Commit Graph

645 Commits

Author SHA1 Message Date
Yuri Sizov eced93a3f5 Revert "Improve the UX of ViewportTexture in the editor"
This reverts commit b91b8fce43.
2023-05-18 21:46:40 +02:00
Rindbee b91b8fce43
Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.

(cherry picked from commit af58f1e854)
2023-05-12 12:31:22 +02:00
kobewi 1146172b30
Prevent errors when using ViewportTexture
(cherry picked from commit 1b9802fa8c)
2023-05-12 12:31:22 +02:00
Markus Sauermann 3cae980c17 Fix some ways to create inconsistent Viewport sizes
In the editor, it was possible to set the size of a `SubViewport` even
in cases where a parent `SubViewportContainer` had stretch enabled.

This PR disables editing a `SubViewport.size` while the parent disallows
it and it makes necessary adjustments during `NOTIFICATION_ENTER_TREE`.

(cherry picked from commit 34a7fc7447)
2023-03-27 16:34:05 +02:00
Rémi Verschelde b90d70d592
Merge pull request #72764 from Sauermann/fix-color-picking
Fix Color Picking
2023-02-17 00:33:20 +01:00
Rémi Verschelde 830eff64a7
Merge pull request #68027 from ktxyz/window-on-top
Update sub_windows order with respect to FLAG_ALWAYS_ON_TOP
2023-02-14 13:40:24 +01:00
Markus Sauermann d249370cd7 Fix crash in editor when setting `SubViewport.size` to zero
`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Markus Sauermann 888add8418 Fix Color Picking
With the 4.x-introduction of Windows the previous method for
color picking was no longer working.

This PR uses the following approach to reintroduce color-picking.
When the Color-Picking-Button is pressed, a quasi-screenshot of the
Window-content is created and displayed in a new Popup-Window.
This new Window allows selecting colors by Mouse-Click.
A Preview of the targeted Color is also displayed.
2023-02-09 01:00:54 +01:00
Rémi Verschelde 929333fe26
Merge pull request #62179 from Rindbee/fix-popup_center-off-center
Use min_size/max_size to limit window size and position while popup center
2023-02-07 16:30:41 +01:00
Rémi Verschelde 743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
Some code simplifications
2023-02-07 16:30:22 +01:00
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Rindbee c73844f117 Use min_size/max_size to limit the window size and the position while popup center 2023-02-07 21:28:26 +08:00
Markus Sauermann 5312d83f3b Fix Viewport::get_mouse_position for SubViewports
SubViewports don't have a cached mouse position available.
This PR calculates the mouse position from the screen position of
the mouse cursor.
2023-02-07 13:54:47 +01:00
Rémi Verschelde cd0f1e9b10
Merge pull request #72740 from Sauermann/fix-event-device-id
Fix mouse/drag/touch InputEvents having no device id
2023-02-06 23:51:26 +01:00
Markus Sauermann 8748f4dcaa Fix mouse/drag/touch InputEvents having no device id
Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.

Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
Markus Sauermann 262d84fa90 Fix MOUSE_FILTER_STOP not affecting emulated mouse events
Touch and Drag events are now stopped by MOUSE_FILTER_STOP
2023-02-06 22:31:03 +01:00
Rémi Verschelde 82ff7b4bce
Merge pull request #68492 from Sauermann/fix-picking-sort
Fix propagation order for 2D physics picking events
2023-02-06 15:38:38 +01:00
Markus Sauermann 6e855e3820 Fix propagation order for 2D physics picking events
This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
kobewi 7331750618 Fix Camera2D crash due to ParallaxBackground node 2023-02-03 15:36:08 +01:00
Markus Sauermann e3e9da78e8 Remove `Viewport::_get_input_pre_xform`
This function is only relevant for `Window`. So this PR moves
the functionality to the `Window`-class.
2023-02-02 22:03:52 +01:00
Markus Sauermann 6743ac34d3 Simplify Viewport::_set_size
`Viewport.to_screen_rect` is used only in a single location to compare it
to `Rect2i()`.

When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`.
When called from `Window`, `to_screen_rect` is always different from `Rect2i()`.

So the comparison `to_screen_rect != Rect2i()` can be replaced by
`Object::cast_to<Window>(this)`.

