Commit Graph

8 Commits

Author SHA1 Message Date
DeeJayLSP c920881105 Update RVO2 to git 2022.09 2023-06-13 21:13:21 -03:00
Rémi Verschelde 9e9b07ffd3
rvo2: Include cstdint for uint32_t
Fixes #76907.
2023-05-10 15:48:07 +02:00
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde 86cdf1f2cf rvo2: Sync with upstream commit bfc0486
bfc048670a
2022-05-18 14:53:52 +02:00
Rémi Verschelde 6c78170d8c rvo2: Re-sync with upstream, properly document Godot-specific changes
Still tracking the `v1.0.1` tag for now, just reverting all the unnecessary
style changes that created a diff with upstream.
2022-05-18 14:40:34 +02:00
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
bruvzg d544baf174
Remove unused WinAPI includes/defines to fix MinGW cross-build. 2020-02-11 14:49:12 +02:00
Andrea Catania e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00