Tomasz Chabora
72c40c788f
Tweak the behavior of search/replace bar
2019-08-13 17:18:13 +02:00
Michael Alexsander Silva Dias
95a8b2b5d9
Make the script search have a proper matches counter
2019-08-13 09:29:49 -03:00
Tomasz Chabora
b1af799b16
Select found text in Script Editor
2019-08-02 15:00:26 +02:00
Hugo Locurcio
755689b0e9
Enable the script editor's "Auto Brace Complete" by default
...
This also adds a setting hint for the "Code Complete Delay" setting
and cleans up some duplicated default setting values.
This closes #30662 .
2019-07-18 21:42:10 +02:00
Rémi Verschelde
59ad47961f
i18n: Sync translation template with current source
2019-07-09 12:50:49 +02:00
Bojidar Marinov
862369f842
Display a count of matches when searching in the code editor
...
Fixes #14513
2019-07-08 20:33:04 +03:00
Rémi Verschelde
c401639820
Merge pull request #30326 from Anutrix/replace-all-fix-for-now
...
Got replace-all working without breaking search
2019-07-05 09:44:11 +02:00
Geequlim
10cfd87414
Show icons for code completion options
2019-07-05 09:25:50 +08:00
unknown
2685d3324c
Got replace-all working without breaking search
2019-07-05 02:13:03 +05:30
Geequlim
ed7ed52151
Parse more informations for code completion
2019-07-04 14:00:14 +08:00
unknown
a86329c41e
Fixed search highlight when search text not found or empty
2019-06-27 22:44:14 +05:30
Dawid Wdowiak
0f14489ecb
Center script line when double clicked on error in debugger
2019-06-23 15:58:07 +02:00
Rémi Verschelde
e6f7875e24
Merge pull request #28787 from mitchcurtis/fix-28059
...
Script Text Editor: respect Move Down and Move Up shortcuts on macOS
2019-06-19 12:38:46 +02:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
...
Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
...
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
...
Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
qarmin
392f6f89cd
Fix memory leak in Text Editor and FileSystem Dock
2019-05-30 21:31:05 +02:00
Matheus Lima Cunha
7fbb6d986f
Automatically add new line to scripts
2019-05-29 18:13:29 -03:00
Goral
aabd9980d1
Changing method signature in other class in not recognized in working class in typed GDScript #28685
2019-05-29 22:27:16 +02:00
Rémi Verschelde
63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
...
Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Mitch Curtis
793b50651d
Script Text Editor: respect Move Down and Move Up shortcuts on macOS
...
Handle shortcuts in CodeTextEditor::_input() so that we get them before its
text_editor's TextEdit::_gui_input() function does. If we don't, that
function will execute the following code:
if (k->get_shift()) {
_pre_shift_selection();
}
#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
cursor_set_line(0);
} else
#endif
So using Command+Shift+Up for the Move Up shortcut would just result in
selecting all text to the beginning of the document, rather than moving the
current line up.
Fixes #28059 .
2019-05-09 21:08:43 +02:00
Tomasz Chabora
0bfcf8bc2f
Add bookmarks for easier code navigation
2019-05-05 18:57:53 +02:00
miwanczuk
fda3a568ef
Issue-28355 - show spaces in editor
2019-04-30 14:57:48 +02:00
Rémi Verschelde
1ca65b5e26
Merge pull request #25751 from Calinou/faster-script-error-checking
...
Allow floating-point values in the idle parse delay editor setting
2019-04-30 13:47:52 +02:00
Hugo Locurcio
2041e21eb5
Allow floating-point values in the idle parse delay editor setting
...
This also makes value changes effective without having to restart
the editor.
2019-04-26 00:01:20 +02:00
Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
Rémi Verschelde
22457b907e
Merge pull request #28234 from Paulb23/connection_info_on_script
...
Display connection information in the script editor
2019-04-22 11:52:13 +02:00
Paulb23
a6562cd004
Display connection information in the script editor
2019-04-20 13:13:54 +01:00
Paulb23
6ea253aa77
Restore script editor state between sessions
2019-04-13 13:07:12 +01:00
Hugo Locurcio
8a1c5a8390
Find the previous match in script editor when pressing Shift + Enter
...
This allows cycling through matches more efficiently.
2019-04-06 01:20:05 +02:00
Rémi Verschelde
e5a310cd38
Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent
...
Feature/fix toggle comment indent
2019-03-16 11:17:47 -07:00
Chaosus
7bb449ae70
Updates error label font in status bar
2019-03-01 11:48:36 +03:00
Rémi Verschelde
1aadb9f454
Merge pull request #24574 from SeleckyErik/issue-21814
...
Made clone (CTRL+B) in code editor clone only the selection.
2019-02-16 19:24:28 +01:00
allkhor
0137ec3468
Hide the warnings panel when no warnings presents.
2019-02-13 17:01:21 +06:00
Michael Alexsander Silva Dias
4fd7115e13
General cleanup of script and doc search bars
2019-02-10 14:18:08 -02:00
Rémi Verschelde
5e837b3f13
Merge pull request #25552 from groud/better_error_message
...
Displays errors and warnings in a better way in the script editor
2019-02-08 17:03:55 +01:00
hsandt
49b4faf43a
[Code Editor] Fixed toggle_inline_comment moving cursor position by 1 even with longer delimiter like "//"
2019-02-04 20:23:48 +01:00
hsandt
5165a90ef6
[Script Editor] Refactored ScriptTextEditor::_edit_option by extracting EDIT_TOGGLE_COMMENT case
...
CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor
2019-02-04 20:21:08 +01:00
Gilles Roudière
5f981d7fef
Displays errors and warnings in a better way in the script editor
2019-02-01 17:20:59 +01:00
Marc Gilleron
ae9a23e36c
Moved script editor search bar to the bottom, so it doesn't shift everything down
2019-01-31 16:44:40 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Erik
4f5f868b8a
Made clone (CTRL+B) in code editor clone only the selection.
...
In code editor, when code is selected, cloning (CTRL+B) now clones only the selected code. The code is cloned to
the end of selection. The previous behaviour was to clone the full line which the selection "touches" to the new
line after the end of selection.
2018-12-25 15:52:38 +01:00
Chaosus
260b5818f1
Change LinkLabel back to Label in error status bar
2018-12-21 11:39:54 +03:00
Rémi Verschelde
1039ba9ffb
EditorSettings: Remove enable_code_completion_delay
...
It was badly named (it disables code completion, not just the delay), and also
badly implemented (not preventing the timer for running, but just preventing it
to show the autocompletion).
It could be readded with a proper name and cleaner implementation if there's an
actual need for it.
Supersedes #24407 and closes #24352 .
2018-12-18 10:06:38 +01:00
Rémi Verschelde
2f31d31c23
Revert "Use more subtle indentation guides in the script editor"
2018-12-13 19:57:34 +01:00
Rémi Verschelde
3a312dbd32
Merge pull request #20725 from Calinou/textedit-subtle-indent-guides
...
Use more subtle indentation guides in the script editor
2018-12-09 23:10:32 +01:00
Rémi Verschelde
aa08ef2bed
Merge pull request #23924 from Kanabenki/font-size-update
...
Display font size with zoom in code editor and refresh on settings change
2018-11-28 10:39:56 +01:00
Kanabenki
9dc15bae7c
Display font size with zoom in code editor and refresh on settings change
2018-11-22 16:22:55 +01:00
Chaosus
1129d83272
Allows user to click on error line to jump into error.
2018-11-22 11:55:36 +03:00
Paulb23
6c54cb8bff
Fix clone line undo history and extra new line, issue 21811
2018-11-04 18:33:16 +00:00
Paulb23
d47b20acae
Fixed delete line being off by one, issue 22819
2018-10-13 18:30:23 +01:00
Hugo Locurcio
9c1d4f9da2
Use more subtle indentation guides in the script editor
2018-10-03 00:00:25 +02:00
Poommetee Ketson
e74876028e
Fix find-in-files and go-to-line dialog (partially)
2018-09-18 22:07:13 +07:00
DualMatrix
e10ca7b824
Fixed clicking on Find/Replace doesn't set the focus on the text field
...
Fixed clicking on Find/Replace doesn't set the focus on the text field
2018-09-18 00:10:23 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
...
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Rémi Verschelde
8cbd090249
Merge pull request #20670 from Calinou/script-editor-zoom-hidpi
...
Fix zoom display in the script editor on hiDPI displays
2018-08-13 12:22:58 +02:00
George Marques
eb48119821
Added system for GDScript warnings
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- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Hugo Locurcio
cbe9597021
Fix zoom display in the script editor on hiDPI displays
2018-08-02 11:41:29 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
...
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Paulb23
765d6752bb
Refactored text manipulation into CodeTexteditor
2018-07-22 11:48:59 +01:00
Max Hilbrunner
c488a74e0c
Merge pull request #19498 from guilhermefelipecgs/fix_regression
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Fix "find and replace" initializing with wrong size
2018-07-05 04:23:18 +02:00
Guilherme Felipe
5bae3693bf
Fix "find and replace" initializing with wrong size
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Fix the code editor outside the allowed limits.
2018-06-13 14:08:04 -03:00
Gabriel Gavilan
b7b63fe034
Improve breakpoints and breakpoint gutter API in TextEdit
...
Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints.
Fixed breakpoint_toggled signal not fierd when text is edited.
Fixes #18026 .
2018-05-30 14:39:44 +02:00
volzhs
592ff9bb9d
Add margin bottom with find/replace bar on script editor
2018-05-16 16:31:40 +09:00
Ian
e1fff4bc09
TextEdit word wrap
2018-05-14 16:17:48 -04:00
RaphaelHunter
eeb0534426
Fix:code editor text size should change at least one each time, don't mind how you setting your display scale
2018-05-07 17:50:44 +08:00
Unknown
4e26e5e268
Script Editor now displays positional column
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This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03 18:03:20 +01:00
Crazy-P
efd413916e
Fixes replace all not replacing the first word
2018-03-25 15:39:37 +08:00
Rémi Verschelde
f163b0e4b4
Merge pull request #16241 from Chaosus/zoomlabel
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Added zoom label to code editor
2018-02-19 21:35:11 +01:00
Chaosus
42fccfb0a5
Maked status bar label fonts updateable
2018-02-14 18:17:59 +03:00
Chaosus
1ca122c771
Added zoom label to code editor
2018-01-31 18:18:21 +03:00
volzhs
e96a808756
Fix find/replace bar
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- make LineEdit resizable for find/replace
- move replaced count/no match message to status bar
- fix replaced n occuurence message is not displayed when n > 0
Fixes #15394
2018-01-18 09:08:01 +09:00
Gilles Roudiere
c318cdad66
Remove the unused FindReplaceDialog class
2018-01-14 16:23:01 +01:00
volzhs
797147bd4b
Set source code font with ttf, otf
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renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
cdcf2e7e1c
Merge pull request #15126 from poke1024/code-editor-autowrap-error
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Make code editor's error display autowrap
2018-01-03 13:47:43 +01:00
Bernhard Liebl
a4fab0ab42
Make code editor's error display autowrap
2018-01-03 12:41:11 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Ian
1e59169d2d
scrolling fixes
2017-11-18 20:07:53 -05:00
Ian
d350f506a0
TextEdit code folding
2017-11-17 21:49:43 -05:00
Paulb23
45670df354
Added setting to toggle current line highlighting
2017-10-22 13:42:08 +01:00
Poommetee Ketson
34ea271380
Merge pull request #11646 from djrm/pr_visual_improvements
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Several visual improvements.
2017-10-02 23:49:44 +07:00
Poommetee Ketson
ef643690c3
Merge pull request #11661 from mhilbrunner/issue-11616-always-validate
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Editor: Run validation on every text change, not only inserts
2017-10-02 23:48:02 +07:00
mhilbrunner
cfd75f7a4e
Editor: Run validation on every text change, not only inserts
2017-09-30 00:48:16 +02:00
Andreas Haas
20eb17a685
EditorSettings: Move interface/ properties to interface/editor
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Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00
Daniel J. Ramirez
15986ea343
Several visual improvements.
...
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
Daniel J. Ramirez
541c4bfd6e
Fix missing code editor find and replace missing hover icon.
2017-09-25 23:40:22 -05:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
ecd226c6a7
Merge pull request #11422 from poke1024/fixsourcefontsize2
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Better script code font size rescaling on retina displays
2017-09-20 09:32:49 +02:00
poke1024
d2536a0cf1
better script code font size rescaling on retina displays
2017-09-19 19:51:38 +02:00
Paulo Gomes
9b72f08042
second take at autocomplete logic, using a TextOperation check.
2017-09-06 19:23:09 +01:00
Paulb23
d586b98a20
Added setting to toggle auto indent
2017-08-31 19:42:47 +01:00
toger5
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
toger5
b2f70ca10c
White Theme
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- almost all the colors are generated now. They get adapted based on
the theme color. All the correct icons are used
- error label now uses error color
- added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
b92c210b89
Code editor: Don't play hide and seek with error label
2017-08-26 14:43:20 +02:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
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-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Paulb23
d6599fde0a
Increased smooth scroll speed and added user setting
2017-08-21 19:20:11 +01:00
Paulb23
a142c9a2f0
Added smooth scrolling to TextEdit
2017-08-19 15:23:45 +01:00
Juan Linietsky
bacfe7a557
Fixes to label and code editor to make editing code hopefully fast again.
2017-08-19 10:51:56 -03:00
Gilles Roudiere
0d35d4d53b
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Paulb23
c4ffe89204
Changed indent type settings
2017-04-26 12:14:03 +01:00
Paulb23
84bca4e72f
Added support for space indentation
2017-04-18 12:30:46 +01:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00