Commit Graph

112 Commits

Author SHA1 Message Date
Hugo Locurcio
ffb9f2b53f
Fix libtheora source code being mistakenly .gitignored 2022-12-07 17:49:07 +01:00
ocean (they/them)
8ae66c143b Add VS's enc_temp_folder to .gitignore 2022-11-18 13:42:32 -05:00
Rémi Verschelde
6946bc56ef
Merge pull request #67309 from groud/implement_gdnative_interface_h_dump
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-31 11:54:38 +01:00
Ignacio Roldán Etcheverry
166d86ca84
Add JetBrains Fleet folder to gitignore 2022-10-13 18:58:27 +02:00
Gilles Roudière
55010a2d9f Implement a way to dump the gdnative_interface.h file from the executable 2022-10-13 10:03:30 +02:00
Hugo Locurcio
1be1b15a57
Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-10-04 19:39:27 +02:00
Pedro J. Estébanez
8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks 2022-08-30 13:34:10 +02:00
Rémi Verschelde
6aa7449d60 HTML5: Run npm audit fix
And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.
2022-05-25 14:56:43 +02:00
Rémi Verschelde
b0df742cbe Re-add some needed patterns to .gitignore 2022-03-31 15:37:54 +02:00
Rémi Verschelde
1f1edaa1b5 Cleanup and reorder .gitignore
Group things better in categories, and remove a ton of VS junk.
Some of it might still be needed and could need to be re-added.
2022-03-17 12:07:34 +01:00
Rémi Verschelde
f4c3192d0a
Main: Fixup --dump-extension-api after #54017
That removal was correct, but triggered a bug in our messy-as-heck main.cpp
detection logic for editor/project manager/project/command line tool...
Fixing this is for another day.
2021-10-21 09:43:39 +02:00
O01eg
2cd052f889
Add tests for Translations 2021-09-29 10:39:20 +03:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
Danil Alexeev
e09e0fbd1f gitignore: Ignore Kate swap files 2021-01-27 01:07:57 +03:00
Michael Alexsander
ff1d636385 Ignore clangd 11+ cache folder 2021-01-20 10:14:02 -03:00
Fredia Huya-Kouadio
edf762fba6 Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
Rémi Verschelde
148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Actually sdk-1.2.154.1 for Vulkan-Loader.

glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.

COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
Martin Capitanio
0b34607bb8 git: Ignore clangd cache folder 2020-09-10 12:50:01 +02:00
RevoluPowered
579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde
5e8b188365 gitignore: Ignore binutils linker temp stXXXXXX objects
Fixes #40607.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23 10:25:43 +02:00
Marcel Admiraal
990ecf8fc4 Add Code::Blocks files to .gitignore. 2020-06-15 18:05:33 +01:00
Andrii Doroshenko (Xrayez)
42bee75e86 SCons: Dump construction environment to a file
A new `methods.dump(env)` is added to dump the construction environment
used by SCons to build Godot to a `.scons_env.json`. The file can be used
for debugging purposes and any external tool.
2020-06-10 15:05:43 +03:00
Andrii Doroshenko (Xrayez)
a712e14038 Add custom.py to .gitignore
The default `custom.py` can be created at the root of the Godot
repository to initialize any SCons build options via file which are
specific to user.
2020-05-18 10:28:43 +03:00
PouleyKetchoupp
af424b1c7c Vulkan rendering for Android 2020-04-03 11:18:59 +02:00
Rémi Verschelde
0926c192e8 Style: Add black format to fix_style.sh
Also ignore new Android build artifact.
2020-03-31 09:55:13 +02:00
Rémi Verschelde
6d269dbf56
Merge pull request #36800 from qarmin/added_some_gitignore_records
Added to .gitignore - Cppcheck folder and Gcov, Lcov code coverage
2020-03-05 09:15:05 +01:00
fhuya
b38283a6b7 Miscellaneous cleanup for the Android codebase:
- update gradle plugins versions
- add formatting rules for AndroidManifest and gradle build files
- cleanup java_godot_lib_jni

