Hugo Locurcio
e75701e0b5
Change the default comment color to #676767 ( #4763 )
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A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Juan Linietsky
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
volzhs
f3a3596295
fix error when open project and close editor
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### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
Juan Linietsky
81fd4598c1
fixed compilation bug
2016-05-21 23:20:49 -03:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338
First version of Profiler
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It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
87e8e8d372
i18n: Add gettext header template to the POT
2016-05-21 20:37:13 +02:00
Rémi Verschelde
10a50853df
i18n: Recreate template with improved script
2016-05-21 19:02:18 +02:00
Rémi Verschelde
8d300cc8a8
i18n: Disable line numbers in location context
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Can be toggled on with --with-line-nb.
2016-05-21 18:59:27 +02:00
Rémi Verschelde
1c8a447cb6
i18n: Add location of duplicate strings to the context
2016-05-21 18:59:27 +02:00
Rémi Verschelde
bcd4d8a8a0
i18n: Cosmetic fixes to extract script
2016-05-21 18:33:40 +02:00
Rémi Verschelde
21f965f249
i18n: Fix another %i in vformat
2016-05-21 16:53:23 +02:00
Rémi Verschelde
be053e6286
i18n: Use %d instead of %i in vformat
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Fixes #4742 .
2016-05-21 16:34:56 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Geequlim
83fe6a6bdb
Changes to open dir in native explorer RMB option
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Rename 'Show In System' to 'Show In File Manager'
Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21 20:12:21 +08:00
Rémi Verschelde
436debb045
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
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i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde
2a6bd0c357
Merge pull request #4722 from MarianoGnu/master
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Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde
8061be1465
Merge pull request #4719 from Paulb23/multiline_duplication
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Multiline duplication, issue #4661
2016-05-21 11:32:04 +02:00
Rémi Verschelde
674cfe21d3
Merge pull request #4700 from Geequlim/filesystem-show_in_explore
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Add 'Show In System' option into filesystem RMB menu
2016-05-21 11:29:40 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
c2d754516f
i18n: Sync template with previous commit
2016-05-21 00:21:57 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
MarianoGNU
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00
Wilhem Barbier
f38473f65b
Check the save path before importing a 3D Mesh
2016-05-18 20:55:24 +02:00
Geequlim
5ad6480979
Add 'Show In System' option into filesystem RMB menu
2016-05-18 15:48:40 +08:00
Rémi Verschelde
3e61927790
i18n: Sync template with source
2016-05-17 23:49:42 +02:00
Rémi Verschelde
f33460aa23
i18n: Make .pot paths hopefully platform-independent
2016-05-17 23:37:20 +02:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
3a26e14a2b
i18n: Simple extract.py improvements
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Also sync the template with current source.
2016-05-17 19:29:32 +02:00
Rémi Verschelde
8cb2e1be1b
Merge pull request #4690 from volzhs/dnd-visual
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Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs
3dd722d92f
Scenetree Nodes drag and drop visual representation
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fixes #4684
2016-05-17 23:27:35 +09:00
volzhs
afd5186ca3
use case insensitive for searching nodes in Scene tree dock
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fixes #4674
2016-05-17 23:03:46 +09:00
Rémi Verschelde
68dc685f1f
Merge pull request #4652 from Paulb23/node_duplication_position
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Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
a0dd7ec171
Missing translatable strings
2016-05-16 13:19:55 -03:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
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-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085
Experimental Right Mouse Button menu for SceneTree
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Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59
Changes to FileSystem Dock
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-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Paulb23
aee156dc02
Node duplication positions under duplicated node, issue 964
2016-05-13 20:05:52 +01:00
Rémi Verschelde
bd3dbe5fa3
Merge pull request #4650 from bojidar-bg/add-doctool-member
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Save member information in docdata
2016-05-13 16:33:57 +02:00
Bojidar Marinov
4cbf74da71
Save member information in docdata
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Closes #4609
2016-05-13 16:53:08 +03:00
volzhs
82600944bd
Add SpinBox to Lossy Quality on Image Groups
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fixes #3653
2016-05-13 21:39:29 +09:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Rémi Verschelde
7b471068cf
Merge pull request #4612 from bojidar-bg/fix-anchor-builds
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Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
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-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Bojidar Marinov
0b572b35c2
Fix #4588 (crash Control::_set_anchor)
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Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Paulb23
e03e7deb1b
Added caret blink in text editor
2016-05-09 19:22:11 +01:00
Paulb23
488495852b
Fixed animation player auto-queue duplication and undo/redo
2016-05-07 17:27:52 +01:00
Rémi Verschelde
c1b53a0c5d
Merge pull request #4548 from vnen/pr-fix-win64-build
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Fix memory leak
2016-05-05 09:27:22 +02:00