Hein-Pieter van Braam
2a126242dd
Write new permissions to the AndroidManifest.xml
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Instead of editing the placeholder permissions actually write new ones.
This should solve the privacy statement problems for the Play store.
This means we also no longer need to placeholder permissions in the
template.
2018-07-08 14:58:15 +02:00
Juan Linietsky
085483e885
-Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
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-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03 18:53:27 -03:00
Max Hilbrunner
28ebddd49e
Merge pull request #19799 from kosz78/android-payment-fix
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Fix possible NullPointerException crash on cancel payment
2018-07-03 18:52:10 +02:00
Max Hilbrunner
2017119a3d
Merge pull request #19919 from marcelofg55/notif_crash
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Add a new notification to detect crashes on native scripts
2018-07-03 18:42:49 +02:00
Rémi Verschelde
1d57d03ea0
Merge pull request #19934 from volzhs/gles2-android
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Change required gles version to 2 for android
2018-07-03 17:34:11 +02:00
volzhs
1262f940c1
Change required gles version to 2 for android
2018-07-04 00:29:23 +09:00
Max Hilbrunner
bb8844d8d7
Merge pull request #19708 from RandomShaper/fix-windows-touch
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Fix touch issues on Windows
2018-07-03 15:41:14 +02:00
Marcelo Fernandez
deebeb2742
Add a new notification to detect crashes on native scripts
2018-07-02 16:18:58 -03:00
Hugo Locurcio
53e94a1ce1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
2018-06-28 19:17:41 +02:00
Konstantin Zaitsev
d05db4de8e
Fix possible NullPointerException crash on cancel payment
2018-06-27 14:12:53 +07:00
Pedro J. Estébanez
2f161ffd4f
Fix touch issues on Windows
2018-06-26 20:00:23 +02:00
Rémi Verschelde
07af826051
Merge pull request #19766 from GodotExplorer/android-gles2
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Implement OpenGL ES rasterizer selection logic for Android.
2018-06-26 10:00:25 +02:00
geequlim
e2aa777d4d
Implement OpenGL ES rasterizer selection logic for Android.
2018-06-26 12:21:06 +08:00
Rémi Verschelde
74bd1bf1c2
Merge pull request #19718 from thduynguyen/bug_fixes
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bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-25 16:10:40 +02:00
Duy-Nguyen Ta
25ad5f8a35
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-22 10:42:28 -04:00
Saracen
c5bdb5b1d8
IME context detection.
2018-06-11 17:22:11 +01:00
Rémi Verschelde
69058d33fc
Merge pull request #19443 from eska014/html5-audio-refactor
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Detect channel count and mix rate in HTML5 audio driver
2018-06-08 18:04:59 +02:00
Leon Krause
8d3ca2c137
Detect channel count, mix rate, and buffer length in HTML5 audio driver
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Refactor WebAudio driver.
2018-06-08 02:50:58 +02:00
Hugo Locurcio
d54b5da940
Tweak some help texts in the build system
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This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
2018-06-07 21:40:54 +02:00
Juan Linietsky
efdd0c4b89
Oops, for some reason gedit used this file as my notebook, though I made a new one.
2018-06-07 12:52:00 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Rémi Verschelde
7d392cd6f4
SCons: Allow unbundling libwebsockets and miniupnpc
2018-06-07 10:42:30 +02:00
Rémi Verschelde
f392650be2
Improve return value of OS.execute in blocking/non-blocking variants
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Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).
OS::execute will now properly return a non-OK error code when it fails
to execute the target file.
The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.
Fixes #19056 .
2018-05-30 12:55:17 +02:00
Dmitry Pupinin
46bab3abc7
Allow setting higher numbers in Android version/code
2018-05-29 11:59:23 +02:00
Guilherme Felipe
c8e0ec0580
Change position of validation in set_custom_mouse_cursor
2018-05-28 09:36:30 -03:00
Max Hilbrunner
856d945248
Merge pull request #19210 from guilhermefelipecgs/fix_invalid_image
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Add validation in set_custom_mouse_cursor
2018-05-28 12:52:10 +02:00
Guilherme Felipe
aad6bdad94
Add validation in set_custom_mouse_cursor
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Check if the image is valid.
