Juan Linietsky
ff8f4cb409
Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a scenes dock since a long time).
2016-07-21 10:34:57 -03:00
MarianoGNU
2924536e90
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-08 13:27:52 -03:00
Rémi Verschelde
d7dd10a1a2
Cleanup: drop ImportSettingsDialog, replaced by contextual actions
...
Note that it was already commented out.
2016-07-08 17:09:36 +02:00
Franklin Sobrinho
f97ff474d5
Fix addon disabling
2016-07-04 10:43:07 -03:00
Juan Linietsky
fbdb7a947b
Editor properly reloads scenes if they changed on disk or were reimported
2016-06-28 18:53:31 -03:00
Juan Linietsky
972c2ad09f
Ask about selecting a main scene if one has not been selected.
2016-06-27 20:00:18 -03:00
Juan Linietsky
33f1204dc4
Fix error reporting when a scene is not imported properly, closes #3968
2016-06-26 15:37:39 -03:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
...
Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky
f0d9245ecf
-added missing .inc files
...
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Juan Linietsky
7f02627290
-Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760
2016-06-13 10:10:50 -03:00
Juan Linietsky
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
Juan Linietsky
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
Juan Linietsky
26332479d3
Signals became a tab
...
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
Juan Linietsky
2ca4995a6f
Cleaned up remote menu
...
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
Rémi Verschelde
182ee80b7d
Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
...
Added fullscreen and distraction free modes
2016-06-02 08:38:53 +02:00
Juan Linietsky
9e745b920f
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
Paulb23
771b225718
Added fullscreen and distraction free modes
2016-05-30 19:29:43 +01:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Juan Linietsky
d3495b128a
-Improve resource previews
...
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338
First version of Profiler
...
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
...
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
...
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
eska
ab4caa7953
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
hodes
7a1d7af332
Enables the possibility of editing on multiple plugins at same time on same object type.
2016-04-02 20:39:35 -03:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Zher Huei Lee
d8ac5cff57
Adds EditorPlugin::remove_control_from_bottom_panel()
...
Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
...
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Ignacio Etcheverry
8c0accc4ba
Added option to restart custom scene
2016-02-17 20:54:19 +01:00
Ignacio Etcheverry
d8f06085a2
Fix _quick_run method (Play custom scene)
2016-02-17 19:41:19 +01:00
Juan Linietsky
92a3b9fb9f
-Property apply limits to V/H Splits in main editor window. Fixes #3567
2016-02-08 13:01:54 -03:00
Ignacio Etcheverry
a3e4914355
Fix Output panel annoying focus steal
2016-01-24 16:26:03 +01:00
Juan Linietsky
74a48a0140
-Massive editor dialog cleanup
...
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Rémi Verschelde
d64a9526cd
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
...
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
Ignacio Etcheverry
60adf21bc6
Allow to override the default editor layout
2016-01-11 23:51:45 +01:00
Franklin Sobrinho
7fa3bd4e78
Quick open now can open multiple scenes and scripts
2016-01-08 08:27:34 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
...
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
...
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ignacio Etcheverry
fa085a9c2c
Added input actions renaming
2015-12-14 20:44:57 +01:00
Juan Linietsky
7f96f0603e
-scenes are properly reloaded when a dependency changes, fixes #2896
...
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky
c26f66abde
Merge pull request #2873 from neikeq/editor_layouts
...
Editor layouts menu
2015-12-08 17:09:38 -03:00
Juan Linietsky
46c5fda91d
-orphan resource explorer dialog + tools menu
2015-11-29 01:08:31 -03:00
Rémi Verschelde
20efb48101
Moved subscene creation from scene menu to an icon on the scene dock
...
Based on @Fiona's PR #2220 .
The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-11-27 21:42:48 +01:00
neikeq
dc9ddfc6a0
Editor layouts menu
2015-11-25 13:28:41 +01:00
neikeq
8d97eef0fe
Put 2D, 3D and Script editor index in enum
...
To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00