Commit Graph

4829 Commits

Author SHA1 Message Date
Rémi Verschelde
c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension 2022-03-16 17:11:40 +01:00
Rémi Verschelde
fb28025785
Merge pull request #59153 from Calinou/debug-stringnames-improve
Improve `--debug-stringnames` to be more useful
2022-03-15 20:26:18 +01:00
Hugo Locurcio
38995961df
Improve --debug-stringnames to be more useful
- Print all StringNames, not just the top 100.
- Print statistics at the end of the list of StringNames,
  with unreferenced and rarely referenced StringNames.
- List the CLI argument in `--help` and shell completion.
2022-03-15 18:54:51 +01:00
reduz
8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Rémi Verschelde
51bbcbdec2
Merge pull request #45263 from KoBeWi/😕 2022-03-15 13:18:27 +01:00
Bartłomiej T. Listwon
6c6291b84f Include platform_config.h in thread.cpp and thread.h 2022-03-14 12:36:06 +01:00
Rémi Verschelde
2724e57288
Merge pull request #58772 from keptsecret/fix_filedialog_user_data_access
Fix unable to change directory in user access mode
2022-03-12 20:53:43 +01:00
Rémi Verschelde
015fdfc28d
Merge pull request #58986 from akien-mga/diraccessref 2022-03-11 12:51:22 +01:00
Rémi Verschelde
952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
Rémi Verschelde
768f9422bc Convert uses of DirAccess * to DirAccessRef to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde
26fd6fe2b2
Merge pull request #58485 from aaronfranke/time-offset 2022-03-10 21:13:29 +01:00
reduz
6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
741bbb9d7c
Merge pull request #58690 from elmordo/bugfix-57553-gdextension-inheritance-fix 2022-03-10 11:23:18 +01:00
Rémi Verschelde
e19da63009
Merge pull request #58946 from akien-mga/remove-unused-bullet-code
Remove unused Bullet module and thirdparty code
2022-03-10 08:01:04 +01:00
keptsecret
664c461d28 fixed unable to change directory in user access mode 2022-03-09 19:33:56 -05:00
Rémi Verschelde
b85e5d51b2 Fix UndoRedo method call argument count after #58929 2022-03-09 22:21:00 +01:00
Rémi Verschelde
3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
reduz
21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
kobewi
39d429e497 Change some math macros to constexpr
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde
4e3d5a9a2c VariantUtility: Unexpose Math::range_step_decimals
This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.

It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
Rémi Verschelde
95e6db09d0
Merge pull request #58859 from godotengine/revert-57972-fix_has_setting4 2022-03-07 14:32:25 +01:00
Rémi Verschelde
78bf9926f8
Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" 2022-03-07 12:33:07 +01:00
lawnjelly
0565676893 Protection for array operator for Vector2 / 3 in DEV builds
A previous PR had changed the array operator to give unbounded access. This could cause crashes where old code depended on this previous safe behaviour.

This PR adds DEV_ASSERT macros for out of bound access to DEV builds, allowing us to quickly identify bugs in calling code, without affecting performance in release or release_debug editor builds.
2022-03-07 11:15:45 +00:00
Rémi Verschelde
6c3170e875
Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver 2022-03-07 12:05:35 +01:00
Pierre-Thomas Meisels
f9d4f08090 Fix ResourceSaver::save method exposition flag parameter
enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency
fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts
2022-03-07 10:39:51 +01:00
Rémi Verschelde
a51f724b8b
Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 2022-03-07 10:23:25 +01:00
Pierre-Thomas Meisels
a41fb2fa3c bugfix: bind core enums' none values 2022-03-07 09:16:25 +01:00
reduz
b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
Rémi Verschelde
0d1e3893d9
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
[4.x] BVH - Sync BVH with 3.x
2022-03-04 23:29:38 +01:00
bruvzg
12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde
0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting 2022-03-04 12:25:36 +01:00
Ing. Petr Jindra
c4770e1605 fix of reading property list from custom nodes imported from GDExtension when inheritance between custom nodes is used 2022-03-02 18:50:00 +01:00
Hugo Locurcio
4219485a82
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
Haoyu Qiu
d1ca29cd8c Remove TTRC() with empty string
Fixes "duplicate message definition" when extracting messages.
2022-03-02 17:02:10 +08:00
Haoyu Qiu
b00b7f9b7c Fix UndoRedo::create_action() invalid memory usage 2022-03-01 18:20:46 +08:00
Rémi Verschelde
feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order 2022-03-01 01:33:48 +01:00
Rémi Verschelde
de9446186d
Merge pull request #58488 from lawnjelly/float_literals_casts 2022-03-01 01:32:07 +01:00
Gilles Roudière
ce512b35c1 Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
Aaron Franke
061ab30051
Use is_zero_approx and fix spelling in CameraMatrix invert 2022-02-26 12:19:54 -06:00
Hugo Locurcio
8e57e5dc6a
Print every file exported with PCKPacker.flush()s verbose parameter
Previously, only one line per 100 files was printed.

This also refactors the print statement to use Godot methods and
make it more informative overall.
2022-02-25 02:42:58 +01:00
Bartłomiej T. Listwon
3f7f780a4c Optimize String concatenation and copy functions 2022-02-24 09:47:15 +01:00
lawnjelly
1485924a2b Float literals - fix main primitives to use real_t casting
Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
2022-02-24 08:15:10 +00:00
Aaron Franke
55aabb8b06
Add offset string from minutes conversion method to Time singleton 2022-02-23 22:12:02 -06:00
Rémi Verschelde
e6c11e4dfd
Merge pull request #58331 from poiati/fix-extension-registration-order-2 2022-02-22 09:07:28 +01:00
Rémi Verschelde
3000a3076b
Merge pull request #58350 from kidrigger/patch-1 2022-02-21 12:44:32 +01:00
Paulo Poiati
fe95aa2c90 Fix extension registration order. 2022-02-20 10:58:46 -03:00
Anish Bhobe
b7ff421b55
Resolving suggestions on comment formatting. 2022-02-20 14:56:58 +01:00
Rémi Verschelde
e3d89a76f7 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@94b76208bc
2022-02-20 12:20:17 +01:00
Rémi Verschelde
91a57b5b6a
Merge pull request #58329 from Powerbyte7/patch-1 2022-02-20 12:11:53 +01:00
Anish Bhobe
102d9fc1b3
Fixing iteration for extension level loading.
Extensions are not getting instantiating properly due to iteration calling the wrong levels for loading.
2022-02-20 11:41:39 +01:00