This allows the removal of `Viewport.to_screen_rect` and the simplification of
`Viewport::_set_size`.
2023-02-02 19:09:14 +01:00
kobewi 724d6581d6 Fix Camera2D crashes 2023-02-01 23:49:02 +01:00
Rémi Verschelde 2852d5e613
Merge pull request #67331 from Sauermann/fix-subviewport-no-stretch-update
Fix stretch transform when resizing SubViewports
2023-02-01 11:10:01 +01:00
Rémi Verschelde f7397a5ac6
Merge pull request #58610 from Sauermann/fix-physics-mouse
Fix execution of physics picking events at unexpected times
2023-02-01 09:41:43 +01:00
Markus Sauermann 8182f29d40 Fix stretch transform when resizing SubViewports
Move calculation of stretch transform from outside to inside
of `Viewport::_set_size` function.
2023-02-01 08:34:40 +01:00
Rémi Verschelde 51414fc987
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
Prohibit inconsistent size state for SubViewport
2023-02-01 07:26:00 +01:00
Markus Sauermann decbda68d7 Prohibit inconsistent size state for SubViewport
Prohibit size changes of SubViewports with parent SubViewportContainers that have stretch mode enabled.
2023-01-31 22:53:43 +01:00
Rémi Verschelde 14a4408e02
Merge pull request #65698 from KoBeWi/cameraman
Rework how current Camera2D is determined
2023-01-31 18:56:20 +01:00
Rémi Verschelde 1c42e141d0
Merge pull request #59310 from Sauermann/proposal-event-transform
Calculate window input event transform only on window change
2023-01-31 15:57:07 +01:00
Markus Sauermann b15a3ea3a4 Added assertion check 2023-01-26 16:10:32 +01:00
Rémi Verschelde 058c61b5b3
Merge pull request #68007 from Sauermann/fix-3d-capture
Fix event-content and mouse-signals with 3D-capture-on-drag
2023-01-26 16:00:26 +01:00
Rémi Verschelde 13e20fed99
Merge pull request #68627 from Sauermann/fix-tooltip-position
Fix position of Tooltips
2023-01-26 16:00:14 +01:00
Markus Sauermann 83fa14a5a9 Include the Window-transform into Viewport::get_final_transform 2023-01-26 15:30:44 +01:00
Markus Sauermann c4ed247f5f Fix position of Tooltips
CanvasItem::get_screen_transform returns a transform from the CanvasItem
to the coordinate system, where a Popup - created as a child of the
CanvasItem - should be opened.
get_screen_transform makes some simplifications, that work well, when used
in the editor, but not in general cases.

Since Popups like Tooltips are now used more commonly in projects,
it becomes necessary to correct these simplifications.

This solution introduces Viewport::get_popup_base_transform, which makes
the necessary calculations.
2023-01-26 15:15:14 +01:00
Rémi Verschelde a83093fa80
Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix
Fix incorrect Viewport Debug Draw effects
2023-01-20 08:49:21 +01:00
HalcyonGarside ef35c4002c Add 'Lighting' to list of Debug Draw viewport options 2023-01-19 15:23:59 -05:00
Mai Lavelle a058cedb53 Fix crash on touch release 2023-01-17 19:12:55 -05:00
Rémi Verschelde ae3ca04aba
Merge pull request #69598 from Sauermann/fix-focus-inverse
Calculate the mouse focus inverse transform only when needed
2023-01-16 22:11:23 +01:00
bruvzg 34b34b104c
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose `window_set_mouse_passthrough` to `Window`. 2023-01-16 11:42:49 +02:00
Markus Sauermann 0d6d5e6421 Calculate the mouse focus inverse transform only when needed
Revival of #49158

Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
2023-01-09 21:35:38 +01:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde 163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2022-12-29 16:23:38 -05:00
Rémi Verschelde f29f3db419
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-19 16:26:19 +01:00
Markus Sauermann 2da2220da7 Include the following-viewport-transform into CanvasLayer transforms
The following-viewport-transform was missing from several calculations
2022-12-18 22:44:34 +01:00
kobewi 7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
kobewi 7e2a8afb57 Rework how current Camera2D is determined 2022-12-02 00:05:02 +01:00
Fredia Huya-Kouadio 3ff7dd2aa4 Fix routing of InputEventScreenDrag events to Control nodes 2022-11-30 14:06:41 -08:00