raul Santos
0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
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Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.
Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde
964a9ec03b
Merge pull request #96684 from HolonProduction/that-was-a-bit-too-smart
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LSP: Don't use smart resolve for completion
2024-09-16 15:25:44 +02:00
Rémi Verschelde
b573994730
Merge pull request #97045 from Calinou/doc-scenemultiplayer-auth-timeout
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Document SceneMultiplayer `auth_timeout` being in seconds
2024-09-16 13:36:02 +02:00
Rémi Verschelde
41066484ff
Merge pull request #96965 from Repiteo/style/gdscript-editorconfig
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Style: Consolidate & migrate GDScript `.editorconfig`
2024-09-16 13:35:25 +02:00
Rémi Verschelde
f7daa0fb2f
Merge pull request #96856 from RandomShaper/selfdestruct_correctness
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Object: Let debug lock handle callee destruction within call chain gracefully
2024-09-16 13:35:06 +02:00
Rémi Verschelde
08c5ce1d9c
Merge pull request #96797 from Repiteo/core/typed-dictionary-bracket-fix
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Core: Fix `operator[]` for typed dictionaries
2024-09-16 13:35:02 +02:00
Rémi Verschelde
3b714ded01
Merge pull request #96725 from HolonProduction/lsp-omit
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LSP: Omit some values based on specification version 3.17
2024-09-16 13:34:50 +02:00
Rémi Verschelde
a9364a9e75
Merge pull request #96468 from aaronfranke/gltf-append-node
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GLTF: Add `append_gltf_node` to GLTFState
2024-09-16 13:34:46 +02:00
Rémi Verschelde
4d35402c1c
Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
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Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-09-16 13:34:38 +02:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
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Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde
9fd431f078
Merge pull request #96002 from Hilderin/fix-resource-script-reload-external-editor
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Fix script properties reload from external editor
2024-09-16 13:34:30 +02:00
Rémi Verschelde
67c9708eb8
Merge pull request #95915 from BlueCube3310/betsy-bc1
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Betsy: Add caching and BC1 compression support
2024-09-16 13:34:26 +02:00
Pedro J. Estébanez
bb77520599
Object: Add tests about the safety of tail destruction
2024-09-16 09:58:47 +02:00
Hugo Locurcio
212c34029e
Document SceneMultiplayer `auth_timeout` being in seconds
2024-09-15 17:49:38 +02:00
DeeJayLSP
e3f3daac6f
AudioStreamMP3: Use a LocalVector to store data
2024-09-14 19:14:47 -03:00
Hilderin
46edd6df55
Fix script properties reload from external editor
2024-09-14 15:07:53 -04:00
Thaddeus Crews
bf811db6c8
Style: Consolidate & migrate GDScript `.editorconfig`
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• Moved to test project root so a new `.editorconfig` isn't constantly generated.
• Disable attributes only in the files which use invalid syntax deliberately
2024-09-13 11:12:17 -05:00