Vaughan Ling
7a9660e8d2
Change android orientations from sensor to user
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# Conflicts:
# platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
(cherry picked from commit d658063833
)
2020-11-17 12:01:59 +01:00
Fredia Huya-Kouadio
566835e181
Update the logic to query for the 'scons' command executable path.
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(cherry picked from commit 46cc3233d8
)
2020-11-17 12:01:59 +01:00
Mark Riedesel
92ff6c5164
Implement OS.get_screen_orientation() for Android
2020-11-13 10:14:06 -05:00
thebestnom
8405f1225e
[3.2] Android: Keyboard modifier and arrow key support
2020-11-13 15:10:17 +02:00
Fredia Huya-Kouadio
835d4535b7
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support.
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(cherry picked from commit edf762fba6
)
2020-11-11 15:30:56 +01:00
Fredia Huya-Kouadio
3b547457d7
Update the gradle plugins
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(cherry picked from commit aff7cf4390
)
2020-11-11 15:30:55 +01:00
thebestnom
191c84f952
Android: Mouse Implementation
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Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-30 15:23:29 +02:00
Mark Riedesel
2bec10fd1c
Implement OS.get_window_safe_area() for Android
2020-10-27 11:52:20 -04:00
Fredia Huya-Kouadio
91a1e4c9ee
Fix splash screen loading on Android
2020-09-28 11:24:02 -07:00
Rémi Verschelde
fc50d5b38c
Merge pull request #42186 from m4gr3d/3.2-android-subview
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[3.2] Godot Android Subview Implementation
2020-09-27 20:05:33 +02:00
Fredia Huya-Kouadio
8d9733f90c
Add overridable init method for the Godot fragment instance.
2020-09-18 16:45:46 -07:00
Fredia Huya-Kouadio
e99dc65b64
Enable the ability to use Godot as a subview within an Android app
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(cherry picked from commit 920639511d
)
2020-09-18 16:45:40 -07:00
Aman Jain
59da1db188
Add 'Export App Bundle' to Android Export Options
2020-09-18 16:38:30 -07:00
Aman Jain
452af201b0
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-09-18 16:17:31 -07:00
Aman Jain
ee9127bd20
Create strings.xml files to mimic behavior of _fix_resources method
2020-09-18 16:17:27 -07:00
Fredia Huya-Kouadio
a8240f7351
Fix issue causing the textedit to move upward
2020-08-18 17:05:23 -07:00
Rémi Verschelde
5972495d99
Revert "Virtual keyboard size adjustment fixes"
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Also reverts "[3.2] Move PopupWindow logic to GodotEditText on Android".
This reverts commits 69db38742f
and.
ff0ada164b
.
2020-08-14 00:32:04 +02:00
PouleyKetchoupp
ff0ada164b
[3.2] Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:03:55 +02:00
Rémi Verschelde
37bac7d75d
Merge pull request #40672 from nekomatata/virtual-keyboard-height-fix-3.2
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[3.2] Virtual keyboard size adjustment fixes
2020-07-27 08:57:52 +02:00
Rémi Verschelde
a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
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[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
PouleyKetchoupp
69db38742f
Virtual keyboard size adjustment fixes
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1. Disable virtual keyboard focus adjustment on Android
The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.
We don't need any focus adjustment since we're using a fixed size window
for our application.
Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2. Fix virtual keyboard height regression
Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.
In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
2020-07-24 18:26:20 +02:00
Rémi Verschelde
b40f3f9740
Style: Sync other changes from new fix_style.sh and clang_format.sh
2020-07-24 10:39:18 +02:00
PouleyKetchoupp
c0b394572f
Fix Return key events in LineEdit & TextEdit on Android
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Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Rémi Verschelde
0246a1a276
Revert "Enable the ability to use Godot as a subview within an Android app"
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This reverts commit 920639511d
.
The changes are good, this revert is only done for release management reasons
as we want this feature to get more testing before making it in a stable build,
but a 3.2.3 release is imminent to handle some regressions in 3.2.2.
This will be re-committed in a 3.2-based feature branch, and we'll merge it
again once we're confident about it (probably for 3.2.4).
