Commit Graph

972 Commits

Author SHA1 Message Date
Marcel Admiraal b66b153b8c Remove duplicate Android sensor listener registrations
(cherry picked from commit cf0f967e6d)
2022-05-24 00:06:20 +02:00
Fredia Huya-Kouadio b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
Haoyu Qiu b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Hugo Locurcio 0df7aa1e2c Increase compiler optimization when using `target=release` on iOS/Android
(cherry picked from commit 78b4ec2d4d)
2022-05-16 17:52:07 +02:00
Marcel Admiraal fe60de2c6a Check for null when retrieving clip data item text on Android
(cherry picked from commit 5924e2b90e)
2022-05-05 13:44:00 +02:00
Rémi Verschelde 917a749964
Merge pull request #60639 from m4gr3d/support_hand_tracking_v2_3x 2022-05-02 09:51:35 +02:00
Rémi Verschelde d8e702b010
Merge pull request #60552 from madmiraal/implement-3466-3.x
[3.x] Add a method for obtaining display cutouts on Android
2022-05-02 07:58:05 +02:00
Fredy Huya-Kouadio 32ace78a3e Update Meta hand tracking version
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 21:14:49 -07:00
Marcel Admiraal 9a4d4ec2d5 Remove superfluous null check
(cherry picked from commit 988432b8bb)
2022-04-27 12:25:58 +02:00
Marcel Admiraal 76b5c31433 Replace index iterators with for each loops.
(cherry picked from commit 334ebd7eb7)
2022-04-27 12:25:47 +02:00
Marcel Admiraal 23b649b673 Remove superfluous check for minimum Android SDK.
(cherry picked from commit 2f225bf2c5)
2022-04-27 12:25:34 +02:00
Marcel Admiraal ec2270b88f Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
Rémi Verschelde ba21c76b46
Merge pull request #60442 from madmiraal/remove-superfluous-inputmanager-3.x 2022-04-25 15:42:06 +02:00
Fredy Huya-Kouadio 7a88d5bf28 Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:20:44 -07:00
Marcel Admiraal b5402818d7 Remove superfluous Android InputManager interface and implementation 2022-04-22 19:10:01 +02:00
Fredia Huya-Kouadio a3b445d7e8 Remove duplicate `resizable` settings
(cherry picked from commit f1a7caf9bb)
2022-04-13 11:43:49 +02:00
Fredia Huya-Kouadio 4ff726b933 Update `resize` settings:
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template

(cherry picked from commit 3f299e9255)
2022-04-13 11:43:49 +02:00
Fredia Huya-Kouadio 3ba0508f79 Update the editor display scale based on the device's scaled density 2022-04-04 04:18:56 -07:00
Fredia Huya-Kouadio 8ca32d1727 Fix flickering issues with low processor mode on Android 2022-03-29 12:17:25 -07:00
Fredy Huya-Kouadio 6f2442b17a Cleanup the gradle build configuration
These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Fredia Huya-Kouadio b8178a7f0a Setup logic to publish the Godot Android library to MavenCentral
(cherry picked from commit a2bf47de2b)
2022-03-17 14:45:19 +01:00
Hugo Locurcio cec7c908ca
Add `get_screen_refresh_rate()` to OS
This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
Rémi Verschelde 85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
Wilson E. Alvarez 424dbf70af
Increase VARIANT_ARG_MAX to 8 2022-03-07 10:03:49 -05:00
Haoyu Qiu 1348f868c9 Make string inside TTR() single-line 2022-02-28 20:09:34 +08:00
Fredia Huya-Kouadio 5deeb38a70 Fix XR Android manifest metadata
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata when we're not using the VrApi plugin
2022-01-26 08:58:47 -08:00
Haoyu Qiu 76297e744d Add `OS.has_clipboard()` to check clipboard content 2022-01-19 20:19:06 +08:00
Rémi Verschelde c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
Marcel Admiraal 949ea2b326 Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde 123fcfaf83
Merge pull request #56676 from winterpixelgames/3.x-android-keystore-paths 2022-01-12 16:46:00 +01:00
Bastiaan Olij 4df4d72caf
Wrong call for create_offscreen_gl
We need to use `CallVoidMethod` instead of `CallBooleanMethod` to call `create_offscreen_gl`.
2022-01-12 11:01:24 +11:00
Jason Knight 39070291ef Android export plugin passes absolute file paths to gradle for keystores. 2022-01-10 15:16:00 -06:00
Bartłomiej T. Listwon 22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
ne0fhyk 0448d4e26e
Fix Android Studio builds.
(cherry picked from commit 1345e66935)
2022-01-06 00:24:42 +01:00
bruvzg d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
(cherry picked from commit d2573c1636)
2022-01-06 00:21:37 +01:00
Marcel Admiraal b5d325e6ff Only rotate Android sensor values for sensors that need them rotated 2021-12-15 18:15:25 +00:00
Aaron Franke 7bf7bd70ac
[3.x] Misc build system fixes 2021-12-10 12:15:16 -06:00
Rémi Verschelde 45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x 2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio 4f6ce8a7ba
Enable configuration of the `android:excludeFromRecents` activity attribute.
(cherry picked from commit cfa81ff32a)
2021-12-09 23:03:19 +01:00
ne0fhyk 9d22ad3c9b Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:26:06 -08:00
Fredia Huya-Kouadio 65cfa28cce Add configs to specify the min and target sdk versions. 2021-12-08 09:06:09 -08:00
Rémi Verschelde 451bba967a
Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x 2021-11-22 10:29:49 +01:00
Marcel Admiraal 05744ee0e2 Fix Android `get_screen_orientation()` not returning valid values 2021-11-21 12:14:29 +00:00
Fredia Huya-Kouadio 9c50bcabed Add support for OpenXR export configurations. 2021-11-20 06:59:36 -08:00
Marcel Admiraal 4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Pedro J. Estébanez 4f8bc77a4c Drop broken Android 32-bit framebuffer setting 2021-11-15 10:44:41 +01:00
Pedro J. Estébanez abdf931832 Add off-screen GL context 2021-11-09 12:19:12 +01:00
Pedro J. Estébanez 25f01cb09d Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-11-08 22:33:54 +01:00