2018-05-27 20:55:05 -03:00
Guilherme Felipe
aa174d963d
Fix memory leak in set_custom_mouse_cursor
2018-05-26 15:56:35 -03:00
Max Hilbrunner
fd1ee14056
Merge pull request #19148 from mhilbrunner/mhilbrunner-js-log
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Javascript: Remove weird log
2018-05-24 21:11:17 +02:00
Max Hilbrunner
0c56e011ad
Javascript: Remove weird log
2018-05-24 20:18:21 +02:00
Guilherme Felipe
8c17d8e6fe
More fixes to set_borderless_window
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[x11] Preserve window size when calling this method.
[osx] Make sure it don't make the window resizable if it's not needed.
[windows] clean up the code.
2018-05-23 17:42:31 -03:00
Max Hilbrunner
0980991e64
Merge pull request #19070 from guilhermefelipecgs/fix_19033
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Fix mouse confined and set_borderless_window
2018-05-21 18:30:11 +02:00
Max Hilbrunner
3ac7f08b55
Merge pull request #19082 from guilhermefelipecgs/fix_cursor
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Fix cursor not displaying arrow when transiting from mode captured to visible.
2018-05-21 18:26:42 +02:00
Guilherme Felipe
9af14ac1db
Fix #15678
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Fix cursor not displaying arrow when transiting from mode captured to
visible.
2018-05-21 14:37:30 -03:00
Fabio Alessandrelli
875d822d77
Fix OSXCROSS build with clang-6.0
2018-05-21 16:16:16 +02:00
Guilherme Felipe
28d24c4f66
Fix #19033
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- Fix a bug when mouse is confined don't update the cursor shape.
- Don't let the mouse leave the window when resizing to a smaller
resolution when MOUSE_MODE_CONFINED.
- Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-20 20:53:04 -03:00
Rémi Verschelde
82042bdd03
Merge pull request #18893 from eska014/html5-reldeb-Os
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Build HTML5 release_debug with -Os
2018-05-16 22:50:45 +02:00
Rémi Verschelde
57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
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Dummy texture importer
2018-05-15 10:27:07 +02:00
Leon Krause
975c0516a4
Build HTML5 release_debug with -Os, like release.
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The increased build time is negligible in comparison to the decreased
file size.
2018-05-14 15:31:16 +02:00
Leon Krause
504ffda8d7
Small refactoring in HTML5 build scripts
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Drop logic for non-existent 'profile' target
2018-05-14 15:30:27 +02:00
Max Hilbrunner
0db3d1d2a7
Merge pull request #15739 from poke1024/macos-catch-exception
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Catch NSException in macOS run loop to prevent crashs
2018-05-13 23:51:20 +02:00
bruvzg
096eb38fb0
[macOS] Fix numeric keys scan-codes remapping.
2018-05-13 22:19:08 +03:00
Rémi Verschelde
0902915c33
Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx
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Fix custom cursor disappearing on osx
2018-05-11 14:23:13 +02:00
Ruslan Mustakov
08a924bcee
Proper focus in/out handling on iOS
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PR #18675 (commit 96301e9
) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.
I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
2018-05-11 17:19:39 +07:00
Guilherme Felipe
50a0220d2d
Reset the cursor with Input.set_custom_mouse_cursor(null)
2018-05-10 20:02:12 -03:00
Rémi Verschelde
a415efa4b7
Merge pull request #18765 from eska014/enginejs-extalt
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Facilitate using non-default filename extensions in HTML5 platform
2018-05-10 21:57:07 +02:00
Max Hilbrunner
486ec499f3
Merge pull request #18766 from eska014/html5-localcustomshell
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Use local path for custom HTML5 shell export
2018-05-10 16:51:13 +02:00
Leon Krause
d1970888d3
Use local path for custom HTML5 shell export
2018-05-10 15:31:44 +02:00
Leon Krause
96f907c023
Accept non-default main packs in engine.js startGame()
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Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
2018-05-10 15:08:19 +02:00
Max Hilbrunner
f20af4b632
Merge pull request #18753 from eska014/html5-iframefocus
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Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 15:01:24 +02:00