Commit Graph

3838 Commits

Author SHA1 Message Date
Marcel Admiraal
22ff17793c Use is_equal_approx() instead of vertex_snap when checking if ray is
colliding with equiplanar CSG faces.
2020-06-29 19:48:47 +01:00
Marcel Admiraal
8e120230a1 Create degenerate triangles when inserting an edge into a CSG face.
They will be deleted when the faces are merged, but their edges are
needed for merging faces.
2020-06-29 16:40:53 +01:00
Rémi Verschelde
34c5133e6a
Merge pull request #39604 from Faless/js/3months_backport
[HTML5 - 3.2] Backport most changes/improvement in master.
2020-06-26 20:50:58 +02:00
Rémi Verschelde
d6ff55f30b
Merge pull request #39784 from neikeq/3.2-visualstudio-support
[3.2] C#: Add Visual Studio support
2020-06-26 20:49:35 +02:00
Ignacio Etcheverry
c682410379 Mono/C#: Fix unhandled exception not being printed
For some reason `mono_unhandled_exception` is not
printing the exception as its comment claims.
Use `mono_print_unhandled_exception` instead.

(cherry picked from commit f87ae395ee)
2020-06-26 08:10:24 +02:00
Rémi Verschelde
c8586d3837
Merge pull request #39840 from neikeq/3.2-use-/restore-instead-of-/t-restore
[3.2] Mono/C#: Use /restore instead of /t:restore when building
2020-06-26 08:08:40 +02:00
Ignacio Etcheverry
abc453f9b6 [3.2] Mono/C#: Use /restore instead of /t:restore when building
Documentation recommends not to use /t:restore
together with other targets (like /t:build),
as it messes with the environment.
2020-06-25 23:57:44 +02:00
Ignacio Etcheverry
7af6a4cc50 [3.2] Fix DebugPlay request handler ignoring BuildBeforePlaying
This must have been missed when backporting the new protocol to 3.2.
2020-06-25 21:20:44 +02:00
Rémi Verschelde
8f28e0861f
Merge pull request #39762 from naithar/feature/ios-modules
Enable iOS modules and fix missing symbols errors (3.2)
2020-06-24 22:50:05 +02:00
Ignacio Etcheverry
d0f365fe0f [3.2] C#: Fix completion request with case insensitive resource path
Sometimes Visual Studio documents have the root path all in upper case.
Since Godot doesn't support loading resource files with a case insensitive path,
this makes script resource loading to fail when the Godot editor gets code
completion requests from Visual Studio.
This fix allows the resource path part of the path to be case insensitive. It
still doesn't support cases where the rest of the path is also case insensitive.
For that we would need a proper API for comparing paths. However, this fix
should be enough for our current cases.
2020-06-23 21:04:08 +02:00
Ignacio Etcheverry
d8af79140e [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00
Sergey Minakov
45a6628b15 SCons: Enable iOS modules for ARKit and Camera 2020-06-22 23:23:03 +03:00
PouleyKetchoupp
d2aa3031dc Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
(cherry picked from commit 8b0232bf29)
2020-06-22 12:03:21 +02:00
Rémi Verschelde
327479472e Revert "return boxed long when marshalling a godot int to mono runtime in dynamic contexts"
This reverts commit 42a31501a8.

It breaks compat as is and needs some further work before it can be
cherry-picked for 3.2.x.
2020-06-22 08:35:21 +02:00
Rémi Verschelde
f99cbb94cc Export: Rename 'Windows Universal' to 'UWP'
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).

(cherry picked from commit 08ef0aab16)
2020-06-21 21:39:44 +02:00
Rémi Verschelde
804b53bdbb
Merge pull request #37500 from madmiraal/check-motion-before-bullet-sweep-3.2
[3.2] Check for motion in cast_motion() before doing Bullet convexSweepTest().
2020-06-21 18:31:52 +02:00
Marcel Admiraal
b006f5402d Check for motion in cast_motion() before doing Bullet convexSweepTest().
Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
2020-06-21 16:28:01 +01:00
Marcel Admiraal
fa0ee28826 Check if point's index exists before adding it to the list of points
that need to split faces when avoiding creating degenerate faces
while merging CSG faces.
2020-06-21 14:41:05 +01:00
Michael Belousov
42a31501a8 return boxed long when marshalling a godot int to mono runtime in dynamic contexts
(cherry picked from commit 60fcefba69)
2020-06-19 16:17:27 +02:00
Hugo Locurcio
88c22cb648 Document Mono-specific classes
This fully documents all Mono-specific classes.

(cherry picked from commit 24a8d43272)
2020-06-18 11:33:18 +02:00
Rémi Verschelde
bf913d6917 DocData: Skip language-specific ClassDoc without methods/constants
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.

(cherry picked from commit ba0db95909)
2020-06-18 11:29:28 +02:00
Rémi Verschelde
d8b543c991 DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
MSDN says:

> When you write .dds files, you should set the DDSD_CAPS and
> DDSD_PIXELFORMAT flags, and for mipmapped textures you should also
> set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file,
> you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and
> DDSD_MIPMAPCOUNT flags being set because some writers of such a file
> might not set these flags.

https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header

¯\_(ツ)_/¯

Fixes #39516.

(cherry picked from commit 0f21249a2d)
2020-06-18 11:29:28 +02:00
Thakee Nathees
438f1a8238 Fix: Ctrl + Click not working for subclasses
(cherry picked from commit 95b0a00d2c)
2020-06-18 11:29:28 +02:00
Thakee Nathees
fc92f83c30 Debugger stepping to incorrect line fix
Fix: #39296
(cherry picked from commit fc89c5c76d)
2020-06-18 11:29:28 +02:00
Thakee Nathees
931a927a40 shodowed var warning for for loop counter
Fix: #39268
(cherry picked from commit 54835a5302)
2020-06-18 10:51:45 +02:00
Thakee Nathees
bf9df88a7c GDScript debugger incorrect error line fixed
if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.

(cherry picked from commit 9325671faa)
2020-06-18 10:51:45 +02:00
Fabio Alessandrelli
806b23208f Fix modules with closure compiler. 2020-06-18 09:21:14 +02:00
Rémi Verschelde
1cf8652945
Merge pull request #39263 from ThakeeNathees/is-operation-fail
[3.2] Fix `is` operation fail on get_script()
2020-06-16 16:28:43 +02:00
Rémi Verschelde
93e20a4cd4 GDScript LSP: Fix wrong error checks added in #39385
Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.

Fixes #39548.

(cherry picked from commit 786f4ada35)
2020-06-15 14:34:35 +02:00
Maganty Rushyendra
87f999274b Fix RegEx example in class doc and correct typo
Fix minor errors to do with `search_all` example in RegEx and
typo in RegExMatch class docs.

(cherry picked from commit e5d93f7a66)
2020-06-15 14:34:35 +02:00
Maganty Rushyendra
158e8ee051 Enable Unicode support for RegEx class
Build PCRE2 thirdparty library with unicode support. RegEx objects
in Godot can now be used to recognize unicode strings.

(cherry picked from commit 9f10f6779c)
2020-06-11 10:00:06 +02:00
Rémi Verschelde
7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
3edae035d5 GDScript LSP: Fix crash in notify_client
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.

Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.

Fixes #39375.

(cherry picked from commit e34f33711b)
2020-06-10 15:30:52 +02:00
unknown
56da70f2e8 Removed variables and #include in EditorSceneImporterAssimp::import_scene that became unused after the recent commit ec1bf96(#39363).
(cherry picked from commit 365c35f30e)
2020-06-10 15:30:52 +02:00
Marcus Elg
f1ca218ce7 Fix fbx import assimp error
(cherry picked from commit 29abbccc5f)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
e891fae52b
Merge pull request #39134 from abustin/fbx_mesh_compression_fix
Respect 'mesh compression' editor import option in Assimp and glTF importers
2020-06-08 13:16:39 +02:00
Hugo Locurcio
aeb5513bab Tweak the GDScript error message about passed argument type mismatch
This makes it less confusing.

This closes https://github.com/godotengine/godot-proposals/issues/670.

(cherry picked from commit 30053de182)
2020-06-05 12:50:55 +02:00
Fabio Alessandrelli
0db5315f8a Fix WebRTCPeerConnection set_local_description doc
ice_candidate_created should be emitted after set_local_description no
matter the type of the description (assuming no error is returned of
course).

(cherry picked from commit 39bcbf5690)
2020-06-05 12:47:16 +02:00
Thakee Nathees
837cba7567 predefined var check for for loop counter
(cherry picked from commit e153772de2)
2020-06-05 12:45:12 +02:00
Swarnim Arun
83c15ff469 Fix crashing of VisualScript due to...
Attempting to move the function node to another function whose data connection is a dependency of the node the specific node being moved to a different function during changes to sequence connections.
By skipping, if the from_node is a function_node during the data connection dependencies scan.
Should fix #37991

(cherry picked from commit 5c48631509)
2020-06-04 12:16:40 +02:00
NutmegStudio
96a3b91eee Fixes building mono release templates
(cherry picked from commit a77f633161)
2020-06-04 12:09:40 +02:00
George Marques
a8332e30f0 GDScript: Fix assert message when no custom message is set
(cherry picked from commit f29a2e2606)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra
e34929feaa Update Mono C# warning to reflect latest list of platforms supported
Simple fix for #38627. iOS (#20268) and HTML5 (#20270) removed from list of exceptions
for platforms supported in warning message.

(cherry picked from commit 3d03be7a56)
2020-06-04 12:09:39 +02:00
Rémi Verschelde
1bd51883c0 xatlas: Sync with upstream 470576d
(cherry picked from commit 59780fd046)
2020-06-04 11:15:06 +02:00
Thakee Nathees
8f795cb38e Fix is operation fail on get_script()
Fix: #39244
2020-06-03 21:04:48 +05:30
George Marques
a0983637cf
GDScript: Allow get_script() to be considered a type 2020-06-03 10:48:43 -03:00
Alex Bustin
8a024ca294 Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF importers 2020-05-28 15:28:47 -07:00
Marcel Admiraal
08fa7cd8d9 Correct Bullet's default Area angular damp value. 2020-05-27 11:53:41 +01:00
Rémi Verschelde
7c332d9386
Merge pull request #39040 from Xrayez/modules-search-path-3.2
[3.2] Add `custom_modules` build option to compile external user modules
2020-05-25 17:02:27 +02:00
Ignacio Etcheverry
f0bc3482d4 Mono/C#: Don't try to load project assembly in project manager
This was causing an error message when launching the manager,
because there is no project assembly to load.

(cherry picked from commit d7e21ecd63)
2020-05-25 16:34:15 +02:00