Rémi Verschelde
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e1c1d7d1d7
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
Juan Linietsky
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903a3aa5f0
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a ton of bug fixes to the renderer
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2017-02-16 08:55:43 -03:00 |
Juan Linietsky
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da11d6d9e8
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Many fixes to make exported scenes work better, still buggy.
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2017-02-15 08:34:02 -03:00 |
Hein-Pieter van Braam
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411ee71b4d
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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer
This is a step towards fixing #56
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2017-02-13 12:50:02 +01:00 |
Hein-Pieter van Braam
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0f687f0ccb
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Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
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2017-02-13 10:37:47 +01:00 |
Juan Linietsky
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5cc63dee0f
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ability to adjust propagation in gi probe
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2017-02-06 05:12:15 -03:00 |
Juan Linietsky
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6f2e16306a
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Several bugfixes, improving the import workflow
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2017-02-06 00:38:39 -03:00 |
Ferenc Arn
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6f4f9aa6de
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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
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2017-01-16 13:36:33 -06:00 |
BastiaanOlij
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3a02df7739
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Working on compile issues for iOS
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2017-01-16 23:14:13 +11:00 |
Rémi Verschelde
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93ab45b6b5
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Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
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2017-01-14 14:52:23 +01:00 |
Juan Linietsky
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bc26f90581
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Type renames:
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
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2017-01-11 00:52:51 -03:00 |
BastiaanOlij
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bf990b0822
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Few small fixes so tools=no and target=release compiles
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2017-01-10 21:42:14 +11:00 |
Juan Linietsky
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2ab83e1abb
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
Juan Linietsky
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118eed485e
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
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2017-01-02 23:03:46 -03:00 |
Juan Linietsky
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a62c99c4e4
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Some fixes and clean ups
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2016-12-31 10:53:29 -03:00 |
reduz
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f4a56e7782
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begin work on new particle system
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2016-12-30 08:35:54 -03:00 |
Juan Linietsky
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4e729f38e0
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baking now shows a proper button, and bakes can be saved.
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2016-12-23 00:37:38 -03:00 |
Juan Linietsky
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f9603d8236
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can bake for omni and spotlight
store normal when baking
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2016-12-22 10:00:15 -03:00 |
Juan Linietsky
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075fde7f26
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |