Marcel Admiraal
b66b153b8c
Remove duplicate Android sensor listener registrations
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(cherry picked from commit cf0f967e6d
)
2022-05-24 00:06:20 +02:00
Rémi Verschelde
e0ddaf7137
Merge pull request #61332 from m4gr3d/fix_restart_logic_3x
2022-05-23 22:25:44 +02:00
Fredia Huya-Kouadio
b162e7ac39
Fix the logic to restart the Godot application
2022-05-23 13:15:25 -07:00
bruvzg
c8978f58af
[Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit.
2022-05-23 10:33:42 +03:00
ElCosmoXD
432e752028
Fixed the missing DLL's issue
2022-05-21 17:43:25 -04:00
Rémi Verschelde
7a70b4878b
Merge pull request #61021 from timothyqiu/wait-busy-3.x
2022-05-19 15:41:47 +02:00
Haoyu Qiu
b657d0c76c
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Hugo Locurcio
0df7aa1e2c
Increase compiler optimization when using `target=release` on iOS/Android
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(cherry picked from commit 78b4ec2d4d
)
2022-05-16 17:52:07 +02:00
Haoyu Qiu
ddb7774099
Try to convert OS::execute() output to Unicode on Windows
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(cherry picked from commit a71e808112
)
2022-05-16 16:47:16 +02:00
bruvzg
2d3f5855c6
[Windows] Save and re-apply window icon when changing window style.
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(cherry picked from commit b268c4b4bc
)
2022-05-16 16:42:25 +02:00
Timo Schwarzer
8b55b80056
Fix vibration duration on iOS
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Fixes #61063
2022-05-16 10:33:41 +02:00
Haoyu Qiu
4c70c5b0cd
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-05-14 10:24:25 +08:00
Andy Maloney
7c6564ef7e
[3.x] Fix sign comparison error in platform/osx/os_osx.mm
2022-05-07 20:56:48 -04:00
Marcel Admiraal
89c758a4de
Read and store joypad events in a separate thread on x11 platform
2022-05-05 16:15:33 +02:00
Rémi Verschelde
4dfc44ecc3
Merge pull request #60788 from akien-mga/3.x-cherrypicks
2022-05-05 15:54:33 +02:00
mdavisprog
53fb0440d3
Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function.
(cherry picked from commit f3c1232c59
)
2022-05-05 15:02:46 +02:00
Fabio Alessandrelli
cc12c69ea1
[JS] Add flag to disable weak symbols in ZSTD.
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Weak symbols are currently broken in upstream emscripten.
(cherry picked from commit 070bd87aaa
)
2022-05-05 14:07:56 +02:00
Fabio Alessandrelli
89c8a8d1dc
Added missing signature.
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(cherry picked from commit a4c3e915be
)
2022-05-05 14:07:56 +02:00
Paulo Feodrippe
c46bbdee53
Fix simulatenous touches for different touch types
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(cherry picked from commit a6f06d57dc
)
2022-05-05 13:49:50 +02:00
Marcel Admiraal
fe60de2c6a
Check for null when retrieving clip data item text on Android
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(cherry picked from commit 5924e2b90e
)
2022-05-05 13:44:00 +02:00
Rémi Verschelde
3b8818e5c4
Crash handler: Use `print_error` to include backtrace in logs
2022-05-05 12:13:04 +02:00
bruvzg
0be7de6e11
[3.x] Fix export plugins after embedded PCK loading changes.
2022-05-04 12:56:00 +03:00
Rémi Verschelde
917a749964
Merge pull request #60639 from m4gr3d/support_hand_tracking_v2_3x
2022-05-02 09:51:35 +02:00
Rémi Verschelde
d8e702b010
Merge pull request #60552 from madmiraal/implement-3466-3.x
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[3.x] Add a method for obtaining display cutouts on Android
2022-05-02 07:58:05 +02:00
bruvzg
bea7c9be5d
[3.x] Improve embedded PCK loading and exporting.
