Pedro J. Estébanez
908325c29e
Fix unsupported sampler filter used for voxel GI
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(cherry picked from commit 09aa1bbdb3
)
2023-04-27 08:43:30 +02:00
Devin
1b74572377
Updated GDScript example to use clear_surfaces() and C Sharp example to use ClearSurfaces() instead of non-existent surface_remove() and SurfaceRemove()
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(cherry picked from commit 3b615ed789
)
2023-04-27 08:41:23 +02:00
VolTer
7f09c3d2fc
Provide an example on how to use ImmediateMesh
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(cherry picked from commit 4eabad6c26
)
2023-04-26 14:51:01 +02:00
Winston
b9e75e50dc
Document automatic center mode using shape origins
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(cherry picked from commit 7b30d7da51
)
2023-04-26 14:51:01 +02:00
Ninni Pipping
08ec4a82bd
Add information about how `Engine.time_scale` affects Timers
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(cherry picked from commit 16a1465380
)
2023-04-26 14:51:00 +02:00
VolTer
7b59361637
Document why Gradient.reverse() doesn't reverse constant gradients
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(cherry picked from commit f21d13600e
)
2023-04-26 14:50:59 +02:00
Hugo Locurcio
f5721ca61a
Document custom mouse cursors larger than 128×128 potentially having issues
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(cherry picked from commit 92730fb07d
)
2023-04-26 14:29:27 +02:00
Hugo Locurcio
39c0392a64
Document using AnimatableBody when needed in StaticBody description
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(cherry picked from commit 68117d2fc7
)
2023-04-26 14:14:05 +02:00
Haoyu Qiu
2eb29d0684
Fix various typos in the classref
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(cherry picked from commit 766807506c
)
2023-04-24 17:08:56 +02:00
Paweł
32dc3b66ab
Remove double thes from documentation
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(cherry picked from commit 4431cdd154
)
2023-04-24 17:08:56 +02:00
David Giardi
75f3ce618e
Fix blurry borders on antialiased FlatStyleBox
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This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.
The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
(cherry picked from commit 2ef20045b1
)
2023-04-24 17:08:55 +02:00
Ninni Pipping
13f368067f
Improve description of `Callable.bind/unbind`
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(cherry picked from commit 0332fd5e8f
)
2023-04-24 17:03:58 +02:00
VolTer
10d8a67267
Fix Quaternion's brief description
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(cherry picked from commit 5c0e3b26a6
)
2023-04-24 17:03:57 +02:00
Hugo Locurcio
83c3963235
Improve `print_rich()` documentation
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- List all supported colors.
- Mention URL tag support limitations.
- Fix and tweak code example to do what it says.
- Remove outdated notice about lack of Windows support (but mention
that only Windows 10 and later support ANSI code conversion).
(cherry picked from commit ec277d804e
)
2023-04-24 17:03:57 +02:00
Evgeniy Vasilyev
d46cb8e65c
Fixed typo in DisplayServer.ScreenOrientation docs
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(cherry picked from commit 5ba98e59f0
)
2023-04-24 17:03:56 +02:00
Haoyu Qiu
c6297f46fe
Unify descriptions of vector methods
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* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
(cherry picked from commit 6cd8e706fa
)
2023-04-24 17:03:56 +02:00
Rattle22
12da78cf30
Fix Typo in NavigationServer2D
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(cherry picked from commit 5c387cbdb3
)
2023-04-24 17:03:55 +02:00
Tae Hong Ahn
a27b427b1f
update set_smooth_group description
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fixes https://github.com/godotengine/godot/issues/74452
(cherry picked from commit 5a775ac08c
)
2023-04-24 17:03:55 +02:00
Ninni Pipping
3fcaffc96b
Fix `Image.compress` description
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Description mentioned `mode` instead of `source`
(cherry picked from commit 6312fe2fae
)
2023-04-24 16:52:25 +02:00
Ninni Pipping
3445fa7dbc
Expose more compression formats in Image and fix compress check
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Check for compressing ASTC checked if the function for BPTC was present
(cherry picked from commit cf64e2fa47
)
2023-04-24 16:28:30 +02:00
bruvzg
e071fb2263
[TextServer] Use dedicated flag for object replacement characters.
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(cherry picked from commit d904516e55
)
2023-04-24 16:28:28 +02:00
Mallardbro
e801fe83d1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
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A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
(cherry picked from commit c25d015d06
)
2023-04-24 16:28:25 +02:00
mara
a6e15e2f15
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
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The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
(cherry picked from commit 57dca93718
)
2023-04-24 14:16:36 +02:00
Ninni Pipping
9902d07966
Document how to make custom min/max for Array
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(cherry picked from commit 96ab31a711
)
2023-04-24 14:04:20 +02:00
Dimitri A
ce7fd66896
docs/FileDialog: Use clickable references
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This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
(cherry picked from commit a5778da55b
)
2023-04-24 14:04:20 +02:00
Hugo Locurcio
66a8ddf61c
Fix CompressedTextureLayered description in the class reference
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This also updates the list of compression modes available for textures.
