Juan Linietsky
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99ceddd11e
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Editor settings categories are now tidy and beautiful!
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2017-01-05 19:41:36 -03:00 |
Juan Linietsky
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118eed485e
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
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2017-01-02 23:03:46 -03:00 |
Thomas Edvalson
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6debabe57e
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Use int instead of int32_t for Vectors
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2016-10-06 16:51:19 -04:00 |
Juan Linietsky
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4613cb7874
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Hacked a demo C# class parser for neikeq.
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2016-09-15 10:13:28 -03:00 |
Juan Linietsky
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9151eb591d
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Changed the way the step decimals are computed to a safer way, fixes many issues.
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2016-07-26 17:25:10 -03:00 |
Rémi Verschelde
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b6ac91c0e6
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Removed unused variables (first pass)
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
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2016-07-07 23:15:03 +02:00 |
Juan Linietsky
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d6225b1e00
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
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2016-06-22 23:13:41 -03:00 |
Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
Juan Linietsky
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db43e94175
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-Made some icon data types smaller so they take up less space
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
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2016-02-11 00:01:35 -03:00 |
Rémi Verschelde
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1f1c3038c2
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
Juan Linietsky
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010e3e0ac7
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-completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
-filesystem dock now tracks objects and directories in real-time, fixes #2009
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2016-01-05 10:36:24 -03:00 |
George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
Juan Linietsky
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cef3bd026f
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-fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
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2015-01-03 11:06:53 -03:00 |
Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |