Rémi Verschelde
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23d087354d
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Merge pull request #72214 from clayjohn/Skeleton2D-pivot
Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-29 02:23:18 +01:00 |
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Rémi Verschelde
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3a25148b9b
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Merge pull request #72228 from DarkKilauea/nav-agent-callable
Use Callable for Navigation Agent callbacks
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2023-01-28 15:58:49 +01:00 |
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Josh Jones
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22f9ef19e1
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Use Callable for Navigation Agent callbacks
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2023-01-27 23:14:36 -08:00 |
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Yuri Rubinsky
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2afa175195
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Merge pull request #72174 from bitsawer/shader_include_fixes
Close undefined
Fix undefined
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2023-01-28 09:54:41 +03:00 |
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clayjohn
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eb9c2b878a
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
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bitsawer
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0acaccebaf
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Fix several shader preprocessor include issues
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2023-01-27 14:37:55 +02:00 |
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Zoee Silcock
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29ec6e7b61
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Add a note about the parameter that global menu callbacks require
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2023-01-27 12:41:17 +01:00 |
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Rémi Verschelde
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6f7793ce1a
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Merge pull request #71581 from clayjohn/dependency-changed
Flag dirty dependencies when GeometryInstance dependencies change in renderer
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2023-01-26 22:57:32 +01:00 |
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Rémi Verschelde
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91ad92657e
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Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
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2023-01-26 22:57:03 +01:00 |
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Rémi Verschelde
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3cacc83526
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Merge pull request #72138 from clayjohn/GL-globals
Properly append global uniform buffer name in gl_compatibility shaders
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2023-01-26 22:52:42 +01:00 |
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Rémi Verschelde
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b2164ee75b
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Merge pull request #72109 from Chaosus/shader_derivative
Add derivative functions with precision to shaders
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2023-01-26 22:51:54 +01:00 |
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clayjohn
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eefddb07bc
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Properly append global uniform buffer name in gl_compatibility shaders
Also error when using instance uniforms
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2023-01-26 12:14:45 -08:00 |
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Yuri Rubinsky
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8c8c333bf2
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Add derivative functions with precision to shaders
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2023-01-26 20:53:46 +03:00 |
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smix8
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bf1571979c
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Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
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2023-01-26 18:19:03 +01:00 |
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bitsawer
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6f5598979f
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Several shader preprocessor parser fixes and improvements
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2023-01-26 14:57:23 +02:00 |
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Rémi Verschelde
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18a2e7ff6e
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Merge pull request #72082 from Calinou/warp-mouse-silence-warning
Silence `warp_mouse()` warning in favor of documentation
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2023-01-26 01:14:23 +01:00 |
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Rémi Verschelde
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bc73e32014
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Merge pull request #72068 from clayjohn/RD-sky-texture
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
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2023-01-26 01:12:12 +01:00 |
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Rémi Verschelde
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31496c296a
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Merge pull request #72078 from bitsawer/fix_optimize_vertices
Fix range loop iteration regressions
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2023-01-26 01:11:25 +01:00 |
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Rémi Verschelde
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4b0363312e
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Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Make screen texture and depth texture work in Multiview
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2023-01-26 01:11:02 +01:00 |
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Rémi Verschelde
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d5d127309b
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Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particles
RenderForwardMobile - add dependency tracker info on geometry create
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2023-01-26 01:08:58 +01:00 |
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Hugo Locurcio
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91e2d699b4
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Silence warp_mouse() warning in favor of documentation
This warning was spammed in the Android editor when using the
navigation joysticks in the 3D viewport when the finger slid over
the viewport's edges.
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2023-01-25 23:44:32 +01:00 |
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bitsawer
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8c25bcdb84
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Fix range loop iteration regressions
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2023-01-26 00:14:39 +02:00 |
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clayjohn
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5f94b378ab
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Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
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2023-01-25 11:31:53 -08:00 |
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Henrique Coura
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28d8cad02e
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RenderForwardMobile - add dependency tracker info on geometry create
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2023-01-25 15:25:49 -03:00 |
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Yuri Rubinsky
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a6eb6b6b55
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Fix array of token names in the shader parser
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2023-01-25 18:18:07 +03:00 |
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Bastiaan Olij
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85c478e170
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Make screen texture and depth texture work in Multiview
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2023-01-25 13:35:01 +11:00 |
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Rémi Verschelde
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a6042b649a
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Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
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2023-01-24 09:15:26 +01:00 |
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Hendrik Brucker
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4bd01a93dc
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Fix some SpotLight3D issues (clustering artifacts, light leak)
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2023-01-24 01:08:32 +01:00 |
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Rémi Verschelde
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600fcf22ed
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Merge pull request #71939 from clayjohn/RD-texture-format
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
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2023-01-23 22:30:19 +01:00 |
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Rémi Verschelde
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260daf8a13
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Merge pull request #71694 from clayjohn/VoxelGI-reflection
Use proper space for forward GI reflections
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2023-01-23 22:29:54 +01:00 |
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clayjohn
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5931d504c1
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Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
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2023-01-23 12:38:09 -08:00 |
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Rémi Verschelde
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c309de5399
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Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
fix ReflectionProbe rendering extents for (10,10,10)
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2023-01-23 20:46:22 +01:00 |
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jainl28patel
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2da3acf620
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fix ReflectionProbe rendering extents for (10,10,10)
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2023-01-24 00:32:24 +05:30 |
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clayjohn
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ce8a2c6dbf
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Ensure that Particles have fully initialized before doing view axis pass in RD renderers
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2023-01-23 09:37:18 -08:00 |
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Rémi Verschelde
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bebac4a088
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Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
Rename getters and signals on XR nodes to be consistant with input types
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2023-01-23 16:47:15 +01:00 |
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Rémi Verschelde
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5b1df48c6c
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
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Rémi Verschelde
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d40501faee
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Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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2023-01-23 10:24:09 +01:00 |
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Bastiaan Olij
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52d4a56b3b
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Rename getters and signals on XR nodes to be consistant with input types
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2023-01-23 11:26:12 +11:00 |
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Hugo Locurcio
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d84c9523f7
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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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2023-01-22 22:25:15 +01:00 |
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kobewi
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615c517034
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
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Rémi Verschelde
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06464cd15e
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Merge pull request #71707 from peastman/scale
Collision detection supports uniform scaling
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2023-01-21 16:53:00 +01:00 |
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Rémi Verschelde
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1b948a909f
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Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
Fix typo in hint when using removed built-in textures
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2023-01-21 10:29:18 +01:00 |
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Rémi Verschelde
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23d8d44535
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Merge pull request #71776 from clayjohn/PointLight2D-indices
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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2023-01-21 10:28:50 +01:00 |
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PrecisionRender
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d9698f0e6f
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Fix type in hint when using removed built-in textures
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2023-01-20 22:06:51 -06:00 |
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clayjohn
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d3c3fa32af
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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2023-01-20 17:04:00 -08:00 |
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Rémi Verschelde
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d5838a06fa
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Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
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2023-01-20 23:57:55 +01:00 |
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Rémi Verschelde
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de3514b9ab
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Merge pull request #71705 from clayjohn/RD-surface-free
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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2023-01-20 23:57:26 +01:00 |
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clayjohn
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921f99f9e3
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Decrement texture_binding count when using screen textures
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2023-01-20 12:48:13 -08:00 |
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clayjohn
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a804556ab9
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Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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2023-01-20 10:34:19 -08:00 |
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clayjohn
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49bebf2bfb
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Sort decals and lights based on camera origin
Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2023-01-20 09:58:17 -08:00 |
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