Note: logic was mostly moved around and no new logic/functionality was added.
2020-03-04 12:16:17 -08:00
Rafał Mikrut
5b4d74edd4 Added to .gitignore - Cppcheck and code coverage 2020-03-04 20:24:38 +01:00
Fabian Mathews
7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python
(cherry picked from commit beee8b3776)
2020-01-01 11:52:11 +01:00
Hugo Locurcio
5efd43609b
Travis CI: Test project exporting/script running in the headless editor 2019-08-20 17:35:55 +02:00
qarmin
9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
fhuya
669db2a50a Add Android Studio support. 2019-05-29 16:57:52 -07:00
Max Hilbrunner
b0279192cb
.gitignore improvements for Windows/macOS 2019-05-28 22:21:29 +02:00
Linux User
3189560d52 Update .gitignore
Update .gitignore
2019-04-25 19:35:41 +02:00
Juan Linietsky
dd03dcbd5a Android now (optionally) builds the template when exporting
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Martin Wallin
8be9fd83ad Ignore default ccls cache folder and compile commands jso 2019-03-14 18:35:23 +01:00
Rémi Verschelde
c025f526c8
Merge pull request #23436 from Toshiwoz/primitives_properties
fixed PrismMesh size property
2018-11-02 08:08:17 +01:00
Toshiwo
b27b1a99a0 fixed issue with PrismMesh size, ignore for VS code .code-workspace 2018-11-01 10:21:16 -05:00
xpol
f5dadd795c
ignore __pycache__ directory
which is generated during scons.
2018-10-30 22:38:10 +08:00
Rémi Verschelde
1e201163b9
Merge pull request #22134 from elasota/natvis
Add Visual Studio debug visualizer
2018-09-17 10:16:18 +02:00
elasota
af1e945435 Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
Kelly Thomas
d4b2423428 [Mono] implement Transform.InterpolateWith() 2018-09-15 13:08:21 +08:00
geequlim
d3a6960437 Add more IDE created files into .gitignore 2018-05-19 16:32:37 +08:00
Michael Alexsander Silva Dias
6c5ac57ed7 Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file. 2018-05-11 02:13:35 -03:00
Michael Alexsander Silva Dias
8af597847e Added Geany/geany_plugins files to the ".gitignore". 2018-01-07 14:14:32 -02:00
Matthias Hoelzl
15af68ce60 Ignore Visual Studio '*.natvis' files 2017-12-09 05:25:49 +01:00
Matthias Hoelzl
589976321c Add cpp.hint file to improve IntelliSense 2017-11-19 21:01:05 +01:00
Daniel J. Ramirez
0dc18ab0d6 Added logs to .gitignore
[ciskip]
2017-10-02 21:38:32 -05:00
Hein-Pieter van Braam
88be952fc9 Create separate debug info files by default
Now that we have a built-in stacktrace on a segfault it would be useful
to have debug information on debug_release builds so that bugreports can
include this information. Without this debug info we will still get
function names in the backtrace but not file location.

This commit will by default build all targets with minimal debug info
and then strip the information into separate files. On MacOS this is a
.dSYM file, on Linux/MingW this is a .debug file. MacOSX will
automatically load a dSYM file if it exists in its debugger. On
Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends
will automatically find the debug symbols if they exist.

Existing workflow for developers does not change at all, except that we
now create two instead of one build artifact by default.

This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW
targets. The default is 'yes' which corresponds to -g1. The alternatives
are 'no' (don't generate debug infos at all) or 'full' which runs with
-g2. A target=debug build will now build with -g3.
2017-09-16 12:00:46 +02:00
Marcelo Fernandez
8f133e2c4d Added check_c_headers to SCons env to check for the existence of headers 2017-09-12 12:00:14 -03:00