2022-04-28 11:11:48 +03:00
Fredy Huya-Kouadio
32ace78a3e
Update Meta hand tracking version
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https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 21:14:49 -07:00
Rémi Verschelde
d021cef134
Linux: Use pkg-config for alsa, libudev and GL too
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It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.
Fixes #59913 .
Co-authored-by: David Lewis <davidalewis00@gmail.com>
(cherry picked from commit 07ad066420
)
2022-04-27 12:34:58 +02:00
Marcel Admiraal
9a4d4ec2d5
Remove superfluous null check
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(cherry picked from commit 988432b8bb
)
2022-04-27 12:25:58 +02:00
Marcel Admiraal
76b5c31433
Replace index iterators with for each loops.
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(cherry picked from commit 334ebd7eb7
)
2022-04-27 12:25:47 +02:00
Marcel Admiraal
23b649b673
Remove superfluous check for minimum Android SDK.
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(cherry picked from commit 2f225bf2c5
)
2022-04-27 12:25:34 +02:00
Timo Schwarzer
8fb9c96df9
Vibrate using iOS haptics engine on supported devices (3.x)
2022-04-27 09:46:42 +02:00
Marcel Admiraal
ec2270b88f
Add a method for obtaining display cutouts on Android
2022-04-26 13:52:33 +02:00
Haoyu Qiu
95d861694a
Fix several OS_X11 memory leaks
2022-04-26 08:39:55 +08:00
Rémi Verschelde
ba21c76b46
Merge pull request #60442 from madmiraal/remove-superfluous-inputmanager-3.x
2022-04-25 15:42:06 +02:00
Fredy Huya-Kouadio
7a88d5bf28
Fix the issue causing the screen to be black after resuming when in low processor mode.
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This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:20:44 -07:00
Marcel Admiraal
b5402818d7
Remove superfluous Android InputManager interface and implementation
2022-04-22 19:10:01 +02:00
Fredia Huya-Kouadio
a3b445d7e8
Remove duplicate `resizable` settings
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(cherry picked from commit f1a7caf9bb
)
2022-04-13 11:43:49 +02:00
Fredia Huya-Kouadio
4ff726b933
Update `resize` settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
(cherry picked from commit 3f299e9255
)
2022-04-13 11:43:49 +02:00
Lyuma
f28309aa86
Keep editor at normal priority on windows.
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The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
(cherry picked from commit ee02a7f785
)
2022-04-13 11:43:48 +02:00
bruvzg
1f51bae294
[macOS, 3.x] Fix OpenGL color space on HDR displays.
2022-04-13 10:34:09 +03:00
C.Even
cfe0991b20
Retrieve primary monitor size in fullscreen mode
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* Fixes #21674
2022-04-07 18:51:16 +08:00
Fredia Huya-Kouadio
3ba0508f79
Update the editor display scale based on the device's scaled density
2022-04-04 04:18:56 -07:00
Haoyu Qiu
bccd23f4bf
Fix memory leak when handling Linux primary clipboard
2022-04-01 21:55:53 +08:00
ConteZero
59fb6c9ef0
Fix X11 is_window_maximized
2022-03-31 23:10:32 +02:00
Rémi Verschelde
3c0d32562b
Merge pull request #59606 from m4gr3d/fix_low_processor_mode_3x
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[3.x] Fix flickering issues with low processor mode on Android
2022-03-29 22:51:32 +02:00
Fredia Huya-Kouadio
8ca32d1727
Fix flickering issues with low processor mode on Android
2022-03-29 12:17:25 -07:00
pkowal
5e5154e5b9
Change godot.ico to uncompressed/fixed size
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(cherry picked from commit d469cfb2ab
)
2022-03-28 23:43:46 +02:00
Fredy Huya-Kouadio
6f2442b17a
Cleanup the gradle build configuration
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These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio
cb0b2aefc3
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
ztco224
658877c350
Fix DST Error on Windows
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(cherry picked from commit 4802f15231
)
2022-03-17 15:49:58 +01:00