Commit Graph

23 Commits

Author SHA1 Message Date
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Daniel J. Ramirez 957e85dcac Fixed a lot of HiDPI metrics. 2017-09-18 14:48:15 -05:00
toger5 e835d80a3f update icons for animation_player_plugin (top bar) 2017-09-09 04:19:43 +02:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Andreas Haas 6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
toger5 a9da258a65 fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
Juan Linietsky a0d969c560 Revert "fixed loading old theme styleboxes" 2017-08-07 16:00:34 -03:00
toger5 f035e4a24a fixed loading old theme styleboxes 2017-08-05 01:33:46 +02:00
Rémi Verschelde 76005a8e75 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Andreas Haas bb9daaccff
Animation Editor: Fix trying to stop playback without player.
Fixes #9280
2017-07-01 20:26:41 +02:00
ageazrael a89658fdb8 Fixed ‘CreateNewAnimation’ window wrong size. 2017-06-16 17:52:49 +02:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
volzhs bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
volzhs 17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Daniel J. Ramirez f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00