Commit Graph

1652 Commits

Author SHA1 Message Date
Rémi Verschelde
27642868f1
Merge pull request #14786 from djrm/pr_fixes
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 22:21:06 +01:00
Rémi Verschelde
19a8f409c1
Merge pull request #14782 from djrm/pr_visual_improvements
Now every variant type has its icon.
2017-12-17 22:19:44 +01:00
Rémi Verschelde
cd6fb0eb4e
Merge pull request #14779 from RayKoopa/setting_ui_design
Implement settings dialog UI ideas
2017-12-17 22:19:04 +01:00
Daniel J. Ramirez
5e2c8593f7 Expose Range, ScrollBar and Slider as virtual. 2017-12-17 15:16:20 -06:00
Daniel J. Ramirez
c8c280a68a Now every variant type has its icon. 2017-12-17 14:06:11 -06:00
Rémi Verschelde
4ee57026bb
Merge pull request #14781 from djrm/pr_visual_improvements
General use Variant type icons, plus other icon updates.
2017-12-17 20:21:48 +01:00
Daniel J. Ramirez
756c033adb General use Variant type icons, plus other icon updates. 2017-12-17 13:19:09 -06:00
Rémi Verschelde
3ce5a74df2
Merge pull request #14770 from volzhs/sub-resources
Show sub-resources as sub-menu
2017-12-17 20:02:41 +01:00
Juan Linietsky
3de20641f5 Property install export templates when downloaded from http
added a scale parameter for scene import
2017-12-17 15:48:24 -03:00
George Marques
c8d416d152
Fix method not returning value in all paths (autotile editor) 2017-12-17 16:03:46 -02:00
Ray Koopa
0d04f212a3 Clean up setting dialogues a bit. 2017-12-17 18:39:36 +01:00
Juan Linietsky
fa8a1fc420 Fixes how transform is applied to geometry in UV unwrap 2017-12-17 12:04:54 -03:00
volzhs
002a0271fe Show sub-resources as sub-menu 2017-12-17 23:55:24 +09:00
Rémi Verschelde
8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Rémi Verschelde
93c9aada67
Merge pull request #14692 from poke1024/docsgroups
Docs methods grouping by prefix
2017-12-17 14:23:49 +01:00
volzhs
4073de88cb Refactoring FPS & information on 3D viewport
- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
2017-12-17 21:49:44 +09:00
poke1024
9cfc4440c1 Docs methods grouping by prefix 2017-12-16 20:02:10 +01:00
Rémi Verschelde
a7f09b71f9
Merge pull request #14743 from volzhs/unnecessary-update-files
Remove unnecessay update on FileSystem dock
2017-12-16 16:35:18 +01:00
volzhs
c3d18aed8c Remove unnecessay update on FileSystem dock 2017-12-16 23:53:44 +09:00
Przemysław Gołąb (n-pigeon)
b3575b5164 Moved Local Space Mode and Transform Snap settings to Top Bar ...
...buttons for easier access.
2017-12-16 15:42:19 +01:00
Juan Linietsky
92a8a505a0
Merge pull request #14739 from volzhs/collapse_folder
Enhance FileSystem dock
2017-12-16 11:33:16 -03:00
volzhs
15e77b3b60 Enchance FileSystem dock
* Collapse / Uncollapse folder with double click
* Sync with tree and bottom panel
* Show selected folder in tree when changed
2017-12-16 23:26:43 +09:00
Rémi Verschelde
3adae8599c
Merge pull request #14698 from carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips
Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips"
2017-12-16 15:05:09 +01:00
Rémi Verschelde
a68d15d509
Merge pull request #14597 from NathanWarden/linux_extensions
Updated Linux template extensions to match architecture.
2017-12-16 13:05:18 +01:00
Rémi Verschelde
b07049faea
Merge pull request #14682 from sersoong/master-batchchange
Enhanced changeType menu in Scene Tree Dock
2017-12-16 10:59:17 +01:00
Rémi Verschelde
9b334389a2
Merge pull request #14702 from YeldhamDev/property_multiline
Made multiline property editor deselect text when opening
2017-12-16 10:49:21 +01:00
sersoong
a2981f555a Enhanced changeType menu in Scene Tree Dock 2017-12-16 09:53:24 +08:00
Michael Alexsander Silva Dias
e73486aed4 Made multiline property editor deselect text when opening. 2017-12-15 22:46:36 -02:00
carlosfvieira
30acd5f834 closes godotengine/godot#6382 - traverse classes docs so that all properties from inherited classes have tooltips accordingly 2017-12-16 00:24:39 +00:00
Rémi Verschelde
a5db25bd27
Merge pull request #14551 from volzhs/ok-alert-confirm
Pressing Enter key creates or loads script on Attach script window
2017-12-16 01:17:45 +01:00
Rémi Verschelde
03fb1fd7fa
Merge pull request #14613 from voithos/fold-jump-bugfix
Account for folded code blocks when navigating via members list
2017-12-16 01:16:25 +01:00
Rémi Verschelde
2e21a427ee
Merge pull request #14609 from sersoong/master-test
Enhanced Merge From Scene
2017-12-16 01:16:01 +01:00
Rémi Verschelde
3caa18f02a
Merge pull request #14630 from willnationsdev/script-editor-create-api
Add API for ScriptEditor to open ScriptCreateDialog
2017-12-16 01:15:20 +01:00
Rémi Verschelde
1a065772d6
Merge pull request #14623 from volzhs/mesh-menu-theme
Fix theme for Mesh menu
2017-12-16 01:14:53 +01:00
Rémi Verschelde
ef1e2df86d
Merge pull request #14645 from volzhs/focus-after-select
Focus path field after seleting file browser on Attach script window
2017-12-16 00:47:15 +01:00
Rémi Verschelde
76af59ee5e
Merge pull request #14649 from MattUV/fix-indentation
Modifies text indentation behaviour
2017-12-16 00:41:59 +01:00
Rémi Verschelde
f73f10dd7e
Merge pull request #14652 from hoelzl/pr-moved-instanced-children
Prevent users from moving instanced children
2017-12-16 00:38:52 +01:00
Juan Linietsky
e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
Andreas Haas
0de3cde6fc
ScriptCreateDialog: Fix loading scripts with named classes.
We only need to validate the class name when creating a new script, existing scripts already have one.

Fixes #14643
Supersedes/Closes #14684
2017-12-15 19:40:36 +01:00
Juan Linietsky
251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
MattUV
db020f3cea Modifies indentation behaviours
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
Daniel J. Ramirez
dcad7042dc Updated icons
[ciskip]
2017-12-14 15:49:27 -06:00
Juan Linietsky
93a63a5e1a GDScript files are converted to binary on export now. 2017-12-14 15:34:47 -03:00
Matthias Hoelzl
ce24b149d3 Prevent users from moving instanced children 2017-12-14 17:49:02 +01:00
Juan Linietsky
f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Will Nations
c38cd9b963 Added open_script_create_dialog func 2017-12-13 22:14:17 -06:00
volzhs
ac411c9f48 Focus path field after seleting file browser on Attach script window 2017-12-14 11:25:00 +09:00
Andreas Haas
34e489f060
TileMapEditor: Fix tile placement.
Fixes #14625
2017-12-13 16:46:22 +01:00
volzhs
e8cc25a855 Fix theme for Mesh menu 2017-12-13 21:26:55 +09:00
Rémi Verschelde
b0aeecc02b
Merge pull request #14596 from Noshyaar/pr
Enhance undoredo action name, TTR, cleanup
2017-12-13 08:36:47 +01:00