Commit Graph

2182 Commits

Author SHA1 Message Date
Ninni Pipping f93a4287cf
Enable shadow warnings and fix raised errors
(cherry picked from commit 71ee65dc57)
2023-05-12 13:56:48 +02:00
mashumafi 0cb1fd3a61
Wait for navigation baking to finish before destruction
(cherry picked from commit a93a2e519d)
2023-05-12 12:07:01 +02:00
VolTer 70f7fcd208
Light3D show scaling warning immediately
(cherry picked from commit 818d57b5b4)
2023-05-12 12:07:00 +02:00
Samuele Panzeri a27dd86755 Fix editor lock on sdf collision bake on error
(cherry picked from commit a2be742f97)
2023-04-26 14:14:07 +02:00
clayjohn 2c773e12b8 Use angle_rand to calculate base_angle in particles process material
(cherry picked from commit 821917ba9f)
2023-04-24 17:01:37 +02:00
smix8 675547845e Fix NavigationObstacles not being added to avoidance simulation
Fixes NavigationObstacles not being added to avoidance simulation.

(cherry picked from commit aadf33efd8)
2023-04-07 17:44:40 +02:00
smix8 cc6ce6977d Expose NavigationAgent path postprocessing and pathfinding algorithm options
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.

(cherry picked from commit 6e324bb341)
2023-04-07 17:44:37 +02:00
Brennen Shaughnessy 040b432a12 Fixed property hint for platform layers on 3D physics body
(cherry picked from commit 2d16fe681d)
2023-04-03 18:36:27 +02:00
Brian Long 838a82f885 Update GPUParticles2D/3D speed scale on ENTER_TREE
Fix for https://github.com/godotengine/godot/issues/75218

Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.

(cherry picked from commit 4652fbd09e)
2023-03-30 19:15:47 +02:00
fabriceci bafc6372b2 Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
(cherry picked from commit 1381e6da4f)
2023-03-30 19:10:45 +02:00
Ricardo Buring 9573574788 Port robust signal (dis)connection to ShapeCast2D
Ported from ShapeCast3D.

(cherry picked from commit 5bed055cdd)
2023-03-27 17:53:34 +02:00
smix8 8e8ecf52cf Fix NavigationAgent3D debug path duplicated points
Fixes duplicated points in NavigationAgent3D debug path.

(cherry picked from commit 0b8798a995)
2023-03-16 16:45:16 +01:00
RedworkDE f9bb1d3174 Fix buffer overrun in CPUParticles3D
(cherry picked from commit 89980dd9c9)
2023-03-14 13:59:03 +01:00
Johan Aires Rastén d229ca2f27 Fixed incorrect ERROR message when setting new PrimitiveMesh
If calling set_mesh with a PrimitiveMesh that has pending update, the
_mesh_changed function would be called twice. The first time before
set_base had been called, which could lead to an ERROR message about
trying to set an invalid surface override material.

(cherry picked from commit 007b488a5c)
2023-03-14 13:59:03 +01:00
clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
smix8 5d1a6e9b12 Fix ShapeCast3D add and remove exception functions
Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
2023-02-23 23:45:16 +01:00
PrecisionRender e713c270ea Fix crash when reparenting SoftBody3D with pinned points 2023-02-20 12:12:58 +01:00
Albin 82b90c0e08 Remove visual limit for damping in CPUParticles
Issue #56324 notes that you may can't set the damping property of
CPUParticles2D to anything more that 100 in the editor inspector
while you may set it to anything in code, this is considered a bug and
changed in this commit
2023-02-19 12:47:34 +01:00
Rémi Verschelde 9583c20171
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 14:06:55 +01:00
Rémi Verschelde db9007aef4
Merge pull request #73428 from smix8/navigation_tweak_agent3d_4.x
Tweak NavigationAgent3D defaults
2023-02-17 09:56:49 +01:00
clayjohn 76093d6a03 Only include emission when enabled in material during VoxelGI bake 2023-02-16 14:29:17 -08:00
smix8 8be4af38e4 Tweak NavigationAgent3D defaults
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
2023-02-16 14:26:39 +01:00
Rémi Verschelde 953383328a
Merge pull request #73229 from smix8/navlink_global_positions_4.x
Add NavigationLink helper functions for global positions
2023-02-16 11:02:17 +01:00
smix8 d87f124768 Add NavigationLink helper functions for global positions
Adds helper functions to set the links start and end position with global positions or get them as global positions.

Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
2023-02-14 21:56:58 +01:00
Hugo Locurcio 8b1de103a8
Clamp Decal size to positive values
This prevents using negative size, while also preventing
error messages from being spammed if one of the decal's dimensions
is set to exactly 0.
2023-02-13 22:01:49 +01:00
Rémi Verschelde a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde c3a04f71fd
Merge pull request #73136 from clayjohn/LightmapGI-exr
Set Default compression to VRAM uncompressed for LightmapGI
2023-02-12 10:35:58 +01:00
clayjohn 340c3b84fd Set Default compression to VRAM uncompressed for LightmapGI
This increases the speed to be near instant and removes the perceived lightmap bake speed regression

We need to investigate the speed and quality issues with BPTC and re-enable compression when we can
2023-02-11 16:26:09 -08:00
Haoyu Qiu 65223e98de Strip name prefix of navigation agent debug properties in the inspector 2023-02-11 16:34:08 +08:00
Haoyu Qiu a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
Rémi Verschelde d69809cab6
Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callback
Fix missing avoidance updates when using same velocity
2023-02-09 10:13:35 +01:00
Josh Jones 097f8a5fdb Fix missing avoidance updates when using same velocity
When using avoidance, if you set the same velocity for the agent, you won't get an update from the avoidance system.

This changes both the `set_target_position` and `set_velocity` setters to always accept user provided values, even if they are the same. This ensures that repathing and avoidance logic is always run when the user expects.
2023-02-08 23:18:53 -08:00
smix8 820b841fcb Fix NavigationAgent debug functions bindings in release builds
Fixes that certain NavigationAgent debug functions bindings were not available in release builds.
2023-02-08 21:49:04 +01:00
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Josh Jones 20fdfd466b Improve consistency of NavigationAgent setters 2023-02-02 22:51:37 -08:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde 64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde 3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde a350b42e4b
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
Fix AnimatableBody3D not being movable in editor
2023-02-01 07:28:47 +01:00
Rémi Verschelde cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f
4a287848fd
2023-01-31 22:27:49 -08:00
aXu-AP fab6065e35 Fix AnimatableBody3D not being movable in editor 2023-01-31 23:41:40 +02:00
Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
smix8 0ab764e84b Add NavigationAgent Path Debug Visualization
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
Lyuma 0020d2aeb6 BoneAttachment3D: Remove duplicate override_pose
Also removes unused override_mode property since we removed the local pose override feature in #71137.

Fixes #72407
2023-01-31 03:31:47 -08:00
Rémi Verschelde d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
Rémi Verschelde c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
bruvzg b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties. 2023-01-31 10:46:38 +02:00
Rémi Verschelde 38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Aaron Franke 79215131b5
Replace Area gravity point distance scale with unit distance 2023-01-29 22:12:00 -06:00
Silc Renew fa198c482e Fix AnimatedSprite play() don't redraw immediately 2023-01-29 08:00:42 +09:00