(cherry picked from commit 0d24016db0
)
2023-04-07 17:44:40 +02:00
smix8
cc6ce6977d
Expose NavigationAgent path postprocessing and pathfinding algorithm options
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Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
(cherry picked from commit 6e324bb341
)
2023-04-07 17:44:37 +02:00
kleonc
a5572ba5a3
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
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(cherry picked from commit f53d3382af
)
2023-04-07 17:44:36 +02:00
kobewi
ed1eb1e18f
Update UndoRedo description
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(cherry picked from commit 3a06e6af76
)
2023-04-03 18:41:05 +02:00
kobewi
1c66b24325
Fill random docs
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(cherry picked from commit eac65fd0a8
)
2023-04-03 18:40:24 +02:00
kleonc
103d23539f
Improve CanvasItem.self_modulate docs
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(cherry picked from commit 4fb9aa2294
)
2023-04-03 18:39:37 +02:00
skyace65
c114a7bab4
Remove reference to clipboard in OS class doc
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(cherry picked from commit a65d99b541
)
2023-04-03 18:38:27 +02:00
kobewi
87929d9ab0
Add _get_configuration_warnings() example
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(cherry picked from commit c4e08a4e1a
)
2023-04-03 18:37:09 +02:00
Chris Hutchinson
4323c8b78b
Replaced operating system alert dialog with a warning log message,
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toggled by a project setting.
Fixes #73141
(cherry picked from commit cb8e919243
)
2023-03-30 19:28:57 +02:00
Ninni Pipping
1e94881484
Exposing more project settings for documentation
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(cherry picked from commit bd30847e59
)
2023-03-30 19:26:05 +02:00
Haoyu Qiu
ae0a98ef9b
Hide internal settings from the classref
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Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
(cherry picked from commit 1e0b8d6240
)
2023-03-30 19:23:04 +02:00
fabriceci
bafc6372b2
Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
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(cherry picked from commit 1381e6da4f
)
2023-03-30 19:10:45 +02:00
VolTer
843f5adbc5
Improve documentation of int
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(cherry picked from commit 0f3197501e
)
2023-03-27 18:06:47 +02:00
Haoyu Qiu
4750b77d2d
Fix typos and inconsistencies in classref
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* Typo fixes.
* Navigation agent's `velocity_computed` signal is not emitted by
`set_velocity`, but at the end of that frame if `set_velocity` is
called.
* Simplify link in navigation agent's `avoidance_enabled` description.
* Unify `navigation_layers` description across `NavigationAgent{2,3}D`.
* Unify `is_normalized()` description across `Vector2`, `Vector3`, and
`Vector4`
(cherry picked from commit ff97c481d3
)
2023-03-27 18:02:28 +02:00
Ninni Pipping
7de181f524
Fix `NodePath` subname index range documentation
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(cherry picked from commit c75870f798
)
2023-03-27 17:59:43 +02:00
Hugo Locurcio
b85cead4b9
Document how to use logarithm of base 10 with `log()`
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(cherry picked from commit 3c4f0ca9c6
)
2023-03-27 17:57:14 +02:00
Ricardo Buring
58d8368481
Fix collide_shape return type
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Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.
(cherry picked from commit 61429a5f49
)
2023-03-27 17:50:35 +02:00
Ninni Pipping
9a4a0d042c
Improve documentation for Area monitor callbacks in `PhysicsServer3D`
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(cherry picked from commit 4124271241
)
2023-03-27 17:49:05 +02:00
Rindbee
ce4ab71957
Fix some wrong descriptions in the docs
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(cherry picked from commit f29a7c0404
)
2023-03-27 17:44:02 +02:00
Mikael Hermansson
465be40e10
Change documentation of `Shape3D.margin` to reflect current situation
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(cherry picked from commit 33a6c80abb
)
2023-03-27 17:34:59 +02:00
Dipal Zambare
47c3f44c0a
Fix typo in the type-safe examples
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Fix type in the type-safe examples of snapped, lerp and sign function.
(cherry picked from commit 8901986d56
)
2023-03-27 17:33:49 +02:00
Ricardo Buring
68e6234595
Fix concave/convex polygon shape documentation
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Removes some outdated/incorrect/duplicated info, adds correct info.
Also removes no longer applicable "editor-only helper" statements.
(cherry picked from commit e61a127042
)
2023-03-27 17:10:03 +02:00
Bastiaan Olij
a94a2062af
Add XRServer.world_origin property
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(cherry picked from commit fd8f26f26e
)
2023-03-27 16:56:22 +02:00
bruvzg
db3fadc560
Improve layout direction/locale automatic selection.
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(cherry picked from commit 82d7923c65
)
2023-03-27 16:36:53 +02:00
bruvzg
24c4b5e8ad
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
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(cherry picked from commit 174e0837e0
)
2023-03-27 16:34:57 +02:00