2020-07-10 08:51:21 +02:00
Fredia Huya-Kouadio
623a1ae5b3
Fix the logic to enable focus awareness
2020-06-27 16:40:22 -07:00
Fredia Huya-Kouadio
920639511d
Enable the ability to use Godot as a subview within an Android app
2020-06-25 19:57:03 -07:00
Fredia Huya-Kouadio
944210923f
Follow up cleanup for the godotpayment project module
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(cherry picked from commit 206cbd960b
)
2020-06-24 22:52:05 +02:00
Timo Schwarzer
5053ab684a
Remove GodotPayment android plugin
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This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 11:11:41 +02:00
Fredia Huya-Kouadio
61aa477e1c
Clean up the `GodotPlugin` public API.
2020-06-16 09:24:41 -07:00
Fredia Huya-Kouadio
d1e4cede90
Add support for focus awareness
2020-06-04 15:51:51 -07:00
Fredia Huya-Kouadio
bea913a874
Stop ignoring hidden files and directories in the `assets` directory
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(cherry picked from commit bf76d2afcf
)
2020-06-04 12:09:39 +02:00
volzhs
c86ddd6b61
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 11:51:14 +09:00
Rémi Verschelde
f03bc21e09
Merge pull request #39103 from m4gr3d/enable_legacy_external_storage
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Enable legacy external storage for Android 10
2020-05-27 22:57:24 +02:00
Fredia Huya-Kouadio
2e7e3dcfe4
Enable legacy external storage for Android 10
2020-05-27 13:34:40 -07:00
Fredia Huya-Kouadio
0181e89e43
Validate that `Use Custom Build` is enabled when `Plugins` are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:04:31 -07:00
Fredia Huya-Kouadio
06b7f611f8
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:12:54 -07:00
Timo Schwarzer
8373c0792a
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 21:09:45 +02:00
PouleyKetchoupp
f4f4b77d23
Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
(cherry picked from commit 39f59786fa
)
2020-05-25 16:36:34 +02:00
SkyJJ
2197ef0566
Fix Android LineEdit editing bugs
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(cherry picked from commit cc473b948f
)
2020-05-20 12:07:08 +02:00
Fredia Huya-Kouadio
a71a338c59
Implementation of the Godot Android Plugin configuration file
2020-05-16 23:09:45 -07:00
thebestnom
30680a4afe
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:08:27 +03:00
Rémi Verschelde
e637fe9dd3
clang-format: Add JavaImportGroups for Java code
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(cherry picked from commit 6038325470
)
2020-05-07 13:36:27 +02:00
Fredia Huya-Kouadio
918f5dee23
Address `OS.request_permissions()` bug when non-platform permission(s) is included
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(cherry picked from commit ef62506e5c
)
2020-05-06 23:29:29 +02:00
Fredia Huya-Kouadio
17ad99c206
Fix Android templates size regression
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The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
(cherry picked from commit 2f38cfd9ab
)
2020-04-23 11:08:46 +02:00
Fredia Huya-Kouadio
b7fa9cf8ff
Fix compilation issue by updating a call to `runOnGLThread` that was missed by PR #37175
2020-04-16 16:16:24 -07:00
Rémi Verschelde
c4a849588b
Merge pull request #37175 from m4gr3d/make_godot_plugin_callbacks_generic_3.2
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[3.2] Update the naming scheme for the GodotPlugin's methods
2020-04-17 00:08:27 +02:00
fhuya
373db27788
Migrate legacy apache dependency to the GodotPayment plugin
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This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
(cherry picked from commit c591cb8fda
)
2020-04-16 11:41:23 +02:00
Rémi Verschelde
88e1264893
Android: Bump build tools to 29.0.3
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(cherry picked from commit ca896ddbf0
)
2020-04-16 11:41:11 +02:00
fhuya
ff7b455478
Delete unused drawable resources.
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(cherry picked from commit 73d4e2eefb
)
2020-04-16 11:40:56 +02:00
fhuya
fd045b8b91
Update Android custom template build configuration.
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(cherry picked from commit 9c11076a20
)
2020-04-16 11:40:06 +02:00